Relay races for children. Relay races on the street in summer. Competitions for the relay "fun starts"

Conduct free time while playing various entertaining games love not only children, but also their parents. And what could be better for them than fun relay races for adults? Let's learn about the features of organizing such events, and also consider interesting ideas for this kind of competition.

What is a relay race and features of this type of competition

Not every group competition is a relay race. It can be called such only when, in the process of completing a task for speed, the participants pass each other a projectile or a queue to move along the distance.

For example, tug-of-war or "Twister" are not relay races, but just games, but jumping in bags in turn - yes.

Where can these events be held?

Most often, relay races are held for children and adults in nature. It can be a park, a clearing in the forest or on the banks of a river.

Sports competitions of this type are held at the stadium or in the gym. Sometimes competitions can be organized in swimming pools / water parks. However, such activities must be supervised by lifeguards, as playing on the water can have unfortunate consequences. It is because of this that neither relay races for adults nor for children are organized in open water.

Often the place for such events is the premises of a cafe, restaurant or banquet hall. As a rule, relay races for adults are held in such places during the celebration of weddings, anniversaries or corporate parties. In the latter case, the purpose of such competitions is not only to entertain, but also to rally the team, teaching colleagues to work effectively in a team.

Fundamental rules

Depending on the specific game task, the conditions for its implementation also change. However, there are general rules characteristic of each such competition.

  • The relay race for adults or children is a team competition. The number of groups can be different, naturally from two or more.
  • The number of players in each such company must be equal. In case of a shortage, the first participants will complete the tasks twice, compensating for the absence of players.
  • If one of the players during the execution of the task violated the conditions (dropped the ball, stumbled, etc.), he must return to the start and start over. This rule is not always followed. Often players are allowed to correct the error and continue without starting over.
  • Each next participant enters the competition only when the previous one returns to the start and passes the projectile to him (ball, hoop, spoon, glass, etc.). In the absence of such, simply clapping the palm on the palm in the style of "high five" is allowed.
  • If a player runs out before receiving the relay from his predecessor, he should return to the start and start all over again.
  • The victory in the competition can be awarded according to different criteria. Most often it is the speed of execution. So the team that finished first is declared the winner. There are also additional criteria estimates. It all depends on the scenario of the relay for adults. As an example, consider the competition "Water Carriers". To conduct it, each team is given a bucket of water and a mug. Empty measured containers are placed at the finish line. All players take it in turns to carry the liquid in the mug from the start to the finish tank. The winner is determined not only by the speed of the task, but also by the amount of water brought.

Requirements for organizers, teams and participants

When holding any competition, its organizers must evenly distribute the players among the teams. This is done in order to equalize the chances of winning.

An exception may be such relay races for adults, in which there is a deliberate opposition of teams based on age, gender or other characteristics. For example: women against men, adults against children, one class or student group against another (another).

If possible, players should be warned in advance about the dress code. As a rule, it is better that she be athletic. When relay races for adults are held in restaurants or banquet halls during the celebration of some significant event, there is no point in warning about this. Guests will be dressed in festive attire, not very practical for participating in competitions. Therefore, when planning such events, this fact should be taken into account. By the way, the unsuitability of the outfits of the people present for participation in competitions of this kind can be amusingly beaten. For example, arrange a race with obstacles for teams of girls in high heels.

The organizers of any game must take into account physical features participating persons. Especially if these are relay races for adults in the age category 40+. If most of the participants may have problems with the heart, lower back, etc., then you should not plan competitions that require excessive physical effort from them.

If during the task it will be necessary to drink alcohol, it is worth warning the participants about this.

It would also be nice to hint at the essence of the relay if the participant is required to take off their clothes, hug or kiss strangers. Otherwise, such a competition may end in scandal.

Sports relay races for adults

Contests of this kind aim not to entertain or make the participants laugh, but to test their physical fitness. That's why optimal location for their holding - a stadium or a gym. Alternatively, it is permissible to organize such relay races for adults in nature. However, in this case, the territory should be cleared as much as possible and all holes should be filled.

Below are the most popular contest options for such cases. In sports relay races for adults, the winners are those who completed the task first.


Alcohol competition

Relay races for adults in nature can be diversified if you use alcohol as one of the elements of the game. In this case, it is better if such entertainment takes place near the house or cottage of one of their participants. So that after the competition you can relax. It would also be appropriate to look at such relay races at corporate parties. Moreover, such competitions are held indoors without any problems.

Which of the drinks to choose should be discussed in advance with the participants. Better not too strong. For example, low-alcohol or non-alcoholic beer. This is provided that the participants did not drink anything before. Wine or vodka is better not to take. After all, the task of the game is not to get drunk, but to have fun or warm up before the banquet.

As a bonus, you can grab a few bottles of kvass with beer. Thus, filling glasses with booze, you can alternate kvass and beer. This will add an element of surprise and help keep players sober longer.

Relay races using alcohol must not be consecutive. It is better if they alternate. In addition, do not give too large physical exercise after them.

  • "Treat a friend." This relay is for cheerful company adults in nature. At the finish line, a table is placed with 200 g plastic cups with beer (as an option, you can fill half of them with kvass, the main thing is that they look no different). The first player runs to the table, takes a drink and carries it to the start. There he gives a drink to the second participant. Having consumed, he must run for beer / kvass for the third, and so on in turn until the very end. The last one brings a glass of liquid to the first one, and as soon as he finishes drinking, the competition is over.
  • "Priceless Spoon". At the start, a half-liter glass of beer, vodka or wine is placed, and at the finish - an empty measuring glass. Each team is given a teaspoon. The essence of the competition: all players take turns scooping alcohol from a container with a spoon and, holding it in their teeth, carefully carry the priceless pile to the finish line. There, the liquid is drained into an empty measuring cup. They return back in a normal run and pass the spoon to the next participant, who repeats the operation. The competition ends when all the players from the team have taken part in it. The winner is determined in two categories: speed of execution and who had more time to endure drinking.
  • "Hmelnoy Bezrukov". For this relay, you need to put a table at the finish line with 100 g cups of beer according to the number of participants. The first player is tied with a ribbon behind his back. In this form, he runs to the finish line. There, without the help of limbs, he must drink one glass and then return to the start. The second player frees his hands, and the third helps the previous one tie the ribbon and he repeats the path of the first (after drinking his glass, he returns and passes the baton on). The competition lasts until all participants drink a glass. The winner is the team that finished their alcohol tour before the others.

relay races in nature

Leaving the city, you can hold competitions not only related to sports. Today, thematic fun starts.

Relay races for adults in such cases have a clear focus. For example, if competitions are related to testing tourism skills, it is a good idea to hold such competitions.

  • "Let's go camping." At the finish line, a box with things is placed for each team. The first player is given an empty travel bag. On the whistle, he runs with him to the finish line, collects things and returns to the beginning. Here he passes the full backpack to the next participant. He, in turn, having reached the end, unloads and, returning, gives the empty bag to a friend, etc.
  • "Cat in a bag". For this relay you will need 2 sleeping bags for each team. Even before the start of the competition, the first player goes to the finish line and climbs into an unfolded sleeping bag. The second is at the start with its folded copy. On command, he runs to the finish line and, having laid out his equipment, climbs inside. After that, the first one gets out of his "cocoon" and, having folded it, runs to the start, passing it to the third. He rushes to the second and, having dismantled his bag, plunges into it. After that, the second climbs out of his "shelter" and, having folded it, carries it to the start to give it to the fourth. Thus, each of their players has time to visit the bag. When the last participant is there, the game is over.
  • "Herbarium". Relay races for adults can be held both in the gym and on the street. However, this competition is only for nature. A list is made in advance medicinal herbs, which can be found in the place where the competition takes place. The list for the game should include approximately four types of plants, which alternate. For example: plantain, chamomile, tansy, yarrow, plantain, chamomile ... Then each team is given a sheet with such a list. At the whistle, the first participants run around the site and look for a plantain, pluck one of its leaves and bring it to the start. The next step is to pass the list to the second one, who runs with it and finds a chamomile in the clearing, picks it up and brings it to the start, etc. At the end of this competition, all the plants from the leaf must be laid out on the table of each team, according to the specified order. Whoever collected this herbarium first is the winner.

Indoor relay races

Holding such competitions indoors is always associated with certain difficulties. So, it is impossible to single out very long distances for relay races (except in cases with gyms). You also have to limit the use of fire and water (except for water parks and swimming pools).

Among the advantages is the ability to include funny melodies or sounds that accompany the competition. This diversifies the game, and also makes such relay races for adults funny.

For example, in the competition "We walk like animals" during the distance "start-finish-start" for each participant, the voices of different animals are included in a free order. The player must quickly recognize each of them and begin to move like this creature. In the final, such a game is evaluated not only by the speed of completing tasks, but also by the level of artistry.

If team members don't know each other well, the Census Relay can be used as a way to correct this. Each team is given a marker, and a sheet is hung at the finish line. The first participant, having reached there, writes down the name of any player on his team, except for his own. When returning, he passes the marker to the next player. That one also makes a record, and so on. You can only add other people's names from your team and those who are not there yet. The competition ends after all players are listed at the finish line.

You can make this competition a little more difficult if you are allowed to write down names only by taking a marker in your mouth and folding your hands behind your back. True, in this case, it should not be with the players (in the role of a baton), but lie next to the fixed sheet at the finish line.

A huge advantage of the premises is a flat floor. In this regard, you can safely play the game "Guide". At the start-finish interval, pins (or 1.5-liter bottles filled with water) are placed at a distance of half a meter between each other. Each participant is blindfolded and the team must tell him how to go so as not to knock down the pins during the game. At the finish line, he removes the bandage and runs back to the start on his own, passing the line to the next one.

Funny relay races for adults without complexes

This type of competition is held more often indoors. Usually it is an invariable attribute of wedding celebrations, less often corporate parties. These are the so-called "adult games". Relay races of this kind are always characterized by a certain piquant zest. Let's take a look at some of these competitions.

  • "Rescue Rope" For this competition, the finish line should be moved as far as possible. One of the participants is put in its place. It is to him that the team must extend the very "saving rope" made from their own clothes. How to play? At the whistle, the first player runs from the start line to the rescued comrade. At the finish line, he takes off any detail of his clothes and gives it to him, and he returns. The next participant at the finish line also loses part of his outfit, tying it to the previous one. In this way, each of their teams "donates" a part of the outfit to form a "rope". If all the players managed to participate, and the woven rope is not enough to reach from the start to the finish, they will have to participate in the second round. The competition lasts until one of the teams wins or runs out of clothes (within reason). The competition should be evaluated not only by the speed of its implementation, but also by the number of repeated runs of the players.
  • "Magic Ring". Players are given matches without sulfur (toothpicks are absolutely not suitable) and, holding them with their teeth, they must pass a ring to each other with their help. The team that does it faster than the others wins.
  • "Apple Kiss" Players are divided into pairs consisting of members of the opposite sex. The first stand opposite each other and squeeze an apple between their stomachs (you can replace it with an orange or something similar). Their task is to raise it to the level of the lips without the help of hands. As soon as they succeed, the fruit is passed to the next couple, and they perform exactly the same task. The team that does it faster than the others wins.

Joint relay races for kids and their parents

In conclusion, it is worth considering competitions designed for participation in them by both adults and children. Such activities are best carried out outdoors in the summer. To make it more fun, it is better to create mixed teams in which both kids and parents are equally divided. Although it is possible to divide them by age. However, in such cases, you will have to select tasks very carefully so that the chances of winning in them are equal. Below are ideas for competitions designed for mixed teams.


In addition to the above relay races for children and adults, competitions using inflatable pools can also be held in nature. In the heat they will great way cool and be safer than a body of water. An example of the use of such a projectile is the game "Catch a fish". In this case, each team needs its own small pool. It is placed at the finish line and toys or cubes are placed in the center of it. It is important that they do not float, but lie on the bottom. Their number should correspond to half of the players in each team. So, adults line up at the finish line, and children line up at the start. At the whistle, the first kid runs to the pool, climbs into it and takes out a toy. He passes it to an adult, who runs back to the start and passes the baton to the next child. Thus, by the end of the game, all children should swim and be near the finish line, and parents should move to the start and get caught toys.

Elena Burkatskaya
"Fun starts for adults." Scenario of sports entertainment for teachers

Burkatskaya E. A, educator of the highest qualification category.

Leading: Hello, Dear friends! Today the teams of the most dexterous, quick-witted and intelligent will prove in an honest and open duel that they are worthy of the title of "Champion!". Today on our site: in the competition "Merry Starts" teams meet: employees kindergarten. The motto of our competitions (all teams together with the leader)

Let's remember the old victories

And again we will put on sneakers!

Command representation: today the team "Oba-na" is participating in our competitions, the captain of the team: ....

Team captain: our motto is: “We are girls anywhere,

We are girls - "Both-on"!

Even though you burst

Even though you crack

Both come first!

Leading: And the Strelka team, team captain:….

Team captain: our motto is: “We are troubled girls,

If we don't win

At least let's have some fun"

Leading: as you know, every olympiad has its own song. Therefore, our first warm-up is a warm-up for breathing. We will perform the song of our Olympiad. It is called "Song of sports educators."

We're having fun, fun, fun

We are educators, which means

We can do everything

We'll run once and twice

Under the cries of loud "Hurrah!"

And let our back not really hurt

We go to the start

Suits with old sneakers

in the closet we will find

And in our gym

We will gather friendly teams.

Let it be very difficult for us tomorrow

But don't let anyone win.

Let's play fair!

We won't give up, no

You know so!

Leading: After such a good warm-up, we move on to the competition program.

Relay number 1.

Inventory: baton.

The first participant picks up the baton, runs, runs around the rack and, returning to the team, passes the baton to the next participant. The team that finishes the relay first wins.

Relay number 2.

Equipment: hoops, skittles.

3 hoops lie on the floor on equal distance from each of the teams. The first participant receives three pins and, on command, carries them, placing one pin in each of the hoops, runs around the rack and, by touching his hand, passes the baton to the next participant. The next participant collects the pins from the hoops, runs around the rack and passes the pins to the third participant. The third participant sets the pins again. The team that finishes the relay first wins.

Relay №3.

Equipment: soft rugs.

Each team has two soft mats. With the help of which teachers need to move to the other end of the hall. Back to run.

Relay №4.

Inventory: plastic glasses with water.

Each of the two teams is given a plastic cup filled to the top with water. At a distance of 5 meters from each team, make a mark (check the box, draw a line). The task is to carry (run) the glass to the mark and back, then pass the glass to the next player. Each member of the team must carry the glass back and forth. The team with the most water left in the glass wins.

Relay №5

Inventory: 2 long ropes.

The whole team is involved. Participants tie their legs in such a way that the left leg is tied to right leg neighbor, and the right, respectively, to the left leg of the neighbor. In such a combination, the team must go to the other end of the hall, go around the pin and go back, while choosing the right tactics. When one player falls, the whole team returns to the starting point or is punished with a penalty point.

This concludes our competition.

While the jury is summing up, I ask the teams to untie their legs, remove the ropes.

Dear educators, you competed well today, and your fans cheered for you well, and this undoubtedly gave you strength. Let's turn around and greet our fans and all together, together, say "Thank you!"

Rewarding.

Our competitions have come to an end, but whatever their results, we will consider that Friendship! won today.

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

Relay race "Difficult burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players hold their wands facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.

The passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups from three people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", that is, just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Relay race "Challenge players"


The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the established place, they run around the rack (object) and come back. The team whose player returned first gets a point. The team that gets the largest number points.

Relay "Running in bags"


Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf to right palm the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

Relay race "Stubborn egg"


Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay race "Running on clouds"


For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stands on the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Relay "Pass the ball"


Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Relay "Aerial kangaroos"


Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through the hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters in front of each column, two hoops lie one after the other, and at a distance of 7 meters - a ball. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay race "Through the ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold short ropes by the ends at a distance of 50-60 centimeters from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end and jump over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the entire distance and pass the mortar and broom to the next participant.

Potato in a spoon


It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins the best time. Team competition is even more exciting.

Go to cart


The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling


The bicycle in this relay race will be replaced by a gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Changing places with gymnastic sticks


Players of 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12-15 meters, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with a stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.

Race balls overhead and underfoot


The participants of the game are built in columns one at a time. The distance between players is 1 meter. Balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again over the head, the fourth - between the legs and so on. The last player runs with the ball to the beginning of the column and serves it back over his head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Relay race "Running"


On a signal, the first participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.

Kruzhilka


This game is a relay race with a rope: before the turning point, the players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

Relay "Roll the ball"


Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to push at a distance outstretched hand. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take the last"


The players of the two teams line up in a column one at a time. common line start. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, and so on are arranged in a row. Items 1 less total number members of both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player of their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

bumpy running


The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the trip


The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

Pair relay


Purpose: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Game progress: The players are divided into two teams, the players of each team line up in pairs in front of the line. For the game, they take two identical mugs, fill them with water and place them in front of the first couples. At 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (by any means) and run forward, trying not to spill the water. Having reached the circle, they just as carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple join hands, connecting them crosswise, and run to the starting mark, carrying the boxes on their shoulders. The second pair does everything in reverse order- and so on, until all participants have covered the distance.

Ball in the ring


The teams are lined up in one column one at a time in front of the backboards at a distance of 2 - 3 meters. At the signal, the first number throws the ball around the ring, then puts the ball in, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Relay "Running with three balls"


On the start line, the first participant takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, puts them on the ground.

Instead of large balls, you can take 6 tennis,

Instead of running, jumping.

Relay "Turnip"


There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.

The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them and so on. At the end of the game, a turnip clings to the mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops


Two lines are drawn on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope


Teams are built as if they were on a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposing team, the player with the rope starts, who moves forward by jumping over the rope. Each participant, after completing the task, passes the inventory to the next player in the team. This continues until the participants complete the task and switch places in teams. Runs are prohibited.

Relay "Porters"


4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and pick up a fallen ball without outside help also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Relay "Race of balls underfoot"


Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that finishes the relay the fastest wins.

Relay race "Three jumps"


The participants are divided into two teams. At a distance of 8-10 meters from the start line, put a rope and a hoop. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation of a rope and a hoop. Whose team can do it faster, that one will win.

Relay "Race of balls"


The players are divided into two, three or four teams and stand in columns one at a time. Those in front have a volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back and so on. The game continues until each player on the team is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Relay "Handed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 meters. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers


Children stand in two columns. At a distance of 3 meters in front of each column, put a hoop. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope


The players of each team are built behind the common starting line in a column one at a time. In front of each column at a distance of 10 - 12 meters, a turntable is placed. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 meters from one another. Guide columns of the first group receive 3 wooden bars, the thickness and width of which is not less than 10 centimeters, the length is 25 centimeters. Having put 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.

Animal Relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, and so on.

unload the car


Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.

Other members can then "load" the machines. In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.

Cars can be boxes, chairs. Vegetables - skittles, cubes and the like.

sports children children children baton baton relay baton baton baton sports children children

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

A train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror movie

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously ran the risk of becoming a laughingstock.)

Cheerful Orchestra game

Participates in the game unlimited quantity Human. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. Already the two are running to next flower etc. The team that runs to the finish line first wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout "and I" if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run into different sides looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words "The ball is mine!". If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … etc.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players clap their hands rhythmically and speak in chorus following words: “Aram-shim-shim, aram-shim-shim, Arameya-Zufia, show me! And once! And two! And three! ”, At this time, the driver, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With last word“stopped” all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, tied to the other end of the thread Matchbox so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game very captivating and captivating children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their wards pass to free places. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, and so on.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

Scenario of the event "Merry Starts"

Goals and objectives:

Teaching students healthy lifestyle habits;

engaging them in systematic training sports games;

identifying talented children to replenish the contingent sports sections;

promotion of sports as an alternative to negative habits.

Inventory:

Hoops.

Ropes.

Volleyballs.

Wooden boards.

Tennis balls.

Good afternoon dear guests! Where there is an atmosphere of respect, friendship, mutual understanding - there is always a holiday! Our sports holiday is called “Merry Starts” and is held under the motto “Strong. Bold. Dexterous”

Riddles for participants

1. You will hit anyone -

He gets angry and cries.

And you hit this -

Jumping for joy!

(ball)

2. I twist it with my hand,

And on the neck and leg,

And I twist at the waist,

And I don't want to drop.

(hoop)

3.Smooth, fragrant, washes clean

Everyone needs to have

What guys?(soap)

4. Whole 25 teeth

For curls and tufts

And under each under the tooth

Hair will lay in a row.(hairbrush)

5.Waffle, striped,

Smooth, shaggy,

Always on hand

What it is?(towel)

6.Hairy head

She fits into her mouth deftly

And counts our teeth

In the morning(Toothbrush)

7. Only the judge will nod to her

It will start jumping on the log!

Will dance with a long ribbon

Wave legs from the uneven bars

And then drink water

And waiting for assessments for the work.(gymnast)

8. There is a lawn in our school

And on it goats and horses

We are tumbling here

Exactly 45 minutes

At school, horses and a lawn,

What a miracle, guess what?(gym)

9. Two-meter kid

Ball to ball, then the second

After all, the basket is with a hole!(basketball)

10.10 plus one someone

They want to kick the ball into the goal

And 11 others

Do not let them seek.(football)

11. Green meadow,

100 benches around

From gate to gate

People are running around

At these gates

Fishing nets.(stadium)

12. The ice around is transparent, flat

Two iron strips

And someone is dancing above them

Jumping, waving his arms.(figure skater)

13. Who quickly rushes through the snow

Are you afraid to fail?(skier)

14. He rushes as if to the stars,

To the finish. Blimey

He raised his head: air, -

Lowered: already water.(swimmer)

15. Looks like a hedgehog

But does not ask for food

Runs on clothes

She will be cleaner.(brush

16. White River

Leaked into the cave

Cleans white.

(Toothpaste)

17. I am related to Moydodyr,

Turn me away

And cold water

I will kill you alive.

(water faucet)

18. I'm not sitting on a horse,

And the tourist on the back. (Backpack)

19. On an empty stomach

They beat me - unbearable!

Aptly pour players

I'm kicked. (Soccer ball)

20. I don’t understand, guys, who are you?

Birders, anglers?

What kind of net is in the yard?

- Don't interfere with the game!

You'd better leave

We play ... (volleyball).

21. When spring takes its toll

And the brooks run ringing,

I jump over it

Well, she - through me. (Rope)

Team greetings. Equal! Attention!

Teams greet each other by saying the motto.

Team "Smeshariki"

To grow and mature

Let's play sports.

Team “SMILYS”

Use dexterity and attitude

Victory will be yours.

Leading : The jury will evaluate your progress.

Let the jury the whole course of the battle

Track without a miss

Who will be friendlier

That one will win.

Leading:

Hey brave teams

Friendly, skillful

Come out to the platform

Show strength, dexterity.

Relay "Eye of the Needle"

There are 2 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself.

Then with the next hoop also. And so on the way back.

Relay "Three jumps"

The members of each team line up one by one. At a distance of 10 meters from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back, the 2nd takes the hoop and makes three jumps through it, the rope and the hoop alternate. Whose team can do it faster, that one will win.

Relay "Handed - sit down"

Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Leading. Tourists are walking along the trail

They have a backpack on their back.

Athletes finalists

Run them like this.

Relay "Crossing"

Participants are built in oncoming columns one by one at a distance of 10 m from one another. The guides of the columns of the first group receive 3 wooden boards, the thickness and width of which are at least 10 cm, the length is 25 cm. Putting 2 boards (one on the start line, the other in front, a step away from the first), each of the participants stands on the boards with both feet , and holds the third plank in his hands. On a signal, the player, without leaving the boards, puts the third board in front of him and transfers the foot that was behind him to it. He shifts the released board forward and puts his foot on it. So the player moves to opposite side. He comes back, running holding the planks in his hands. The team that finishes the relay the fastest wins.

Relay "Merry jump rope"

The players of each team are built behind the common starting line in a column one at a time. In front of each column at a distance of 10–12 m, a turntable is placed. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Leading:

I see friendly guys

For each other you are a mountain

Well, jump like a rabbit

Would you like to come with me?

Relay "Kangaroo"

Participants are built in a column one at a time. The start and finish lines are marked at a distance of 10 m from one another. The guides of the columns clamp a volleyball between the legs (above the knees). On a signal, the guides begin to move forward in jumps and, having reached the opposite line, take the ball in their hands and run back. This is how all players act. If the ball fell to the floor, you need to pick it up, pinch it with your feet, and only then continue the relay. The participants who finished the relay race stand at the end of the column. The team whose players finish the relay the fastest wins.

Relay "Jumping in bags"

Participants are built in a column one at a time, the distance to the control post is 10 meters. Holding the bags with their hands near the belt, they jump to the designated place. Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Competition "Collective run of centipedes".

the race is unusual in that the whole team participates in it. Having wrapped their arms around the waist of the player standing in front, they run after the leader to the designated place, for example, the same impromptu mountain. Run around her and come back. It is very important at the same time not to collide head-on with the opposing team and not to stumble and not make a “bunch of little”.

Competition " Relay with the ball ».

The competition is as follows: teams are built in a row. The first players pass the ball to the next until it reaches the last. The last players, each running around their chain, become at the head of their teams and pass the ball to the players behind them. The ball again hits the last player in the chain, who must also run around it and become the head of the team, and so on.

The team whose players have switched places first wins.

Competition "Captains".

Team captains are called to participate in the competition. The competition is called "Free Throws", the task of the captains is to hit as many as possible out of 10 times. The captain team wins, which hits as many times as possible.

8 competition for captains "Don't drop the ball".

A ball between the foreheads, who will sit down more. Captains choose their assistants.

Competition "Running in one bundle with a friend."

If you want to check the reliability of your friend, take him to the mountains, become one with him and make sure that he is a reliable and faithful friend. We are waiting for the relay.

Children become pairs back to back and grab each other with their elbows. Created as a couple, they run to the counter. On the way, they run around the hoop, around the rack and return back the same way. On the run, you can not unhook and fall. If you fall, get up and continue running from the same place.

competition "Siamese twins".

2 participants come out of each team, we tie them with a rope on one leg. Their task is to run to the specified goal and return back to the team and pass the rope to the next two team members.

Leading .Let's give the floor to the jury and find out whose team today became the best, fastest, most attentive, most friendly and sporty.

The result of our event, the jury names the winner.

Leading : Sports, guys, are very necessary,

We are very friendly with sports.

Sports help!

Sport is health!

Sport is a game!

Physical Education!

‹ ›

To download the material, enter your E-mail, indicate who you are, and click the button