Whose kid is an educational game. Educational and methodological material on the topic: Didactic game "Whose cub?" from matchboxes. Do-it-yourself educational games for children about animals

My first games "Who is whose baby" -the game introduces domestic and wild animals and their cubs, gives an idea of ​​their habitat.The game includes 9 large cards with the image of animals on the background of nature. Each card has 2 animals drawn: a duck-hare, an elephant-lion, a cat-goat, a kangaroo-koala, a wild boar-bear, a horse-cow, a pig-hen, a dog-sheep, a turkey-goose. And 18 small cards with cubs. Animals are drawn realistically.

One of the features of the puzzles "Who is whose baby" is also that each logical pair of pictures has its own unique lock - even if the child incorrectly matches the images, he will be able to correct himself. The bright pictures depicted on the cards will not let the child get bored, and it will be interesting for him to collect the puzzle, and the thick cardboard will not tear - so your child can play as much as he wants!
Target board game"Who's Whose Baby" - make a logical chain and select cards with images of babies of this type of animal to the main picture.
The game includes detailed description games that can be played using cards. There are 3 games in total:
Get to know the baby.
Game progress:
The facilitator shows any card and asks the players who is depicted on it. Player,whoever gives the correct answer takes the card.The one who collects the most cards wins.
Describe the animal.
Game progress.
The host shows any card, and the players must determine which animalsare shown on it. The player who first names the animals depicted on the card must describe them in turn. For example, he says: "A wild boar and a bear are drawn on the card. These animals live in the forest. In summer, the wild boar eats acorns and plant roots, and the bear eats honey and raspberries." The facilitator can ask leading questions: what does the animal look like? Where does he live? How many babies does he have? Etc.If the first player finds it difficult to answer, the next one can complete it.reporting the mostcomplete information about the animal, takes the card for himself.The winner is the one who collected the most cards.
A family.
Game progress.
The facilitator shows any small card. Players must name the cub depicted on it and its parents. The one who has the corresponding animal on the large card takes the card with the cub for himself and applies it to it. The winner is the one who first matched two small cards to his big card.The facilitator can ask the children additional questions. For example: what are the names of the cubs? What benefits do these animals bring to people? Where do they live? What sounds do they make? Etc.
My first games "Who is whose baby" in a playful way introduces domestic and wild animals and their cubs, gives an idea of ​​their habitat. Children will learn to relate animals and their cubs.

The set includes:

  • 27 cards;
  • guidelines.

Buy my first games"Who is whose baby" in Novosibirsk you can in the store of developing and board games "Games Pochemuchek".

GAME “Whose children? »

What does play give children?

The game is aimed at educating the correct sound pronunciation, clarifying, consolidating and activating the dictionary. This game contributes to the development of mental activity, overcoming shyness, timidity, silence.

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Didactic game"Whose kids?"

Preschool educational institution No. 2 "Bee"

ABSTRACT

didactic game

“Whose kids? »

II junior group

Educator: Pokhomtseva G.P.

Rtishchevo

GAME “Whose children? »

1. What does the game give children?

The game is aimed at educating the correct sound pronunciation, clarifying, consolidating and activating the dictionary. This game contributes to the development of mental activity, overcoming shyness, timidity, silence.

2. Purpose of the game:

To consolidate the knowledge of children about domestic animals, their cubs, who screams how. Practice correct pronunciation. Develop speech activity. Develop the ability to correlate cubs with a picture of an adult animal.

3. Game material:

flannelgraph, a set of pictures depicting animals and their cubs: a cow and a calf, a horse and a foal, a goat and a goat, a dog and a puppy, a cat and a kitten.

4. Rules of the game:

You can put a card with the image of a cub on the flannelograph after you hear the voice of an adult animal that the children imitate, and also after you name the cub correctly.

5. Game progress:

The teacher puts a flannelgraph, on it is a green strip of paper.


This is a clearing. Animals will walk here.

The teacher gives the children pictures of animals and their cubs.

You will find that cub whose mother is walking in the meadow and calling him to her.

Here I went to the meadow ....

Children: cow. (image displayed)


What does she call her son?

Mu-mu-mu - the children say in unison.

Who is the cow calling?

Calf. (children put up a picture).

So alternately put other animals. Children pronounce sounds characteristic of each animal.



ECOLOGICAL GAMES.

JUNIOR GROUP:

Didactic game "Who lives in the house"

Material: house with windows and shutters. Illustrations depicting pets are inserted into the windows.

The content of the didactic task: the teacher shows the child a house with closed shutters and offers, by opening each window, to name the animals.

For example:

Look what a wonderful house. Do you want to know who lives in it? Open the windows and name the animals you see.

Didactic game "Whose children?"

Material: subject pictures depicting domestic animals and their cubs (cow - calf, horse - foal, pig - piglet, goat - kid, cat - kitten, dog - puppy), flannelgraph.

The teacher, putting pictures of baby animals on a flannelograph, asks to find an adult animal - a mother.

For example:

Cubs of different animals who have lost their mothers will come to the meadow. Try to help them.

It is necessary to find and put the animal whose cub is lost.

What does a baby cow call its mother?

What about horses? Etc.

Didactic game "Kids are lost"

Material: pictures depicting adult animals and their cubs.

The content of the diagnostic task: Animals have lost their babies. The child must correctly select a pair of pictures.

Didactic game "Who lives where?"

Material: subject pictures depicting a house and a forest and a set of subject pictures depicting domestic animals and wild animals (fox, bear, hare, wolf, squirrel).

The content of the diagnostic task: the teacher invites the child to look at pictures depicting a house and a forest, and then asks to resettle the animals. The child under the picture with the image of the forest should decompose wild animals, under the picture with the image of the house - domestic ones.

After the child has “settled” the animals into houses, the teacher asks to list all the animals living in the forest and call them in one word (wild).

The teacher then asks the child to name distinctive features appearance animals (a red fox, she has a long fluffy tail).

Cognitive game-lotto "The world around us"

Material: cards with a shadow image of objects in groups: “fruits”, “vegetables”, “pets”, “animals” and pictures with color pictures.

Rules of the game: distribute shadow cards to children. The leader has cards with color images.

Option 1.

The facilitator takes a colored card and shows the image. The player must determine whether this item belongs to the set that is depicted on his card. If yes, then he takes it to himself and puts it on his card. The winner is the one who closes his card faster and correctly.

Option 2.

The facilitator names the item shown on the card and does not show it to the players. The player must determine if he has this item on his shadow maps. If he finds it, he takes the card for himself and puts it on his card. The winner is the one who correctly and quickly closes all the images.

Game-situation "Zoo"

Program content: introduce children to wild animals and their habits; cultivate love for all living things; develop curiosity; encourage them to take on the role.

Material: toys: monkey, tigers, elephants.

preliminary work: the teacher reviews videos with children about the zoo, about caring for animals, about communicating with them. Shows illustrations, reads stories about animals, talks to children. The conversation should be short, contain only the necessary information.

Game progress: The teacher arranges the toys in different places game room so that each animal is in its proper place. For example, next to an elephant - a baby elephant, a lion among plants - a jungle, a monkey puts on branches - "lianas", etc. The teacher acts as a tour guide.

Educator. Guys, we came to the zoo. It is morning now and the animals are getting ready for breakfast. Let's see what they like to eat. (They approach the monkey.) Who is this? This is a monkey. (Turns to the monkey.) Monkey, what do you like to eat?

Monkey. I love bananas. I will climb a banana tree and a bunch of ripe bananas.

Educator. Monkey, please treat the children with bananas.

Monkey. One-two-three - catch!

Educator. What delicious bananas! Thank you, monkey, you have a good lunch. Monkey - on a liana,

monkey eating bananas

And shakes that liana

naughty monkey,

Rocks - and again

They will eat and throw.

Educator. And now we come to the enclosure where the tigers live. This is a whole family: tiger father, tigress mother and their cub tiger.

The tigers went for a walk in the zoo,

Lie down on the grass, take a nap peacefully.

But! The ear hears everything and the eye sees everything,

Cat-like tigers squint at us.

If suddenly danger threatens,

Every enemy will rush to run from the tiger!

Educator. Next we will go to the elephant. The whole family lives here too. There are a lot of elephants and it is difficult to make out who is dad and who is mom. But the cubs can be distinguished - they are smaller than adult elephants.

Went out in the morning

All elephants are charging.

For a long time they stomped their feet

And shook their heads

Trampled, turned around,

In the trunk, as in a pipe, they roared.

And then they got water

And poured over with a stream.

The teacher invites the children to dance the dance of the elephants. Children "depict big ears" and dance clumsily.

Game-situation "Let's help the bunny"

Methodology. The teacher invites the children to the forest, to visit the hares. Bunnies often escape from enemies, they are very cautious and afraid of uninvited guests. But something happened, and the bunnies sent a telegram to the children: “Dear guys, come, we are very hungry. In winter there was nothing to eat. Help us. Bunnies." The teacher asks the children what to do, and together they decide to go to the forest and help the poor bunnies. The teacher will find out from the guys whether it is possible to help the bunnies. Children offer to bring food with them: carrots, cabbage. The teacher asks the children: “Who else from the inhabitants of the forest is hungry in the cold?” Encourages children to take bird food. Fees are held on the road: they collect packages of food for hares and birds.

at the end, the game "Bunny" is played. Children choose a "bunny" and reflect the content of the poem in motion.

Children came to the dark forest

Found a white bunny.

He sat and trembled

I didn't run away from the guys.

Bunny, Bunny, we've come

We brought carrots

You will find bread in the basket

And now you won't get lost.

Game learning situations

1. "Live and toy fish: comparison of appearance"

Didactic goal: give children an idea of ​​​​the structure of the fish, the main parts of its body.

Game progress. Children examine the fish in the aquarium, the teacher asks questions: what is the body of the fish? Where is the head? Where is the tail? What is he? What do fish have on their heads? Where is their back, and where is their abdomen? What else do fish have?

The teacher distributes toy fish to everyone, offers to examine them from all sides, circle the toy with a finger along the contour. Show and circle in turn all parts of the body. The teacher clarifies: “The head is in front, the tail is behind, the fins are on the back, tail, abdomen. Back above, abdomen below. Mouth, eyes, gill covers on the head. He asks how the toy fish differs from the fish in the aquarium. Invites children to play with the fish themselves.

2. "Live and toy fish: a comparison of behavior"

Didactic goal: identify with children the main differences and determine various ways interactions with live and toy fish.

Game progress. The teacher invites preschoolers to watch aquarium fish, asks where they live (in water, in an aquarium). Reports that in kindergarten other fish live. Offers to find them, tell what kind of fish they are and where their habitat is (toy, live on shelves in the closet, in the play corner).

Everyone watches the fish in the aquarium. The teacher asks to tell what the fish are doing. Emphasizes: the fish swim on their own, without anyone's help. Only live fish behave this way. Suggests to find out: can toy fish swim? They pour water into the basin, let toys in, and watch. The teacher clarifies: the fish do not swim, but lie on the water: they cannot swim on their own, since the inanimate ones are toys.

Then they feed aquarium fish, watch how they eat food. The teacher also offers to feed the fish in the basin, pour food on toys, and observe. The teacher clarifies: they do not fish, because they cannot really eat, they are inanimate. But you can feed them for fun - cook for them to kitchenette porridge. You can play with them - they are toys. You can hold them in your hands and not worry about their life: they are inanimate. You can’t play with fish in an aquarium: you can look at them, you can pour food on them, but you can’t pull them out of the water: they are living animals - they can die.

The teacher invites the children to play with toy fish on their own or watch live fish.

Galina Pokhomtseva

Preschool educational institution No. 2 "Bee"

ABSTRACT

didactic game

"Whose kids?"

II junior group

Educator: Pokhomtseva G.P.

Rtishchevo

GAME "Whose children?"

1. What does the game give children?

The game is aimed at educating the correct sound pronunciation, clarifying, consolidating and activating the dictionary. This game contributes to the development of mental activity, overcoming shyness, timidity, silence.

2. Purpose of the game:

To consolidate the knowledge of children about domestic animals, their cubs, who screams how. Practice correct pronunciation. Develop speech activity. Develop the ability to correlate cubs with a picture of an adult animal.

3. Game material:

flannelgraph, a set of pictures depicting animals and their cubs: a cow and a calf, a horse and a foal, a goat and a goat, a dog and a puppy, a cat and a kitten.

4. Rules of the game:

You can put a card with the image of a cub on the flannelograph after you hear the voice of an adult animal that the children imitate, and also after you name the cub correctly.

5. Game progress:

The teacher puts a flannelgraph, on it is a green strip of paper.

This is a clearing. Animals will walk here.

The teacher gives the children pictures of animals and their cubs.

You will find that cub whose mother is walking in the meadow and calling him to her.

Here I went to the meadow ....

Children: cow. (image displayed)


What does she call her son?

Mu-mu-mu - the children say in unison.

Who is the cow calling?

Calf. (Children put up a picture).

So alternately put other animals. Children pronounce sounds characteristic of each animal.




The game ends with the repetition of words in chorus and one at a time, paying attention to correct pronunciation endings of words: a cow walks with a calf, a dog with a puppy, etc.

6. Expected result:

In children, the vocabulary is enriched, speech, intonational expressiveness, self-confidence are formed. Memory develops.

"Whose baby?"

This educational game"Whose cub?" introduce children to animals and their cubs! On each box of this didactic game, you can see an image of an adult animal, and in the nutria box - pictures of cubs in plural and the only one. Among the proposed options, you have to find a mother or father for each cub. Please note that a small animal is usually very similar to its parents, so the child can easily cope with the task.

Age orientation: 37 years.

Material: 9 matchboxes with images of wild animals, plastic box.

Purpose of the game: To teach a child to compare a wild animal with their cubs, to correctly name cubs in the singular and plural. Develop visual attention, memory, perseverance, observation, fine motor skills hands To consolidate and expand children's knowledge of wild animals. Activate the speech of children. Top up vocabulary. Generate interest in the game.

Manufacturing algorithm: For the manufacture of this game, matchboxes were taken, on which images of an adult wild animal were pasted, and inside the box, pictures with their cubs in the singular and plural were pasted on both sides. Everything is housed in a plastic box.

Game description:

Option 1.

The child is offered matchboxes with images of wild animals. If a group of children is playing, then the boxes are divided equally. The teacher offers to name the animal depicted on the box, then asks to find the cub of this animal and name it in the singular and plural. If the child finds it correctly, then he takes this box for himself and pushes it into the box. The winner is the one who is the fastest and correctly fills all the boxes.

Option 2.

Children are offered matchboxes with images of wild animals and their cubs. The teacher makes a riddle, and the children guess. Whoever guesses first, he takes the box with his image. The child who gets large quantity boxes.

Puzzles:

Who, forgetting worries,

Sleeping in your lair?

(Bear)

cunning cheat,

red head,

Fluffy tail - beauty!

And her name is ... (Fox)

Who is cold in winter

Walking angry, hungry?

Touching the grass with hooves,

A handsome man walks through the forest

Walks boldly and easily

Horns spread wide.

And through the pines and firs

She runs fast

He sees where the cones are ripe,

Where is the virgin mushroom. (Squirrel)

A ball of fluff, a long ear,

Jumps deftly, loves carrots. (Hare)

Angry touchy

Lives in the wilderness of the forest.

Too many needles

And not a single thread. (Hedgehog)

What a big cat!
Play with her a little.
But I was not up to games,
How did you know it was...
(Tiger)

Who is the most important here?
Yellow, with a chic mane,
I'm not used to hiding my anger
King of beasts, ferocious!
(A lion)

On the topic: methodological developments, presentations and notes

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