Relay races for children. Relay races on the street in summer. Scenario of the event "fun starts"

The first participant puts on flippers, squats down and starts moving forward, jumping like a frog. Having reached the turn, he turns around to face his team. At this time, the next participant throws a tennis ball - a mosquito - to the frog. The frog must catch the prey and return home with it.

Ameliorators


The team stands on the start line, there is a stool at the turn, and on it is a deep plate of water. This will be the swamp. It must be dried. The first one runs to the stool, stops about 20 centimeters from it and blows hard on a plate of water, trying to blow out as much as possible from it. more water. Then he runs back to pass the baton. You can blow only once and no closer than 20 centimeters from the plate.

Riders


The team is divided into pairs. In each pair, one will be the “horse”, the second “rider.” The “rider” sits on the “horse”.

Stranger in a hot air balloon


The participant in one hand takes a bucket in which balls, skittles, cubes, and so on. The other is a ball. And he runs with them to the finish line, where the hoop is located. The player places one item from the bucket into the hoop. Returning to the team, he betrays the bucket and the ball to the next participant. He does the same.

Spider weaving a web


4 people participate at the same time. They stand with their backs to each other and grapple with their arms bent at the elbows. Now the spider needs to quickly go from the start to the turn and back. But you will have to move not in a straight line, but along a cobweb thread. Let it be a rope laid on the ground or a line drawn in chalk. The line may have unexpected turns, zigzags.

Carrying the wounded


Three are involved. Two are "healthy", the third is "wounded", his leg is "broken". "Healthy" players should interlace their hands so that they make a comfortable seat. The "wounded" sits down in this seat and maintains balance, grabbing more comfortably by the shoulders or by the necks of friends.

Penguin


You need 2 tennis balls. The task of the participant, holding the tennis ball with his feet at the level of the knees or ankles, carry it to the turning point and back. In this case, you can not jump or run. We need to go waddle, but as quickly as possible.

Diving


The first one stands on the start line, puts flippers on his feet, takes a glass of water in one hand and raises it above his head and runs back and forth. Add water to the glass if it spills. Suggest free hand make movements similar to those of a swimmer.

watering machine


Needed: glasses, bottles of 0.5 liters and funnels (can be made of paper). Participants stand in pairs one after another. In the hands of the players of the first pair - an empty glass in one and a bottle filled with water in the other. At the turn there is a stool with a funnel. The first run, while one participant must pour water from the bottle into the glass of the other so as to fill the glass to the brim without stopping. Having reached the stool, the player with the glass must pour the water back. Then return the funnel to the stool and run back. The jury observes that the glass is filled to the brim during the run and how much water is lost from the bottle.

watering flowers


Flowers will replace empty jars, and for watering you will need a glass and a bucket of water for each team. Empty liter cans (4-6 pieces) are installed one after another along the entire line of motion. It is better to install them on stools. Next to the start line is a filled bucket of water. The first one takes a full glass of water and runs to "water the flowers". He must distribute the water in each jar so that there is approximately the same amount everywhere. When all the "flowers" are watered, the player runs to the turn, comes back and passes the glass. An equal amount of water in each of the cans is estimated.

Hitting the ball on target


At a distance of 8-10 meters, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

The passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of 3 people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", that is, just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Diving


You need a large bowl of water. Basins stand about a meter from the start line. Participants stand barefoot one after another. The task is for everyone to take turns jumping into a basin of water. But when jumping, you need to raise as many splashes as possible so that more water splashes out of the basin. You can not jump on the edge of the pelvis. If this happens, you will have to start all over again.

Long jump


The first jumps from a place in length. It does not move from its place until a line is drawn that fixes the landing site. Draw a line on the toes of the shoes. The next one puts his feet right in front of the line, without stepping over it. And he also takes the long jump. That's how everyone jumps. You must jump carefully and not fall - otherwise the result of the jump will be canceled.

Jumping and running with the ball


Participants stand in pairs holding hands. Each player has a ball in their free hand. The task is to jump together to the finish line without unhooking hands and without dropping the ball. In this case, the ball cannot be pressed to the body, back as well.

Jumping with a fixed ball


The first participant secures the ball between the knees, holds it in this position, starts jumping at the signal. Having jumped to the turning flag, he takes the ball in his hands, runs back and, not reaching his 1 meter, puts it down. If the ball fell out, pick it up, return to the place where the jumps were interrupted, secure the ball and continue the relay.
- the ball is placed on the head and held with one hand,
- the ball is pinched between the soles of the feet,
- the ball is fixed between the elbows in front of the chest.

Athlete angler


You will need a bucket of water, matches or small sticks according to the number of players, a tablespoon and a plate. In the hands of the first - a spoon and a plate. There is a bucket at the turn, in which matches-fish float on the surface of the water. The task of each participant is to run to the bucket-reservoir and use a spoon to catch one fish and put it in a plate-garden. Then return to the team and hand over the catch and the rod. Don't drop your catch or you'll have to start all over again. With fish, you need to scoop up some water.

From bump to bump


The players are divided into several teams and lined up in columns one at a time near the starting line. In front of each column from the start to the finish line (10-15 meters), 10-12 circles (bumps) with a diameter of 25-30 centimeters are drawn. At the command of the leader, the players standing first begin to jump from bump to bump, and when they reach the finish line, they return back running. The first person to arrive and his team gets a point. The game is played several times, and in conclusion, it is calculated who personally scored more points and which team was the first in terms of the number of wins.

Siamese twins


Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

horse racing


The player sits on a stool, holding the edges and helping himself with his feet, overcomes the distance back and forth.

rain gatherers


Strong helpers will be needed, such that they can lift a bucket full of water. Assistants have to make "rain". To do this, they will have to throw out the water from the buckets as high as possible, so that it returns from a height with splashes and drops. This rain will need to be collected by the whole team at the same time. To do this, each team member must have a glass. With this glass, he must catch as many drops from the sky as possible after three rain bursts. Then everything merges into one container and compared.

Race walking


The feet should not leave the ground for a single second, and the entire foot must be stepped on. Taking each step, it is necessary to put the heel of one foot close to the toe of the other, that is, move forward to the length of the sole. And since the players will move slowly, the distance for them can be determined at 5 meters, back and forth.

ball hold


Two are running. They stand facing each other and hold the ball with their foreheads. Hands are placed on each other's shoulders. If the ball falls down, pick it up and continue running from where it fell.
- the ball is held by the stomachs, and hands on the shoulders,
- the ball is held by the backs, and the hands are in the elbows.

Painters


A piece of canvas will be replaced by any one-color matter measuring 50 x 50 centimeters (or a handkerchief). The role of the brush will be played by an ordinary tablespoon. The paint will be replaced by water. At the turn fixed on the tablet (or lies on the ground) "canvas". In the hands of the first participant is a spoon. On a signal, he starts moving, scooping up a spoonful of water from a bucket. He runs to the "canvas" and pours water on it. Then he comes back and passes the spoon. The team whose canvas gets wet the fastest wins.

travel turtle


You need a metal or plastic basin. The first participant gets on all fours, a pelvis is placed on his back with the bottom up. Now you need to go back and forth without losing your shell-pelvis.

Core of Baron Munchausen


Core - a ball on which is written: "core". Participants must saddle the core, holding it between their knees and holding it with their hands. At a signal in this position, they must make their way to the turning flag and back. If the balloon pops, the team is out of the game.

Loaches


In teams of 6-7 people. Each team lines up one by one. On a signal, the one standing first quickly turns around, after which the second one takes him by the belt and they rotate together, then three of them, and so on. The game ends as soon as the last member of one of the teams joins his column, and all the guys turn around the axis.

Express train


Flags are placed 6-7 meters from each team. On command "March!" the first players with a quick step (running is prohibited) go to their flags, go around them and return to the columns, where the second players join them, and together they again make the same path and so on. The players hold each other by the elbows and while walking move their arms like a locomotive connecting rod. When the front player - the locomotive - returns to the place with a full complement, he must give a long whistle. The first team to arrive at the station wins.

To a new place


Two teams line up in columns one at a time. A line is drawn at a distance of 15-20 meters from them. At the signal of the leader, the first and second numbers of each team, holding hands, run over the line. The first numbers remain in a new place, and the second ones return, join hands with the third players and again run to the line. Then the second numbers remain, and the thirds return to combine with the fourths, and so on. The team that has all players on the other side first wins.

Relay with balls


For the game you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the start line. The first numbers, having received the ball, run to their chairs, stand behind them and from this place throw balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player did not catch the ball, he must run after it, return to his place and only after that continue the game. The team that wins the ball, having bypassed all the players, will return to the first number earlier.

planting potatoes


Teams line up in front of the starting line. At a distance of 10-20 steps (depending on the size playground and the age of the players) draw 4-6 circles in front of the columns one and a half steps from one another. Those standing in front are given a bag filled with potatoes (according to the number of circles).
On a signal, the players with bags, moving forward, put one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the bags, return to the third team number, who again runs forward to “plant potatoes”. After running, the player stands at the end of his column. All team players are required to complete the layout and collection of potatoes. At the same time, they must pick up the fallen potatoes, put them in a bag, and only after that continue to move.
The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.
Instead of circles, you can put small plastic hoops in front of the teams, replace potatoes with tennis balls. If there are no bags, you can take bags, baby baskets, buckets.

penguin run


Teams line up in columns in front of the starting line. The first players hold a volleyball or stuffed ball between their legs (above the knees). In this position, they must reach the flag standing 10-12 steps away from them and go back, passing the ball with their hands to the second number of their team.
If the ball falls to the ground, you need to pinch it with your feet again and continue the game. Those who finish the run stand at the end of the column.
The team that manages to complete the relay faster and without errors wins.

I have been working with children for many years, I like to play a wide variety of games with them - both sports and educational. I always try to make children's leisure fun and memorable, I carefully prepare for the event and think through everything to the smallest detail in order to avoid undesirable consequences. I have a huge arsenal of children's entertainment gaming activities in my piggy bank.

JOKE OLYMPIAD

1. Long jump. Two teams compete, jumping in length - the first participant stops at the place of his result, the second - jumps further from this place and so on the whole team. The overall team jump of greater length will be victorious.

2. Sports walking. The first members of the competing teams begin to move from the start line and back, taking each step, putting the heel of one foot to the toe of the other. Having passed the baton, in this way, each member of the team moves. Of all the slow movers, the fastest win.

3. Shooting. Participants line up 5 m from the basket, which will be the target. You need to shoot junk or natural material(plugs, cones ...), throwing them into the basket. The first participants of two teams receive one subject each. The team with the most items in the basket wins.

4. Skiing. We draw two parallel curved lines for each team - this is a ski track. The first participants are given relay sticks. In one direction, the participants “ride” on skis with a sliding step, in the other they run, passing the baton to the next. Instead of skis, you can use plastic bottles cut off to insert the legs.

5. Bobsled. The participants are divided into threes, two - “drivers” - hold the bag - sled - around the corners, the third is the rider. They go in one direction, back - running - they pass the baton to the next three.

6. Night orientation. The first two participants of the competing teams are blindfolded and they must reach the start, back - running, without a blindfold. Teams can help "night pedestrians" by shouting "to the right", "to the left", "forward", "back".

7. Cycling. Pairs of participants compete, holding between their legs plastic bottle- a bike. In one direction - on a bicycle, in the other - running, passing the baton to the next pair.

8. Rope pulling. Teams compete standing with their backs to each other, and the rope is passed between the legs.

9. Siamese twins. Pairs of teams compete, clasping their hands, standing with their backs to each other. Run sideways from start to finish and back.

10. A train. The first member of the team - "locomotive", runs to the finish line and back. At the start, the first “car” catches and the two of them move to the finish line and back, hooking the next car. The winner is the “train”, which arrived in full force to the start.

ZOOLOGICAL RACE

1. "Snake". The whole team lines up in one column one after another, everyone puts their hands on the shoulders of those in front and squats together - the snake is ready. The task of the team is to overcome the given path back and forth without disengaging and without getting up.

2. "Kangaroo". One participant from the team overcomes a given distance, jumping back and forth in bags, passing the bag to the next participant.

3. "Frogs in the swamp". The first two team members are given "bumps" - sheets of cardboard. They move over the bumps in one direction, in the other - running, passing the baton to the next player.

4. "Penguins". The first participants of the competing teams pinch the ball with their knees and move forward in a waddle, back - running, passing the ball to the next participant.

5. "Raki". The first two participants run a given distance back and forth back and forth. Then the next participant, until the whole team tries themselves in the role of cancer.

6. "Bactrian camel". Pairs of teams compete. Two participants stand one after another, holding a humpback ball on their back with one hand. Then, they lean forward, the second participant holds the belt of the first with his free hand. The balls should not fall during the movement, the back should be bent. Pairs run back and forth, passing the balls to the next pair.

7. "Squirrels". We draw circles on the ground or put hoops - hollows (5 pcs.), Players of two teams compete in jumping from hollow to hollow with a ball - a nut in their hands there and running back, passing the "nut" to the next "squirrel".

8. "Spider". Four players compete, standing with their backs to each other and clasping their hands at the elbows. You need to run a given distance back and forth.

9. "Monkeys on vines". Closed oval lines are drawn on the ground - lianas, one player - "monkey" from each team overcomes their route in one direction, back - running, passing the baton to the next team member.

10. "Horse harness". Three players of each team form a team of horses, standing in a hoop and holding it with their hands, and the fourth player controls it. The team covers a given distance back and forth by running, passing the baton to the next four.

FAIRY RELAYS

1. Alice the Fox and Basilio the Cat.

Pairs of participants compete. It is necessary to overcome a certain distance back and forth and run back, while the Fox bends one leg at the knee and holds it with his hand - jumping on one leg, the cat - is blindfolded. They move hand in hand, like in a fairy tale.

2. "Zmey Gorynych".

Two teams compete. The members of each team are divided into threes and stand next to each other. The middle participant wraps his hands around the necks of his neighbors and hangs on them. The extreme participants during the movement wave their wings - their hands, like the Serpent Gorynych during the flight.

3. "Baba Yaga".

Compete one participant from the teams. They put a stupa on one leg - a wastebasket, take a mop - a broom in their hand. With such equipment, Baba Yaga overcomes a certain distance and returns back, passing the baton to the next participant.

4. "Kolobok".

Participants of two teams roll the ball with their feet for a certain distance and, at the finish line, without the help of their hands, throw it into the basket - “the mouth of the fox”. Then they take the ball in their hands and run to the start - they pass the baton to the next participant.

5. "Cinderella".

The teams are divided in half - one half is Cinderella, the other is stepmothers.

The stepmother scatters 5 objects on the site, and Cinderella collects one object with a broom in a scoop and passes the collected objects to the next stepmother. So the whole team fulfills these roles.

6. Teremok.

Participates in the relay 6 people. Starts - a mouse. She runs to the finish line, where the hoop lies, climbs through it and runs after the second participant. Taking the second participant, the mouse runs with him to the finish line, they crawl into the hoop, run to the start, and so on. The sixth participant is a bear, he climbs into the hoop along with everyone at the finish line and pulls the hoop to the start. The team that “tells” the story faster wins.

7. "The wolf and the seven Young goats".

From each team, a wolf and 7 kids are selected. The site is divided into 2 parts - one part - the house of some kids, the other - others. The wolves change teams, i.e. catch goats - opponents. On a signal, both wolves begin to salt the kids, the caught participants are eliminated from the game. The team with the wolf who caught the goats faster wins.

Sports relays

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1m, puts them on the floor.
- instead of big balls, you can take 6 tennis balls,
- instead of running - jumping.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.

The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and pick up a fallen ball without outside help also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

ball race

The players are divided into two, three or four teams and stand in columns one at a time. Those in front have a volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back, etc. The game continues until each of the team players is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Passed - sit down!

The players are divided into several teams, 7-8 people in each and are built for common line start in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

needle eye

There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope

The players of each team are built behind the common starting line in a column one at a time. A turntable is placed in front of each column at a distance of 10 - 12 m. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars

Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 m from one another. Guide columns of the first group receive 3 wooden bars, the thickness and width of which is not less than 10 cm, the length is 25 cm. Putting 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.

Animal Relay

The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" jump, etc.

Relay "Loshariki"

Arrange inflated in a circle air balloons. At the teacher's command, all teams run to the balloons and, sitting on them, try to burst them, but at the same time collect the tails from the balloons. The team that collects the most ponytails wins. You can collect all the ponytails that will be around.

Rhythmic relay race with sticks

The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the course.

Stripe jumping

On the floor across the site, there are strips 50 cm wide. The team players stand on one side of the site. On a signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - on the instructions of the teacher. Those who complete the task correctly receive a point. The team that gets large quantity points. Repeated 2-3 times.

unload the car

Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.
Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.
Cars can be boxes, chairs; vegetables - skittles, cubes, etc.

Relay "Fanta"

The players of each team take off one sneaker, sneaker, etc., put their shoes in a circle and, at the command of the teacher, run one at a time to the circle, choose their shoes and put them on there. After that, they run to the team and pass the baton. The team that gets the fastest wins.

Relay with stops

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

heavy burden

Participants are divided into teams of two. Each pair of players receives two sticks up to 50 cm long and a board 70-75 cm long, with a flag attached to it. Standing side by side, players hold their sticks facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.

The passage of the swamp

Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of 3 people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", i.e. just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

snake

Two teams. One team has ribbons in their hands. On a signal, the team with ribbons begins to randomly run around the hall, waving the ribbons on the floor like a snake. The other team catches up with any player with a ribbon and tries to step on the snake. Whose ribbon is stepped on is out of the game. It's a timed game, so the team with the shortest time wins.

Challenge players

The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5, etc. The called players run to the set place, run around the rack (object) there and come back. The team whose player returned first gets a point. The team that gets the largest number points.

Running in bags

Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Bring a piece of paper

You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf to right palm the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

stubborn egg

Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Running on the clouds

For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Jumpers

Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stops at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Pass the ball

Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Air kangaroos

Divide the participants into teams and ask the participants to stand one behind the other. Give each team balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player, and so on. The winner is the team whose players finish the relay first.

Climb through the hoops

All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Through jump ropes

The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold short ropes by the ends at a distance of 50-60 cm from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end, and jump over the ropes to their place. Then the third pair enters the game, and so on. The team whose players finish the relay first wins.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Potato in a spoon

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins the best time. Team competition is even more exciting.

apple print

Divide the players into equal teams. The first team member takes an apple in his teeth and runs around the marker with it. Returning, the player without hands passes the apple in the teeth to the next participant. He also runs around the marker with an apple and passes the baton to the next participant, etc. Falling an apple or supporting with his hands brings a penalty point to the team. The team that completes the task first wins.

Go to cart

The participants are divided into two teams. On the equal distance two baskets are placed from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling

The bicycle in this relay race will be replaced by a gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Changing places with gymnastic sticks

Players of 2 teams line up against each other at a distance of 2 m. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (everyone leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.

Relay race with sticks and jumps

The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12 - 15 m, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, etc. The game ends when all participants run with the stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.

Race balls overhead and underfoot

The participants of the game are built in columns one at a time. The distance between the players is 1 m. The balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again through the head, the fourth - between the legs, etc. The last player runs with the ball to the beginning of the column and serves it back over the head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Run

On a signal, the 1st participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.

Kruzhilka

This game is a relay race with a rope: before the turning point, the players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

bean seed

On the chairs are two Chinese chopsticks and two saucers, one of which contains beans according to the number of players in the team. At the signal of the teacher, each player runs up to a chair and begins to transfer one bean from one saucer to another, then another, and so on. The team that finishes the relay the fastest wins.

Washer!

The team consists of 10 - 12 people. Teams stand in columns one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there are 1 - 2 racks, and on the other side of the site there are gates. At the signal, the first players run with the puck and the game begins. Bring a piece of paper You need to prepare 2 sheets of paper. The players are divided into two teams. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf into the palm of the next participant. The team that completes the task the fastest wins.

Siamese twins

Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

roll the ball

Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Take it last

The players of two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items 1 less total number members of both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts, and performs the same. The team whose player takes the last item wins.

Mummy

Requires two rolls toilet paper. One team member stands in the middle of the room. At the signal of the teacher, all team members run to their participant and begin to wrap him with paper. At the whistle, everyone stops. Whose team wraps the mummy without gaps will win.

bumpy running

The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the trip

The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

Pair relay

Target: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Game progress: The players are divided into two teams, the players of each team line up in pairs in front of the line. For the game, they take two identical mugs, fill them with water and place them in front of the first couples. At 10-15 m in front of the teams, one circle with a diameter of 1 m is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (by any means) and run forward, trying not to spill the water. Having reached the circle, they just as carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple join hands, connecting them crosswise, and run to the starting mark, carrying the boxes on their shoulders. The second pair does everything in reverse order- and so on, until all participants have covered the distance.

Agile dragons

Target: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of partners.

Game progress: The guys line up in two columns. Each holds in front of the one standing by the belt. They represent dragons. The first in the column is the head of the dragon, the last is the tail, at the command of the leader, the dragons begin to move. The task of the head is to catch the tail of another dragon. And the task of the tail is to escape from the head of the first dragon. The body of the dragon should not be torn, i.e. players are not allowed to unhook their hands. After capturing the tail of another dragon, you can choose a new head and a new tail, and continue the game.

Golden Gate

Target: Development of dexterity of movements. Development of the ability to coordinate actions with the actions of partners.

Game progress: The players are divided into equal teams. One team forms a circle, its players join hands and raise them up. There must be sufficient distance between the players so that a person can pass between them, even if bent over. The other team starts moving around each player of the first team in turn and each time passing through the gate formed by the hands of the players of the first team. The players of the second team hold hands, which cannot be disengaged! So, the second team finds itself in the circle, then outside it. The first team during the game says:

Golden Gate
They don't always miss.
The first one is allowed
The second time is forbidden
And for the third time
We won't miss you!

On the last word the team throws up their hands. If someone from the second team is inside, he leaves the chain and stands in the center of the circle. Naturally, the second players try to be outside the circle on the last word, but it is not always possible. You can complicate the game by the fact that the players of the first team say their words with their own lips, carefully looking at each other, and suddenly lower their hands. When one person remains in the second team, but is recognized as the winner, and the teams change roles.


The event must be held in the gym. Games are played between three teams. In each team, the guys must choose a captain. The results of the competitions will be evaluated by the jury, which includes teachers and the best athletes.

For competitions you need: a basketball, a tennis racket and a ball, a hoop, a badminton racket and a shuttlecock, running bags, table tennis balls, ski equipment, a hockey stick, balloons.

Competition "Homework"

Teams greet each other. Each must have a name, a motto, an emblem. The teams must also prepare a greeting for the jury members.

Contest "Build Up!"

Teams must line up in alphabetical order by last name. As soon as they complete, they shout "Ready!". The coach checks. Then the teams should line up in alphabetical order by name. The teams shout “Ready!” again. The coach checks again. After that, the participants should line up in a row according to their height. As soon as the guys complete the task, they again shout “Ready!”. Each time a team is first, it earns 1 point.

Competition "Badminton"

The contestants line up. The first participant receives a racket and a shuttlecock. They must run to the opposite wall, stuffing the shuttlecock, touch the wall and run back to the team, pass the racket and shuttlecock to the second participant, and so on until the end. Participants receive 5 points for winning.

Competition "Full equipment"

Each team has one participant. They stand in the middle of the room. The skier's equipment lies against the wall, from boots and skis to a hat. Each participant must run to the wall to take one item, put it on the "skier", and then return to the team. The team that is the fastest to fully and correctly equip their "skier" wins. 5 points are awarded for a win.

Competition "We are winners"

Participants tie their legs in such a way that the left leg is tied to right leg neighbor. In such a long chain, they must run to the opposite wall, where letters lie on the floor, from which they must form the expression "we are winners." The team that gets back the fastest will be the winner. For the victory - 5 points.

Competition "Ring"

The teams take turns. Each participant must hit the basketball into the ring. Players only have one try. For each hit, the team receives 2 points.

Competition "Pairs"

Two team members pinch the ball with their backs and run to the opposite wall, where the hoop lies. One participant gets into the hoop, and the other returns to the team, pinches the ball with another participant and again runs to the hoop. So the whole team should be in the hoop. They all come back together. The first team to do it gets 5 points.

Competition "Chop"

The first team member dribbles the basketball to the opposite wall. There, he takes a tennis racket and kicks a ball as he returns to the team. Gives the racket and ball to the second participant. He goes to the wall with a tennis ball, and takes a basketball back. And so is the whole team. The winning team gets 5 points.

Competition "Jumping in bags"

The guys jump in bags to the opposite wall, go around various obstacles on the way. At the wall, they crawl out of the bags and return back, jumping on their right foot. Winners receive 5 points.

Competition "My name"

Participants must run to the wall. There should be a piece of paper and a pencil on the chair. The children must write their last name, first name and patronymic in full. The winner will be the team that not only finishes the fastest, but also writes neatly and legibly. A team is awarded 5 points for a win.

Captains competition

The captains go to the outlined "ring". The guys hold the towel at different ends. The winner will be the one who can pull his opponent out of the contours of the "ring". A team gets 10 points for a win.

Captains competition

Captains must answer questions correctly. Each participant has 5 questions. For each correct answer - 2 points.

➢ How many major players in football team? (11 people)

➢ Until what score is played in volleyball? (Up to 25)

➢ How many minutes are there in a basketball half? (20 minutes)

➢ How is badminton played? (Racquets and shuttlecock)

➢ What is a “pass”? (Transfer from one player to another)

➢ Where do they score a “one-pointer” in basketball? (From a free kick)

➢ How many minutes are there in a football half? (45 minutes)

➢ What is another name for table tennis? (Ping pong)

➢ What is the short morning workout called? (Charger)

➢ How many people in basketball team playing on the court? (5 persons)

➢ What is a clear win called in boxing? (Knockout)

➢ What is the name of the tennis court? (Court)

➢ For which card is removed from the field during football match? (Red)

➢ What sport is played at Wimbledon? (Tennis)

➢ In which sport did Kostya Ju become famous? (Boxing)

Competition "In pairs"

The first participant stands on his hands, and the second - holds the first by the legs. So the guys must run to the opposite wall and come back. Then the second participant is held by the third. A team gets 10 points for a win.

Competition "Sit down"

At the command "Sit down!" all team members should quickly squat down. At the command "Stand up!" - get up. Each time the pace of the teams should increase. Such commands must be repeated 10 times, and at the end "Jump!". The team with the fastest correct response wins. 5 points are awarded for a win.

Contest "Collect the cones"

Each team has one representative. They are blindfolded, and cones are placed all over the site. Within a minute, the guys walk around the site and collect chips. For each found cone get one point.

Competition "Catch with your mouth"

The first participant runs to the opposite wall, where there is a bucket of water and table tennis balls are floating. The player must catch the ball with his mouth without the help of hands and return to the team. Then the next participant runs. The team that completes the task faster will be the winner. For winning the competition, the team receives 5 points.

Competition "Master of Sports"

The teams take turns calling different kinds sports. The team that is more erudite wins.

Competition "Passing the ball over the head"

The team line up. The first participant passes a basketball to the second with outstretched arms. The second passes to the third and so on. When the last player receives the ball, he stands in front of the first player and passes the ball back again. The winner is the team whose leader, who at the beginning of the competition was in front of the line, will be back in his place. For winning the competition, the team receives 10 points.

Competition "Hockey"

Participants take turns driving a basketball with a stick to the opposite wall, circling various obstacles laid out on the floor. They come back running. The winning team gets 5 points.

fan competition

Fans of the first team must pretend to be fans of the team that loses the decisive match. Fans of the second team are fans who quarrel in the stands. Fans of the third team are joyful fans. Fans who coped with the task better than others bring 5 points to their team.

Competition "On the knees"

Each team sits on a bench. The guys must pass the tennis ball from the first participant to the last one without the help of hands. Then pass the basketball in the same way. If the ball falls, then you need to start with the first participant. The most cohesive team wins. For winning the competition, the team receives 5 points.

Competition "handle the ball"

One member is selected from each team. They get a soccer ball. Competitors must kick the ball on their feet as many times as possible within one minute. After that, for one minute - on the knee. Then for one minute on the head. The winner will be the participant who filled the ball more than his rivals. For this competition, the participant brings the team 10 points.

Contest "Secret Orange"

On the opposite wall there is an orange in one bag, and tennis balls in the rest. Each participant is allowed to take only one bag. You can see what's in the bag only when you return to the team. For the victory, the most successful and fastest get 5 points.

Competition "Pumps"

The first participant must run to the opposite wall. There are balloons there. The participant must inflate the balloon until it bursts, then he returns to the team, and the second participant runs to the wall. Winners receive 10 points.

Competition "Get in the bottle"

One player from each team takes part in the competition. A pen (pencil) is attached to the belt on a thread 20 cm long. The participant must get into the neck of the bottle in a minute maximum amount once. For each hit, the participant brings the team 5 points.

Contest "Get in the Ring"

The team chooses one member to be the "goalkeeper". He stands at a distance of 5 meters from the team. Each participant must throw the ball, and the "goalkeeper" to catch it. For each hit, the team receives 1 point. The teams take turns.

Competition "Big relay"

The first contestant runs to the opposite wall, rolling the hoop and running through it. He comes back holding it in his hands. This is how the whole team goes. Then the participants in pairs, holding hands, must jump to the wall on the right foot, and back on the left. Then the couples, standing with their backs to each other, holding hands, run to the wall and back. A team gets 15 points for a win.

Ministry of Education and Science

Republic of Kazakhstan

extracurricular activity

for high school students

« fun starts».

Prepared by: teacher physical culture Tyshchenko Natalya Aleksandrovna qualification category the first.

2015-2016 academic year.

Extra-curricular event for high school students "Fun Starts".

Target:

1. Improving the relationship between the family and the school through the enthusiasm of parents for joint school-wide events with their children.

2. Promoting a healthy lifestyle.

3. Preservation and strengthening of the health of students.

Tasks:

1. Introducing children to systematic physical exercises and sports together with teachers and technical staff.

2. Promoting the promotion of physical culture.

3. Promote physical development schoolchildren.

Expected result: the formation of the attitude of children with teachers and technical staff to their health, as the main success factor in the subsequent stages of life.

Materials and equipment:

Basketballs, volleyballs, hoops, sticks, ropes. Music Center.

The hall is decorated with posters, sports newspapers and photographs of sports events, balls, flags.

Conduct form: sports holiday.

Plan of the event: Three teams of six people (3 men + 3 women) participate in the competition. The jury includes teachers, high school students, technical staff. They count the points, announce the results, sum up the results of the competition.

Sports - mass event "Merry Starts" includes 11 relay races and competitions of various directions. These are relay races with elements of such sports as athletics, gymnastics, sport games. Teams in each relay race or competition are awarded 3 points for 1st place, 2 points for 2nd place, 1 point for 3rd place. The winning team is determined by the highest total points scored.

At the beginning of the competition, during the summing up of the results of the competition, the attention of spectators and participants is invited to the performance of participants in amateur performances (duet). Also, the audience, during the competition, will be offered the competition "Chance", where you can help your team answer questions related to the library. During the relay races, music is played.

Course of the competition:

To make the hall more fun

We invite guests

We can't do without them!

We welcome you, friends!

Performance of children with a comic song: Vysotsky V.S. " morning exercises».

Leading: We are very pleased to see you today in our hall!

We are starting the most fun game- "Happy Starts"

Our participants will compete in speed, agility, strength, ingenuity.

Leading: Now let's get to know the members. sports festival. Five teams are participating in the competition:

1.Team of 8th grade students

2. Team of 9th grade students

3. Team of 10th grade students

4. Team of teachers

5. Technical team

Our competitions are served by a jury consisting of ... (full name). Give parting words to the participants of the competition.

Leading: We give the word to the teams for greeting (it should be original, cheerful, concise).

Leading: So, we got acquainted with the teams, the jury chose, parting words were heard - it's time to start the competition.

1. Relay "With basketballs"

The participant holds two balls in his hands, runs to the hoop, runs through the hoop and comes back.

Note: In all relay races, it is mandatory to run around the stops counterclockwise.

2. Relay "With gymnastic sticks"

The first participant stands with a gymnastic stick on outstretched hand, the other runs with a snake at hand and stands nearby, holding hands, etc., when all participants reach the line, then the whole team returns back.

3. Relay "Cuttlefish"

One participant holds the girl by the arms, they run in a semi-squat to the limit and back.

4. Relay "With a rope"

The “strong” half jumps on two legs over the rope, the girls run through the rope.

5. Relay "Juggling"

Relay participants must dribble around the posts with two balls.

6. Competition "Guess"

In 3 minutes, prepare and show a specific sport in static and dynamic postures. The jury must guess which sport it is.

7. Relay "With a volleyball"

Men, leaning on their arms and legs, drive a volleyball with their feet face up; girls jump on two legs, holding the ball between their knees.

8. Relay "Friendship"

Two participants pinch a basketball with their chest and run to the limit and back.

9. Relay race "Steam locomotive"

The first participant runs and runs through the hoops, comes back, picks up the other participant, and both run through the hoops, etc.

10. Relay "Caterpillar"

Teams are given balloons, the participants pinch the balloons together, on a signal they go with the whole team. So that the balls do not fall. You can't hold hands.

11. Number of amateur performances

Each team performs an amateur performance number.

Host: While the results of the competition are being summed up, we bring to your attention a competition with spectators. Now I invite you to answer the questions, and the team of spectators who gives the correct last answer will receive 1 point.

12.Competition: "Chance".

1. An institution that collects and stores works of print and writing for public use, as well as carrying out reference - bibliographic work.

(library)

2. Scientific description and systematization of printed and written works, their identification and selection, compilation of their lists, indexes and information publications.

(bibliography)

3. Notes, literary memoirs about past events made by a contemporary about past events or a participant in these events.

(memoirs)

4. Enterprises engaged in the preparation and production of printed materials: books, magazines, newspapers.

(publisher).

5.Elementary aid for communication on foreign language

(phrasebook)

Leading: The jury sums up the results of the competition. The teams line up for the awards parade. Awarding ceremony (delivery of certificates to winners and prize-winners, awarding sweet prizes). Thank you for participating in the competition.

Practical implementation: development is used not only at school, but also in the organization sports events in schools in the area.