Fun contests for a small company. Games at the table for a fun company

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and pick up a fallen ball without outside help also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

A train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, "clockwork" also take each other for arms bent at the elbows and pulling each in its own direction, trying either to break the enemy’s chain, or to pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror movie

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

Participates in the game unlimited quantity Human. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. Already the two are running to next flower etc. The team that runs to the finish line first wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout "and I" if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run into different sides looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … etc.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the "murder", he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players clap their hands rhythmically and speak in chorus following words: “Aram-shim-shim, aram-shim-shim, Arameya-Zufia, show me! And once! And two! And three! ”, At this time, the driver, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, tied to the other end of the thread Matchbox so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game very captivating and captivating children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their wards pass to free places. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. At first - right hand counselor, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, and so on.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

There are also interesting games that you can play in a company, such as mafia.
Here I insert the rules and games in the mafia:

Professional rules for playing Mafia

Ten people participate in the game. The facilitator oversees the course of the game and regulates its stages.

To determine the roles, the facilitator distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black cards. "Reds" are civilians, and "Blacks" are mafiosi.

One of the 7 red cards differs from the rest - it is the card of the Sheriff - the leader of the "Reds". "Blacks" also have their own leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: Blacks must eliminate Reds and vice versa.

Read more...

Ten players are seated at the game table. The host announces "night" and all players put on masks. After that, in turn, each player removes the mask, selects a card, remembers it, the leader removes the card and the player puts on the mask.

Participants in bandages tilt their heads down so that the movements of neighbors or the play of shadows do not become a source of additional information for them.

The host announces: "The mafia is waking up." Participants who have received black cards, including the Mafia Don, remove their bandages and get to know each other and the Host. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the "Reds". The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The host announces: "The mafia is falling asleep." After these words, "Black" players put on armbands.

The host announces: "Don is waking up." Don opens his eyes and the Host gets acquainted with Don. On subsequent nights, Don will wake up in order to find the Sheriff of the game. Host: "Don is falling asleep." Don puts on a bandage.

Host: "The Sheriff is waking up." The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for the "Blacks". Host: "The Sheriff falls asleep."

Host: Good morning! Everyone is waking up."

First day. Everyone takes off their bandages. During the day there is discussion. According to the professional rules of the Mafia game, each player is given one minute to express their ideas, thoughts and suspicions.

The Reds must identify the Black players and take them out of the game. And the "Blacks" will provide themselves with an alibi and remove a sufficient number of "Red" players from the game. "Blacks" are in a better position, because they know "who is who."

The discussion begins with the player number one and then around the circle. During the day's discussion, players can nominate players (no more than one per player) with the aim of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate with the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it shall not be voted. During the following circles (Days), any number of candidates are voted. The player who is out of the game is entitled to the last word(duration - 1 minute).

The game has the term "Car Crash". This is a situation in which two or more players get the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and stay in the game. There is a vote. If someone gets more votes, he is out. If the players again gain an equal number of votes, then the question is put to the vote: “Who is in favor of all the voters leaving the game?”. If the majority votes for elimination, the players leave the game, if against - they stay, if the votes are evenly divided, the players remain in the game.

After the first round, night falls again. During this and the following nights, the mafia has the opportunity to "shoot" (a gesture specified at the beginning of the game). The “shooting” takes place as follows: the mafiosi, who agreed on the order of eliminating the “Reds” on the first night, “shoot” (with their eyes closed!) in the following nights.

The host, after the words “mafia goes hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at this number at the same time, then the object is hit. According to the rules of the game Mafia If one of the members of the mafia “shoots” at another number, or does not “shoot” at all, the Leader fixes a miss. "Shooting" occurs by imitation of a shot with fingers. The host announces: "The mafia is falling asleep."

Then the Host announces: "Don is waking up." Don wakes up and tries to find the Sheriff of the game. He shows on the fingers of the Leader any number, behind which, in his opinion, the Sheriff is hiding. The presenter with a nod of the head either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader's answer, the Sheriff falls asleep, and the Leader announces the start of the second day.

If the mafia eliminated the player at night, the Host announces this and gives the last word to the victim. If the mafia missed, the Host announces that the morning is really good, and no one was hurt at night.

The discussion of the second day begins with the next, after the player who spoke first in the previous round.

During this and the next rounds, everything happens similarly to the first day. Nights and days alternate until one or another team wins.

The game ends with the victory of the "Reds" in the event that all the "Black" players are eliminated. "Blacks" win when there is an equal number of "Reds" and "Blacks".

The subtleties of the rules of the game in the mafia:

1.
The player is obliged to draw his game number.
2. The player has no right to swear, bet, or appeal to any religion, swear, insult the players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word "Honestly" or "I swear" in any form. For this violation, the player receives a warning.
4.
The player does not have the right to deliberately peep "at night". If this violation is detected, the player is removed from the game, and is usually deprived of the opportunity to visit the Club for a long time. In case of involuntary peeping, the player is removed from the game.
5.
The player has the right to nominate only one candidate.
6.
The player has the right to withdraw his candidacy as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of the vote. The end of the voting coincides with the word of the Host "Thank you". A vote placed after the word "Thank you", or together with the word "Thank you", is not accepted. The leader counts the vote only if the hand touches the table.
9.
If, during the voting, a player touches the table with his hand before the word “Thank you”, and then removes it, then he is immediately removed from the game.
10.
If the player has not voted, his vote is assigned to the last voted.
11.
The "black" player has the right to "shoot" only once. "Shot" is considered effective only in this case. In all other cases (player does not “shoot”, “shoots” twice) the Leader registers a miss. A miss is also recorded if the player "shoots" between the called Lead numbers.
12.
The "Red" player at night has no right to show signs to the Sheriff whom to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don whom to check. For this violation, the player is removed from the game.
14.
The player has no right to sing, dance, hit the table, speak and perform other actions that are not included in the "night" behavior of the players. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check in the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
The player is not allowed to speak out of turn. For this violation, he receives a warning from the Host.
18.
The player has the right to speak during the daytime discussion for no more than 1 minute. For non-compliance with the rules, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For non-compliance with the rules, the player receives a warning.
20.
After the Leader’s phrase “Night is falling”, the player must immediately put on a bandage. In case of delay, the player receives a warning.
21.
The host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract the players, c) other violations, the degree of which is determined by the host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcohol-cheerful” state!) or insulting another player, the player may be removed from the game by decision Leading.
23.
According to the professional rules of the Mafia game, a player who receives three warnings loses a word for one round. If a player receives a third warning after his performance on a lap, he will be forfeited for the next lap.
24.
The player who receives the fourth warning is removed from the game.
25.
A player who protests before the end of the game is removed from the game.
26.
Mafia game rules stipulate that a protest can be taken into consideration by the host only after the end of the game.
27.
The game is annulled, its result is changed or replayed if the protesting team (in full) + one player from among the opponents votes for the protest.
28.
The player who left the game immediately leaves the game table.
29.
With any removal from the game, the player does not have the right to the last word.

There are other rules for playing Mafia on the cards. How to play Mafia is up to you, but the presented version of the rules card game to the Mafia is the most interesting and balanced. In any case, the Mafia is a fascinating psychological board game that can deliver incomparable intellectual pleasure.

In the modern rhythm of life, we have almost forgotten how great it is to just get together with friends at home, drink tea and cake and play various games - interesting games for the company. Yes, don't be surprised! Games for the company are not only for children. There are a large number of games for the youth company. Student fun games. Youth games-pranks. And erotic games to liberate people in the company. There are also games for adults, board games. There are games for drunk company- drinking games

Companion games-competitions are the lot of not only little kids (who, of course, have a lot of fun children's games for friends), but also teenagers (for whom more interesting varieties games in the company are erotic games or alcohol games) and even adults (for whom table games or outdoor games are also suitable). After all, games for a group of friends or a group of colleagues can be both exciting and educational, romantic, and even with an erotic bias, which will appeal to the growing youth. Games for young people will help the timid and modest to overcome their modesty and shyness. For them, these will be memorable memories, impressions and experiences, which will always be remembered later with a smile and warmth in their hearts. You can call a large number of people home and have fun.

In order to make the gatherings of friends more fun and interesting, you need to have several companionable games ready. Games in the company will help unfamiliar people get to know each other quickly, and make friends who do not like each other. You can play games for a youth company everywhere at school, at the institute, on the street, and at home - games for cheerful company bring some lightness and good mood into our life.

Do not forget about interesting and exciting games they help us to live happier. We wish you to use our collection of fun games for the company and have fun.

10 reasons to play games with friends

1. Fun games in the company allow everyone to have fun, enjoy and relax.

2. Interesting games in the company of unfamiliar people help everyone get to know each other well, get closer and get to know each other better. The positive, which is born from a pleasant pastime for company games and competitions, as well as possible favorably reduces tension and barriers between people.

3. Contests and games in the work team allow colleagues to look at each other from the other side. Not only as workers of various professions, but also as cheerful, cheerful, active, friendly people. At corporate entertainment events, there must be company games and competitions for rallying labor collective. They still unite and become friends after fun and exciting contests-games. In addition, games at corporate parties can also relieve psychological stress, and also help people learn mutual assistance, responsibility, openness, not to mention the fact that corporate games and competitions in a company develop ingenuity, intuition and make people think creatively and show their imagination.

4. Erotic games for the company help guys and girls to relieve excess tension and communicate with each other in an easy game form. After such fun evenings with games, new couples often form. Still would! If in games you sometimes need to hold hands, hug, kiss, touch each other, it cannot be otherwise.

5. Games for friends allow you to spend an unforgettable holiday. Still would! Everyone wants his birthday to be fun, noisy, interesting and varied. I remember all my friends. How nice it is to hear from friends later that it was the most fun birthday they have ever been to.

6. Games at the table and alcohol games allow you to make a boring feast interesting, fun and tasty at the same time. Eat, play and have fun at the same time. And no boring faces at the table when no one wants to make a toast.

7. Contests for a fun company allow talents to show up. Who could help that your girlfriend sings so well or your friend draws or dances so well. Here you are friends, but only in the company of a game you can learn something new in each other.

8. For home games in the company of friends, almost nothing is needed. Only your friends and pals. The minimum props, if needed, cost a penny. Games do not require complex equipment, computers, electronics, or any investment at all. Only your desire and the interest of your friends.

9. Games on the road help pass the time and spend it usefully. Imagine that you are going to the sea on a train. The ride is long and boring, and two pretty girls are in the compartment with you. So why waste time! Feel free to offer to play a few simple and well-known games first, and then, as the degree of friendship increases, you can go to erotic contests. You will not have time to look back, as you will already reach the right place.

10. Children's games at school, kindergarten or children's circles will help your children have a good time, get to know everyone and make friends.

Due to its diversity and entertainment, games are interesting for people of all ages. Despite the fact that in modern times they are more often associated with computers, many will not refuse to have fun at the table in a family or friendly circle for such an intriguing pastime. We present you the most interesting board games for the company of adults at the table.

This entertainment is ideal before the start of the feast, it will cheer you up and create a pleasant atmosphere, everyone who has applied can be a participant.

Rules: guests take a glass and pass it to each other, everyone who takes it in their hands must pour some alcohol into it. The loser will be the person who spills at least a drop, he will have to drink everything poured with a toast. It is highly recommended not to stir drinks!

Am I someone?

Purpose of the game: each participant is attached to the forehead paper with a character, hero, actor, politician, etc.

During the game, each player must guess what is written there by asking one leading question and getting an unambiguous answer to it.

The one who recognizes his hero is considered the winner, if his version is wrong, then penalties or elimination may be provided in the process.

Panic

The game got its name because for a while, in the allotted few seconds, a person must unravel as many words as possible. Entertainment leads the solving participant into a panic state, which is very funny to watch from the outside.

  1. All players write 20-30 words, except for adjectives and verbs, then throw them into the hat.
  2. Participants are divided into pairs, the goal of one of them is to explain with a phrase, each conceived word, the other must guess them in the allotted time.
  3. After they change places, the winners are the couple who named large quantity correct options.

The game, familiar to many since childhood, has not lost its popularity among adults. Its principle is quite simple and easy to remember.

  1. Players are divided into 2 teams, the winning team is the one that quickly picks up 10 correct options.
  2. From each team, a captain must be selected, to whom the leader will speak the word. His task will be to explain to the team what he heard, with gestures.

The Eiffel Tower

The requisites for the construction of the tower will be domino plates. Each participant builds on the floor, the one who destroys the structure is out of the game or subject to penalties.

Alphabet in a bowl

Entertainment is suitable for any feast where there are treats on the tables.

Rules: the facilitator suggests a letter to the guests, who must find it at the beginning of the product name. The first person to find the right word takes the lead.

Mysterious Item

How to play: in this game, the gift to the winner is determined immediately, it should be wrapped in several layers of foil. A piece of paper with a riddle is glued to each layer, the one who solves it removes one sheet.

If someone does not cope with the task, he passes it to the next contestant. The most difficult task should be placed on last layer foil, the winner removes it and receives a prize.

Unsmiled princesses

The goal of the game is to divide the participants into teams, one of which cannot be smiled, the task of the opposite is, on the contrary, to make the rivals laugh.

The laughing participant goes to the opposing team, the player who has never been embarrassed will win.

"Bearded" joke

The essence of the game: each of those present at the table begins to take turns telling a sentence from a joke. If one of the participants can continue it, then a “beard” is attached to the story. The winner of the game will be the one who tells the most unique jokes.

Solving the hit

Rules:

  1. One of the participants must leave the room, he will guess the phrase conceived by the team.
  2. The host, together with those present, comes up with a phrase from a song or poem, the main thing is that it be famous.
  3. Each guest remembers one word from it.
  4. In the game, the leader in order asks the participants a question, to which they will have to answer with a sentence using a hidden word.

Painters

People sitting at the table take a piece of paper and a pen. The facilitator calls the letter, on which the participants must quickly draw an object. Artists with matching pictures are eliminated. The winner is the one whose creations are the most unique.

The facilitator takes one personal item from each participant and puts them in a common, opaque bag.

During the game, the guests present come up with a task, the one whose phantom will be taken out performs it.

Pointer

The game is based on the well-known "bottle", but instead of kissing, the participants perform tasks that are invented before it starts.

Put together a song

Rules: for this game, each word from the selected song is written on a separate piece of paper. All participants sit down at the table and get acquainted with the sheets, the winner will be the one who quickly solves and sings the hidden song.

Finish a masterpiece

  • Option number 1

The guests gathered at the table are invited to complete the drawing conceived by the author. The sketches must be the same, for this you can print them on a printer, the winner is the one whose creation will be as close as possible to the previously drawn original.

  • Option number 2

The host gives the guests different parts of one drawing, which they must complete. The players who draw the object correctly win.

How to play: Many of the same items are chosen as props for the game, usually matches or other sticks.

A pile is thrown onto the table for the guests, from which one item should be pulled out.

The person who touches the neighboring sticks loses and leaves the game, I pull out my own.

Dance of facial expressions

Target: to cheerful music, the presenter calls out part of the face, and the guests begin to dance to her. It turns out a lot of fun, the winners are the most original and funny dancers.

Mafia 2

How to play: a deck of cards is taken and each guest is dealt one. The team member who got the ace of spades will be the mafia, and the one who got the ace of hearts will play the sheriff.

All the rest will be civilians. The task of the mafia is to kill people with an imperceptible wink. The eliminated participants put down their card after a few seconds. The goal of the sheriff is to catch the criminal.

Russian roulette

Such a game is more suitable for a feast where alcohol will be consumed. 2 glasses of vodka and 1 of water are placed on the table in front of the player so that he does not know what is poured where, his task will be to drink both shots in a row, what will be in them, a matter of luck ...

Such a game is ideal for a party in which there are boys and girls who are not couples among themselves and are not related by kinship.

  1. Participants are divided into women and men, the latter leave the room while the ladies guess one of them for themselves.
  2. Each guy enters the room one by one and tries to guess the one who chose him, then kisses her. If she answers him, then the sympathies coincided, otherwise he gets a slap in the face.
  3. The man stays in the room. If he chose his lady correctly, then the next participant who kissed his couple is kicked out the door.
  4. The one who finds his half last or does not guess it at all loses.

Drawing from memory

The players are faced with the task of completing an object to a sketch of a drawing. The condition is closed eyes and turn on the spot. Since this will not be easy enough to do, the one who most accurately depicts the missing element in its place will win. As a result, artists will be interested to see what came out of all this.

empty box

Entertainment is not suitable for relatives, and participants must be of different sexes.

To the sound of music, a box is transmitted in a circle, the one on whom the sound has subsided must take off some of his clothes. How far the game will go depends only on its participants.

Here they are, table games for the company of adults at the table. Looking through a huge amount of entertainment, we can conclude that age does not affect the state of the human soul. Most of the games came to us from early childhood, but they have become even more interesting and fun.

In the next video - another interesting contest for adults at a home party.

No truly fun and groovy party is complete without contests. They help create a relaxed atmosphere, do not let you get bored. We offer you scenarios of the most interesting games and funny contests suitable for the most various situations. There is entertainment competitions for a large number little people who know each other, contests for a small group of close friends, contests for children. Make the evening memorable - choose holiday competitions in this catalog, prepare everything you need for their implementation and involve as many participants as possible in them.

Before the game, blanks are made (clippings of newspaper headlines, and the topics of the headlines can be very diverse, for example: "Down and Feather", "Competition Winner", etc.) The clippings are placed in an envelope and ...

To play, you will need a large box or bag (opaque), which contains various items of clothing: underpants size 56, bonnets, bras size 10, glasses with a nose, etc. funny things. The host offers...

The victim of the prank is told that now everyone in the company will guess one famous fairy tale. He will have to guess it by asking the company questions about the plot of the fairy tale. The whole company answers in chorus (and not one by one)....

Props: not needed Everyone sits in a circle and someone speaks any word in the ear of his neighbor, he must as soon as possible say his first association with this word in the ear of the next, the second - the third, and so on. Bye...

The game is a modification of the "Christmas Tree" and is offered in a company where there are boys and girls (uncles and aunts). It all starts trite. For a boy and a girl who are blindfolded, 5 clothespins are attached. Pare...

Guests run around at speed festive table holding a glass by the stem with his teeth. The longer the stem of the glass, the better. Who ran the fastest and did not spill the contents - the winner With flour on his face Two guys sit down at the table opposite each other. Before...

Reminiscent of the game With clothespins, but a little more frank ... (4-8 people). Pins are taken (the number is arbitrary, usually approximately equal to the number of players), everyone except the leader is tied ...

Two (or more) pairs are called. After an introductory conversation about fashion and fashion designers, each "tailor" is given a roll of toilet paper, from which he needs to make a dress for his "model"....

You will need: an empty glass bottle, notes. Write tasks in advance on small pieces of paper, for example: "Kiss three times", "Make a compliment", "Wish you health", "Dance dance together", etc....

This game is good if you have a rest with several families or companies for more than one day. All vacationers are members. All the names of the participants are written on separate notes, which are folded with the inscription ...