Games and exercises for the development of perception in preschool children. Games for the development of visual perception in young children

Perception- a very important element of the process of cognition of the surrounding world. From birth, or even earlier, a child is able to perceive the world around him with the help of his senses, and only then learns to memorize and analyze the information received.

Even the smallest children perceive bright colours, voices, intonations, music, touch and react to them. As they get older, they already consciously strive to see, hear, feel and taste more. At this stage, they can already generalize the information received and consciously express their attitude to what they perceive.

The question arises: is it necessary to develop perception, because the child is already able to see, hear, touch? Can we add anything to what nature has given?

Yes, definitely. The kid needs to be given rich material for perception by all senses, expanding experience, introducing him to new words.- names of what he sees, hears, touches, etc., to offer to describe, and therefore comprehend his feelings.

This section offers games that develop visual, auditory and tactile perception. During the game, children learn more about color, learn to perceive music, get acquainted with the properties different materials. And in order to enrich and expand the experience of toddlers, adults who will conduct these games should carefully select materials for them.

THIS IS ME

Seven or more people play.

Game progress. The leader is chosen. He turns away from the other players. They take turns saying, "It's me." The driver must determine by voice who said it.

Conditions. 1. Players can try to change their voice. 2. The same player cannot speak twice in a row. 3. The driver changes after a specified number of correct answers.

MUSICAL ZOO

Five or more people play.

Inventory. Piano or recordings of appropriate melodies (you can use musical fairy tale S. Prokofiev "Peter and the Wolf" or "Carnival of the Animals" by C. K. Saint-Saens).

Game progress. Children go in a circle. Short fragments of melodies of different tempo, timbre and mood sound. Without stopping the movement, the children depict an animal, which, in their opinion, corresponds to each melody.

WHAT IS THIS?

Played by one or more people. Inventory. A bag, several small objects of different shapes, preferably irregular.

Game progress. The player is blindfolded. He dips his hand into the bag, takes out objects one by one, guesses by touch what it is. Names the properties of the object (hard, smooth, soft, rough), tries to guess what material the object is made of. Then the other players do the same. The one who calls correctly wins. the largest number objects and better describe their properties.

SPROWS BY SEED

Play two people or two teams of 3 - 4 people.

Inventory. Two bags, several types of buttons, beads, etc., of various shapes and sizes.

Game progress. The same number of buttons and beads of each type is placed in the bags. Players are invited to select by touch all items of the same type (if two teams play, then the children take turns looking for one type of buttons or beads). The player or team that completes the task faster wins.

LIVING PALETTE

Play 10-20 people.

Inventory. Tablets different colors and shades.

move games. Each player with their eyes closed chooses a plate, then a color is called, lists the items for which it is characteristic, the player who named more items wins.

Game progress. While the driver is counting to ten, seven players with the corresponding signs line up, forming a rainbow. For the next ten counts, the rest of the players find their place in the rainbow. The game can also be played with two teams if two identical sets of plates are used.

3. THE SEASONS

Game progress. Players are invited to form a palette of winter (white and all shades of blue color), spring (shades of green, etc.), summer and autumn.

4. FIND THE BROTHERS

Game progress. A driver with a sign of any color is selected. If this is the base color of the spectrum, then the driver selects players with plates of those colors that are formed by mixing his color with others. If the driver has a derived color, then he chooses the players whose colors formed his color.

The “brothers” found take the driver by the hand, and then, according to the same principle, they look for their “brothers”. As a result, all players must hold hands, forming a circle.

5. THIS IS MINE

Game progress. Players stand in one line. The leader names the objects. Upon hearing the name of an item of their color, the player raises the sign and says, "Mine!". If the object can be of different colors, then several players raise the signs, for example, with the word "apple" - green, yellow and red, and with the word "car" - everything. If the player makes a mistake - does not raise the sign in time or raises it when an object of a different color is named, then he takes a step back. The player who remains in his place wins.

ZOO

7-10 people play.

Game progress. The leader is chosen. He becomes his back to all other players. They line up. The driver calls the animal. The first player in line says the sound it makes. The driver tries to guess who is speaking. If he succeeds, the player takes his place, and he - a place at the tail of the queue. If the driver makes a mistake, the player goes to the end of the line.

BROKEN PHONE

Eight or more people play.

Game progress. Everyone sits in a row. The end player quietly and very quickly whispers into his neighbor's ear a tongue twister, a proverb or a line of a well-known poem. He conveys what he heard to the next, etc. The last player says what came to him out loud, and the first - the phrase with which he started the game.

After each “call”, the first player moves to the end so that everyone can visit the ends of the “wire”.

NOAH'S ARK

Inventory. Pictures with images of animals,

Game progress. Children are divided into two teams. Each of them is given the same set of pictures. Players, without looking, take one of them. Then the light is turned off in the room (if it is light outside, everyone is blindfolded), and everyone begins to make sounds characteristic of the selected animal. The task of the players is to find their partner in the dark by these sounds. When two people representing identical animals meet, they join hands and fall silent. The game ends when there is silence. The pair that meets first wins.

Note. It is desirable that the pictures do not depict animals that make similar sounds: a pair of "lions" will be very difficult to distinguish from "tigers" or "bears".

SHADOW PLAY

Ten or more people play.

Inventory. Thin white linen table lamp.

Game progress. The participants are divided into two teams. The first sits on one side of the canvas stretched over the frame or in doorway. On the other hand, a switched-on table lamp is placed, the light of which is directed to the canvas. The players of the second team take turns passing between the canvas and the lamp, so that the opponents see only their shadows on the fabric (Fig. 3). Each of the players stops, turns, performs some movement. The task of the spectators team is to guess who it is. When everyone has passed in front of the canvas, the teams change roles.

The team whose players know more opponents wins.

Rule. Passing in front of the canvas, you should not try to disguise yourself and change your silhouette.

Note. The game is played in the evening in a dark room.

MUSHROOMS

Two, six or more people play. Inventory. Cubes, baskets.

Game progress. Cubes are scattered on a limited area, the participants are blindfolded. They pick up baskets and, on a signal, begin to collect cubes by touch. After one or two minutes, at the command “Stop!” the players stop and count the collected "catch". The one with the most dice wins.

Game variant. Participants are divided into teams and playground crumble toys different types(cubes, balls, mushrooms, etc.). Each team collects only one kind of toys.

INVISIBLE ORCHESTRA

Five or more people play.

Inventory. Recordings of children's musical compositions performed on various musical instruments(you can use the symphonic fairy tale by S. Prokofiev "Peter and the Wolf").

Game progress. Children go in a circle. One by one, the recordings are turned on, and the players begin to imitate the musicians playing the instrument they hear. Then the leader says what the music was actually performed on. The player who never made a mistake wins.

SUN AND RAIN

Five or more people play.

Inventory. Recordings of simple melodies in major and minor modes, tablets with the image of the sun on one side and a rain cloud on the other.

Game progress. Participants are given cards. Children stand in a row on the starting line. Melodies sound. Hearing cheerful, major music, children show the sun. When a minor, sad melody sounds, they turn the sign and show rain. If the player makes a mistake, he takes a step back. The winner is the one who remains in his place.


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Perception of the surrounding world- this is the most important activity of the child, which is formed from the moment of his birth. Research and life examples indicate that any disturbances in the system of perception lead to serious defects in the development of the entire cognitive (intellectual) sphere and personality of the child. Perception is the process of creating images of objects and phenomena of reality in all the variety of their properties and aspects that directly affect our senses. With the help of perception, the child acquires knowledge about the surrounding reality. In accordance with the predominant role of one or another system of sensory organs involved in the formation of the image, perception is divided into visual, auditory, tactile, gustatory, etc. Perception is caused by the bright appearance of the object, the loudness of the sound, the contrast with the background, the presence of interest in this object in a person.

Perception is closely related to speech. Perceiving an object, the child comprehends it as a whole and refers to a certain category. The perception of children develops naturally, but it needs "food" in the form of diverse and vivid impressions from the surrounding world. Such impressions are delivered to the child by the game. But with serious proper organization upbringing The child needs to play with him in games which are specifically aimed at developing different forms perception.

☺ The game "Spirits-crackers"

To play, you will need a small bottle of perfume and a package of crackers. A cracker is placed on the nose of one participant. The second participant offers the first one to smell the perfume so that the cracker does not fall. At the same time, he can slowly drive the bottle from side to side, lower and raise. The competitor with the cracker should keep their nose as close to the vial as possible. The game is on for a while. For example, a participant with a cracker must hold out for 1 minute. In the event that he kept the cracker on his nose for the specified time, he receives a prize. (For example, he can eat his cracker.)

☺ Game "Walk in the forest"

For this game, you need to use sound recordings of various sounds that can be heard in the forest: birds singing, animals screaming, wind noise, branches cracking, leaves rustling, stream murmuring. You can purchase ready-made recordings, or you can compose them from musical works and imitating sounds. When the recording is ready, the game begins. Children "go to the forest" and listen to the corresponding sounds. Their task is to respond to these sounds in the most the right way: listen to the birds singing and try to sing along to them, the rustle of leaves - caution (suddenly a snake crawls); wind look at the sky (suddenly rain); cries of animals - either hide (the bear is walking), or look (the bunny "drums"); the stream murmurs - it is necessary to look for a detour, etc. Thus, the children take a “walk through the forest”, focusing on sounds.

☺ Musical picture game

Children are offered specific music that matches the age of the players. It can be classical or pop music, it is important that it be without words.

First option. After listening to music, children are given four colors: red, green, blue, yellow. They should depict the music they heard using these four colors and title the drawing. At the end, hold a contest of the received drawings and captions to them.

Second option. At the time of the performance of music, children should use movements to depict specific characters that the music reminds them of. It could be animals fairy-tale heroes, specific people. At the end of the performance of music and movements, tell who they portrayed.

☺ Darn Carpet Game

Pieces of fabric are prepared in advance - “carpets” (they can be replaced with pieces of wallpaper, paper painted under the fabric), in each of which one hole is cut. Each fabric has a pair of small squares. The task of the child is to “darn” the carpet with the same piece, placing it from below to the hole. It is important that the child takes into account not only the colors, but also the texture of the fabric, the size of the “hole”. The winner is the one who "darned" more carpets, making a minimum of mistakes. For small children, it is advisable to make holes of a simple shape (oval) and the same size. For older ones, you need to make “holes” of the most elaborate and various shapes, and “patches” for darning in the form of circles, triangles and rectangles of different sizes. For the “darning” of one hole, there may be several shreds of the same color, but only one can be suitable in shape and size.

Carpet options

☺ Mystery Object game

For the game, several (10-15) items with different textures are selected: a flower, a piece of fur, a silk scarf, a glossy postcard, a plastic cup, a glass goblet, a metal plate, various toys, etc. The participant of the game is blindfolded, put at the table. Lightly touch the forehead with one or the other object. The child must determine by this touch what kind of object. For example, 10 (or any other number) such touches are carried out. The same object can be touched several times. The winner is the one who made the fewest mistakes in a fixed number of touches.

A variant of this game is guessing friends when other players touch the forehead of the leading participant with their palms.

☺ Game "Fastest and Accurate"

You will need several sets of counting sticks to play. different color. (They can be replaced, for example, with toothpicks and other simple small objects, pencils, balls.) The sticks are mixed in equal amounts. You can use one set, then the participants play in turn. Or several sets - according to the number of participants. The game is played against the clock. At the command of the leader, the player (or players) begins to quickly sort the sticks into two piles: one of some color, multi-colored or two different colors. You can select any attribute for sorting. The winner is the player who sorted the sticks accurately and quickly.

The value of the game in the life of a little man is enormous. Through the game, the baby learns the world around him and learns its laws. Through various fun, the child satisfies his curiosity, broadens his horizons and looks for a connection between objects and phenomena. It is known that a person has five senses, and each can be developed with the help of certain fun at home, independently dealing with the baby.

Games for the development of visual perception

Development visual perception in children it begins with the organization of the game. That is, the baby must first be interested, not just by spreading rattling boxes of grains in front of him, but by offering to feed the hungry chickens, which means you need to take care in advance that these chickens are available. You can find a suitable picture in a magazine or draw a laying hen yourself.

The child can and should be prompted, but he must achieve the goal and make the right decision himself. Games for the development of visual perception of children are also important because they help strengthen the eye muscles and act as a preventive measure for diseases of the organs of vision.

According to statistics, the level of pathologies and various visual ailments has increased by 1.5 times over the past 5 years. Parents will be able to prevent emerging problems if they carefully look at the baby, give him, on the advice of a doctor, special vitamins for the eyes and, of course, spend more time playing special games.

Here are some of them:

  • mix several sets of buttons and invite the child to sort them: first choose the largest, then the smallest, sort by color, find those with two holes and those with 4;
  • attach clothespins to a circle cut out of cardboard to make a “sun” or “flower”. Invite your child to remove all clothespins, and then attach them back. If you have them in different colors, then you can ask the child to alternate different colors or lay them out in turn;
  • everyone in childhood loved to look for differences in two images in which everything is the same except for a few details. Such fun develops observation very well;
  • Putting together puzzles is the perfect activity to develop this sense organ.

But the baby perceives these auditory sonoristics unconsciously. They merge with other signals and stand out weakly, or even not noticed at all. In the future, the ability to strain his hearing, capturing various sounds, will be useful to him for staging correct and distinct speech, its expressiveness, loudness and speed. Parents from the first years of life can develop visual and auditory perception in their child.

The following games will help them in this:

  • when walking with a child on the street, be sure to name the sound source, pointing at it with your hand and pronouncing the sound it makes. For example, a cat "meow-meow", a dog "woof-woof";
  • when the child grows up, he must himself reproduce the sound of any object or animal at your request. For example, asking a baby how a beetle buzzes, you should get a logical answer;
  • hide from the child behind the screen various objects that make sounds, for example, a bell, a drum, a rattle, a pipe, a box of matches. The kid must guess the object that you pick up and make a sound in this way;
  • Read to your child a poem in which the same sound is often repeated and ask them to name it.

Games for the development of tactile sensations

The development of tactile sensations is very important for a child. Scientists have already proven that the better the fine movements of the fingers and hands are developed in the crumbs, the more mature and
the brain and speech are formed.

For the baby, any sensations are important, both those that come from bare feet, and those that come from the back. The latter have beneficial effect on the nervous system and also enhance immune defenses.

A child who lacks tactile sensations may experience physical suffering, a decrease in mood. Here are some tutorials to help you learn tactile sensations in children:

  • organize a fabric store and invite the baby to play. For example, a bear comes to the store and looks for fabric for tulle. It is clear that he needs a thin, weightless material. And if he wants to sew a fur coat for himself, then he should be warm, with a high pile;
  • take the "magic bag" and put in it any items that come to hand. Invite the baby to put his hand inside and, without peeping, determine by touch what object was in his palm;
  • sew small bags and fill them with cereals - buckwheat, rice, millet, cereal. The nuance of the game is that each bag should have a pair and the task of the baby is to find this pair, feeling each sack;
  • Blindfold your child and pick up two pencils. Touch various parts of his body: lips, arms, legs, ears, back, feet and others with one or two pencils at once, asking him to guess how many of them he feels on his body. In some places where there are two, he will only feel one, and then you slowly spread them apart until the baby understands that there are exactly two of them.

Didactic games for the development of visual perception

Light

Game 1. "Dancing shadows"

Purpose: to develop visual sensation, to form ideas about light and darkness.

Game progress: This game is played on a walk. On sunny days, point out to the children that their bodies cast shadows on the ground. Invite the children to move around (preferably standing on a flat surface) and watch how the shadow on the asphalt repeats their movements.

You can draw the attention of children to the fact that the shadows in different time days are different: short or long.

Game 2. "Walking in the dark"

Purpose: to develop visual sensations, to form an idea of ​​\u200b\u200bdarkness.

When it gets dark, invite the children to take a walk (around the room, on the playground): “Let's take a walk in the dark! It's not scary." Let the little ones join hands and begin their journey. Once the children's eyes have adjusted to the dark, ask them to tell you what they see.

At the end of the game, invite the kids to talk about when and where it is dark (light).

Game 3. "Day and night"

Game progress: this activity is best done in winter time days when the day is short.

When it gets dark, invite the children to play: “Let's play the game Day and Night. When I turn on the light and it becomes light in the room, the day will come. During this time you will walk, play, dance. And when I turn off the light and it gets dark, night will come. Then you lie down on the carpet and sleep."

This game can be played several times until the children lose interest in it.

Game 4

Purpose: to develop visual sensations, to form ideas about light and darkness.

Materials: mirror.

Game progress: Having chosen the moment when the sun looks out the window, catch a ray of sunshine with a mirror and draw the attention of the kids to how the sunbeam jumps on the wall, ceiling, chairs, etc. Then invite the children to touch the spot of light - to catch sunbeam. At the same time, move the beam at first smoothly, then faster.

Play the game in safe place to prevent children from bumping into furniture and other objects.

If the kids liked the game, offer one of the children the role of a leader, and together with the guys catch a sunny bunny.

Game 5

Purpose: to develop visual sensations, to form ideas about light and darkness.

Materials: electric flashlight.

Game progress: when it gets dark, walk with the children in a dark room, illuminating it with a beam of a flashlight. When traveling in a dark room, look into dark corners, examine the surrounding objects. Then pass the flashlight to the child, let him now lead the rest of the kids.

Game 6

Purpose: to develop visual sensations, to form ideas about light and darkness, twilight.

Materials: candle.

Game progress: when it gets dark, light a long candle on the table and light it. Have the children watch it burn. You can walk with a lit candle around the group, illuminating the path. Draw the attention of the children to the fact that the candle has become lighter. Then invite everyone together or in turn to blow out the candle. Turn on the electric lights and point out to the children that the light bulb is brighter than the light from the candle.

The game can be repeated several times.

Colour

Game 1. "Colored water"

Purpose: to introduce children to color.

Materials: watercolors, brushes, plastic cups, water.

Game progress: glasses filled with water are arranged in a row on the table. Dip the brush in the paint of one of the primary colors and dilute it in a glass of water. When commenting on your actions, try to get the attention of children. Dilute the rest of the colors in the same way. Invite the children to choose their favorite paint, take a brush. Let them try to dilute the paint in water. If they want to continue the game, you can change the water and offer to dilute another paint.

In the next lessons, you can give children several glasses of water, offer to mix several paints in one glass in order to get a new color. Make solutions of different consistency to see different shades one paint.

Game 2. "Colored cubes"

Purpose: to learn to compare colors according to the principle “this is not this”, to select pairs of objects of the same color.

Materials: pairs of multi-colored cubes (red, yellow, green, blue).

Game progress: Place the cubes on the carpet. Then take one cube and show it to the children: “Here is the cube I chose. Let's find the same cube. Take a cube of a contrasting color and attach it to the chosen cube. And so on until the cubes match. Comment on your actions: “Like this? No, not like that. And this one isn't like that either. Here is this one. Same cubes. Next time, increase the number of blocks in each color and have the children find all the blocks in that color. Over time, you can introduce additional colors, such as orange.

Game 3. "Colored couples"

Objectives: to learn to compare colors according to the principle “this is not this”, to select pairs of objects of the same color.

Materials: pairs of objects of the same color (cubes, pyramids, balls, etc., a box.

Game progress: before starting the game, pick up pairs: first the same (red cubes, yellow balls, green pencils, etc., then different ones (red tomato and red ball, yellow ball and yellow chicken, green Christmas tree and green leaf, etc.). Distribute to the children one item from a pair, shuffle the rest on a table or in a box.

This game can be played with one child. Collect pairs of items in a box. Then invite the child to arrange the objects in pairs, grouping them by color. The number of color pairs should be increased. gradually.

Game 4

Purpose: to teach to distinguish colors according to the principle "such - not such"; sort items by color.

Materials: counting sticks in two contrasting colors (5 pieces of each color).

Game progress: pour counting sticks in front of the child and offer to divide them into two piles. Show how the sticks should be laid out, commenting on your actions: “Let's put the sticks into two piles: everyone is like this here, and everyone is like that here. Continue.

When the child completes the task, comment on the result, naming the color of the sticks: “Well done, you did a great job. Here I put all the red ones, and here I put all the blue ones. Gradually, the number of sticks can be increased.

Game 5

Purpose: to teach children to distinguish colors according to the principle “this is not this”; learn the names of colors.

Materials: Balloons and narrow ribbons of green, red, blue, yellow.

Game progress: before starting the lesson, inflate balloons and prepare ribbons.

Show the children the balloons and say, “See what wonderful balloons I brought. They are large and round. Do you want to play with them? But first you need to tie ribbons to the balls to make it more convenient to play with them. Each balloon must have a ribbon of the same color. Give four children ribbons and ask them to pick up balloons of what color. Help the kids compare the colors of the balloons and ribbons by applying and mark the result with the words “such”, “not like that”. Then tie the ribbons. Invite the children to play with balloons. At the same time, name the colors of the balls, without requiring the baby to repeat.

Game 6. “Run to me! »

Purpose: to teach to find an object certain color according to the model (visual correlation); develop attention.

Materials: flags in different colors or large and small cardboard squares in different colors (preferably double-sided).

Game progress: give the children flags of three colors and invite them to run around the room with them. Then raise the red flag and say, “Run to me! » Children with red flags should run up to you and raise them up. Raise the flag of a different color next time.

This game can be made more difficult. Gradually increasing the number of flags (up to 4-6 colors) or raising two flags at the same time.

Game 7

Purpose: to teach to select colors according to the principle "such - not such"; find an object of a certain color according to the sample; learn the names of colors.

Materials: dolls and sets of clothes for them (blouses, skirts of primary colors); box.

Game progress: give the children dolls and ask them to dress so that the skirts and blouses match in color.

Children take turns approaching the box with clothes and choose outfits for their dolls, picking up skirts and blouses by applying. When the children dress up the dolls, check with them the correctness of the task.

In the future, you can complicate the task. Before starting the lesson, put skirts on the dolls, and put the blouses in a box. Distribute dolls to the children and invite them to dress them up for the holiday. In this case, children select clothes by color by visual correlation. Approaching a box of clothes without a doll. Next time, ask the children to match the colors of the dolls to the dolls.

Game 8

Purpose: to teach to find an object of a certain color according to the sample; reinforce the knowledge of colors.

Materials: small objects of different colors (balls, cubes, mosaic details, etc.); small boxes or bowls, a large box.

Game progress: put several small boxes and a large box in front of the child, in which objects of different colors are mixed. Invite your child to sort the items into boxes according to color. Start doing the task yourself by putting one item in each of the small boxes.

First, offer children objects of 2-4 colors (4-8 pieces of the same color). Over time, the number of flowers and objects can be increased.

The form

Game 1

Purpose: to introduce flat geometric shapes- square, circle, triangle, oval, rectangle; learn to select the desired forms in different ways.

Materials: five large figures (square, circle, triangle, oval, rectangle). Lots of small figures.

Game progress: lay out large figures-houses in front of the child, and many small ones and play with them: “Here are funny multi-colored figures. It's a circle, it rolls - like this! And this is a square. It can be placed."

Then offer to lay out the small figures “on the beds”: “Evening has come. It's time for the figurines to rest. Let's put them to bed."

Give each child a small figure and ask them to take turns finding the place for each of them. When the children have laid out all the figures, sum up the game: “Now all the figures have found their beds and are resting. Then show and name all the figures again, without requiring the children to repeat.

This game can be repeated many times, each time changing its plot.

Game 2

Purpose: to introduce three-dimensional geometric bodies - a cube with a ball.

Materials: cubes and balls of different sizes and colors.

Game progress: show the children a ball, then a cube, accompanying the actions with the words: “This is a ball, it rolls - like this. Balls are smooth. Feel. And this is a cube. Can the cube roll? No, he can not. But he has corners, touch them.

Give the children one block and one ball each and invite them to play with them: put them on the floor, on the table, on top of each other, roll, etc. Then ask them to sort the objects into boxes: balls in one box, and cubes in another.

Game 3

Purpose: to introduce three-dimensional geometric bodies - a cube and a ball; learn to choose the right forms.

Materials: cardboard box medium size (1 - 2 pieces) with square and round slots; cubes and balls of the same size.

How to play: show the children the box and teach them to push through the slots - first the balls, then the cubes. Then offer to play hide and seek: “Toys decided to play hide and seek. Let's help them hide in the box."

Give the children the cubes and marbles and have them take turns pushing them into the matching holes in the box. This game can be repeated many times.

You can make cuts in two boxes: in one in the shape of a circle, and in the other in the shape of a square, and invite the children to hide the figures in the houses. When the children complete the task, look into the houses with them and look at their "inhabitants", drawing the attention of the kids to the fact that balls live in one house and cubes in the other.

Game 4

Purpose: to teach to select the necessary forms by the method of visual correlation.

Materials: a pair of flat geometric shapes from cardboard of different colors (circles, squares, triangles, ovals, rectangles, a box or a hat.

Game progress: before the start of the game, select pairs of geometric shapes according to the number of players (some pairs may be repeated). Give the children the figurines, or invite them to pull one out of the box or hat without looking. Ask the kids to carefully consider the figures, and then find a pair for themselves - a child with the same figure.

This game can be repeated many times, offering children geometric shapes of different colors and from different materials.

Game 5

Purpose: to learn to compare figures by the method of visual correlation.

Materials: flat geometric shapes, different colors or cards with their image (circles, squares, triangles, ovals, rectangles, 5-10 pieces of each shape).

Game flow: this activity is carried out individually or with a small group of children.

In front of each child, put 4 figures of the same color, one of which is different in shape. Invite the child to find and show the extra figurine: “Look carefully at the figurines. Find and show a figurine that differs from the others in shape.

The game can be complicated by offering the baby figures of different colors and sizes.

Game 6

Purpose: to introduce the shape of objects; learn to select figures of appropriate shapes.

Materials: plastic or wooden liners - square and round pyramids.

Game progress: at first, this game is best played individually with each child.

Have your child take the earbuds apart and mix them up. Invite him to collect two towers - pyramids. To make it easier for the child to cope with the task, help him divide the earbuds into two groups - square and round. Then the towers can be destroyed, turn the liners over and collect them.

Value

Game 1. "Hide in your palm"

Purpose: to introduce the concept of magnitude.

Materials: objects and toys different sizes(rings, ball, rubber toys, according to the number of children.

Game progress: first give the children small balls and invite them to hide in their palms. Then, in the same way, offer to hide objects of different sizes, laid out on a spacing (each child takes one object).

Summarize the game: "Small objects can be hidden in the palms, but large ones cannot."

Game 2. "Cover with a scarf"

Purpose: to introduce the size of objects, with the concepts of big, small.

Materials: objects and toys of different sizes; handkerchief.

Game progress: at first, two toys and one handkerchief are used in the game. Pick up two toys so that small object fit under a scarf, but not a large one.

Invite the children to play hide and seek - cover the toys with a scarf. Then summarize the game: the toy that is not visible from under the scarf is small, and the one that does not fit under the scarf is large.

For this game, you can come up with different plots: prepare a birthday surprise, hide dolls from Baba Yaga.

Next time use two handkerchiefs of different sizes. At the end of the game, summarize: “We hid a small toy under a small scarf, and a large one under a large scarf. Is it possible to hide a large toy under a small scarf? Try it! No, it doesn't work. Is it possible to hide a small toy under a large scarf? Can! Small toys are easier to hide."

Game 3

Objectives: to acquaint with the value through practical actions, with concepts.

Materials: hat, objects and toys of various sizes.

Game progress: invite the child to take turns hiding toys of different sizes under the magic hat. Note. That only small toys fit under the hat.

Game 4. "Let's feed the dolls"

Purpose: to acquaint with the value in the course of practical actions with objects, with the concepts of large, small, medium in size.

Materials: bowls of the same color, large small spoon, large and small dolls.

Game progress: take two bowls that are very different in size and invite the child to feed the large and small dolls. Choose appropriate sized plates and spoons for the dolls: “A large doll eats from a large plate with a large spoon. And the little doll eats from a small plate with a small spoon. Let's feed the dolls. Now let's go for a walk."

Complicating the game, you can offer the child three bowls and three spoons of different sizes and play out the plot of the fairy tale "Three Bears". You can also put food of different sizes on plates.

Game 5

Purpose: to teach the ability to compare objects in size by the method of visual correlation; sort objects of two sharply different sizes; learn to understand and use concepts in speech: big, small, the same, the same in size.

Materials: multi-colored cubes that differ sharply in size, large and small buckets.

Game progress: before starting the lesson, put large and small cubes in buckets of the appropriate size.

Show the kids a bucket with large cubes, offer to get them out and play with them: “What a big bucket. And in the bucket are big cubes - like this.

Then show a small bucket, have them take out small cubes and play with them: “Here is a small bucket. It contains small cubes. Compare a small cube with a large one. Put them side by side."

When the children have played with the blocks, offer to put them back into appropriate-sized buckets. Give the kids one or two (large and small) cubes and ask them to put them in the right bucket.

A similar game can be organized with other toys: large and small trucks, large and small bars, balls, etc.

Game 6

Purpose: to acquaint children with the value in the course of practical actions with toys, to teach how to compare objects in size by imposing methods.

Materials: various pyramids.

Game progress:

1st option "Red Pyramid".

Choose one-color pyramids with a small number of rings (3 pieces so that the child is not distracted by the color and pays attention to the size of the rings. Invite the child to collect one pyramid. Explain that the pyramid should turn out smooth. To do this, each time you need to choose the largest ring and put it on him to the rod.

2nd option "Multi-colored pyramid".

Pick up wooden or plastic pyramids with different amount multicolored rings. Invite the children to first remove the rings from the rod, then assemble the pyramids, focusing on the sign of size.

You can invite children to assemble a pyramid without a rod, putting the rings one on top of the other. In this case, it is clearly seen that if the pyramid is not folded correctly, then it turns out to be unstable and can crumble.

Game 7

Purpose: to consolidate knowledge about the size of objects; introduce the concepts of high, low, the same height.

Materials: cubes, small toys.

Game progress: use the cubes to build two towers of the same height. Then add or remove details so that the towers become different - high and low. Together with the children, compare the towers in height: “Here are two towers. What is the difference? Nothing, they are the same. Now how are they different? This tower is high and this one is low. Now you build towers! »

Have the children build identical towers first, then a tall tower and a short tower. You can beat the plot by planting small toys on top of the towers.

Game 8

Purpose: to introduce children to such properties of a quantity as length; with the concepts of long, short, equal in length, to learn to use knowledge about length in the course of practical actions with objects; develop an eye, comparing objects in length at a distance.

Materials: cubes, bars; rubber toys small size or nesting dolls.

Game progress: together with the children, build a train out of cubes and offer to play: pushing the last cube, “roll” the train on the floor. Then build the second train and compare it with the first one (they are the same).

Show the children how to change the length of trains by adding or removing parts (cars). Build trains that vary dramatically in length. Then gradually reduce the difference between trains.

Beating the plot, you can put "passengers" in "cars" (put on cubes) - small, stable toys.

Quantity

Game 1 "Collecting cones"

Purpose: to teach children to distinguish the number of objects; introduce the concepts of a lot, a little.

Materials: two baskets or two boxes, cones.

Game progress: draw the child's attention to the bumps scattered on the pallet. Ask him to help collect them. Put 2-3 cones in your basket, and invite your child to collect the rest. At the end of the game, summarize: “You have collected a lot of cones. Well done! How many cones do I have? Few".

Game 2. "Hares and foxes"

Purpose: to teach children to distinguish between the number of objects, to introduce the concepts of one, many, none. Develop attention.

Materials: fox cap or mask, fox tail, tambourine.

How to play: put on a fox mask or cap and attach the tail. Explain the rules of the game to the children: “A lot of little fluffy bunnies are jumping around the clearing. But here comes the tambourine. It's a fox coming. All hares quickly scatter and hide in all directions. Whoever does not have time to hide, the fox will catch and take with him into the forest.

Children jump, depicting hares. After a while, hit the tambourine. The children hide, and the fox comes to the clearing and looks for the hares: “Where did the hares go? There were many, and now not a single one ... "

The fox leaves and the game is repeated.

At the end of the game, sum up: “Although there are many hare, and the fox is alone, they will not be able to cope with it, because the fox is a cunning hunter. Therefore, it is better to hide from the fox. There were a lot of hares, and now not a single one.

Next time, the role of the driver can be offered to one of the children.

Game 3. "Sandbox"

Purpose: to teach children to determine the number bulk material, introduce the concepts of little, much, more, less, the same (equally).

Materials: sand, buckets (of the same and different sizes, owls.

Game progress: This game can be played while walking. Give the children two buckets of the same size and a scoop. Invite the kids to fill the buckets with sand, and then compare the amount of sand in them (more, less, the same). The game can be continued by inviting the children to add or pour sand with a scoop and again compare the amount of sand.

Then give the children two buckets of different sizes and ask them to fill them to the brim with sand. Together with the children, compare the amount of sand in the buckets: “There is a lot of sand in a large bucket, and little in a small one. There is more here, but there is less sand. You can pour sand from buckets on flat surface and compare piles of sand.

Game 4

Purpose: to teach children to determine the amount of bulk material, to introduce the concepts of little, a lot.

Materials: two empty transparent jugs, beans (peas, buckwheat) in a bag, a mug.

Show the child an empty jug, Then scoop up the beans in a mug and pour into the jug. Invite the child to fill the pitcher with beans. When the child completes the task, say “The jar was empty, and now it is full. There are a lot of beans here."

Have your child pour the remaining beans in the bag into another jug. Then say, “Ran out of beans. How many beans are there? Few. There is a lot in this jar, but there is little in this one.”

This game can be played using various capacities(bowls, jars) and materials (cereals, seeds, sand, water).

The game can be complicated by inviting the child to fill 3-5 identical containers with cereals, and then compare the amount of cereals in them.

Game 5

Purpose: to teach children to determine the amount of liquid in a container of the same size.

Materials: plastic bottles the same size and shape (2 -3 pieces); water (colored water can be used).

Game progress: fill the bottles with water: one quarter, another half, the third to the brim. Together with the children, compare the amount of bottled water: “Look, these bottles have water. This one has a lot of water, this is half, and this one has little water. Show which bottle has a lot of water. Now show which bottle is low on water…”

Then let the kids empty bottles and ask them to pour a given amount of water from the tap into them: a lot, a little, half.

Didactic games for location in space

Game 1. "Take a toy"

Purpose: to acquaint with spatial relationships expressed in words: far, close, further, closer, near; develop an eye; learn to determine the direction in which the object is located.

Materials: various objects and toys.

Game progress: invite two kids to sit at the table and give them a toy. Let them play with toys. Then ask the children to close their eyes and place the toys on the table within reach. Let the little ones open their eyes and take the toys without getting up from the chairs.

Next time, first put the toy within reach and the other a little further away, then position both toys so that they are not easy to reach.

At the end of the game, summarize: “Toys are far away, so they are difficult to get. I moved the toys - now they are close and you can easily reach them.

Game 2. “Hide in the house! »

Purpose: to acquaint with spatial relationships expressed in words: inside, outside.

Materials: toy house.

Game progress: you can make a house for the game yourself from pieces of furniture and bedspreads. For an individual game, you can use a large box or cabinet.

At your command: "In", "Out" - the children hide in a toy house or crawl out of it.

Game 3. Up and Down

Purpose: to acquaint with spatial relationships expressed in words: above, below, up, down.

Materials: various objects and toys, a bench.

Game progress: on your command: “Up”, “Down” - the children climb onto the bench (curb, horizontal bar) or get off it.

You can also invite the children on the command "Up", "Down" - to place the toys high or low, respectively.

Game 4. "Where is the bear"

Purpose: to acquaint with the location of objects in space relative to each other.

Materials: chairs (two small and one large, two large toy bears and other toys.

Game progress: invite the child to repeat the following actions after you: put the bear on a chair, behind a chair, under a chair, put it in front of a chair, next to a chair.

When exercising the game, ask the child to repeat the position of the toy, changing the free position relative to the large chair.

Game 5

Purpose: to teach children to navigate on a piece of paper.

Materials: sheets of paper, cardboard figures with images of various objects.

Game progress: show the children a sheet of paper, explain where it has the top, bottom, right, left sides, center. Then give the children sheets of paper and cardboard pictures of objects and toys. Ask them to lay them out in certain places on the sheet, for example: “Imagine that a piece of paper is a white clearing. Plant the toys in the clearing as I say: put the duck in the middle, and the bunny at the bottom, plant the bird at the top.

The instructions can be elaborated and complicated: “Put the duckling upstairs on the right. Put the frog down in the middle."

Didactic games for a holistic image of the subject

Game 1. "Find your toy"

Materials: various toys.

Game progress: give the children a toy and invite them to play with them (toys cannot be exchanged in this game). Then ask the little ones to put the toys on the table, add some new items to them, mix them up and cover with a napkin. After a minute, open the toys and invite the children to find their own among them: whoever finds a toy can play with it (you can’t take someone else’s toy)

Children come to the table one by one and take their toys. If necessary, use leading questions to help the little ones remember what toys they played with.

You can also invite children to find their toys in a pile of others on the floor, among the toys placed on the rack, in a closet, in a large box.

By developing memory, you can delay the search for toys and ask children to find them in 5 to 10 minutes.

Game 2. "Find your place"

Purpose: to teach to recognize familiar objects among others; develop attention and memory.

Materials: a variety of toys and objects.

How to play: Invite the children to sit on chairs arranged in a row and give each child a toy. Let the children look at the toys and play with them. Then invite the children to run around the room on a signal, leaving the toys on the chairs, and also, on a signal, return to their places, focusing on the toys. Children who are left without a place are eliminated from the game. The game is repeated 2-3 times.

Over time, the game can be complicated: while the children are running, swap 2-3 toys.

Game 3. "Objects and pictures"

Purpose: to teach to recognize familiar objects in pictures; develop attention.

Materials: toys and pictures with their image.

The course of the game: the game can be played both individually and with a subgroup of children.

Arrange toys on the table, and give the children cards with their image. Then invite the kids to match the pictures to the appropriate toys.

Children take turns choosing toys and putting pictures next to them.

At the end of the game, together with the children, check the correctness of the task.

Game 4

Purpose: to teach how to assemble a whole object from separate parts; develop thinking.

Materials: collapsible toys and pictures with their images.

Game progress: lay out the parts of a collapsible toy on the table. Invite the children to look at the picture with its image, name the toy, find it in the picture and show its parts. Then ask the children to find these pieces on the table and assemble the toy. Be sure to complete the task.

Having picked up a few simple collapsible toys, you can invite the children to first disassemble them. In case of difficulty, show the kids how to do it.

Game 5

Purpose: to teach the perception of a holistic graphic image; develop attention.

Materials: two sets of cut pictures (10x10) with different number of details (2-5) and cut configuration.

Game progress: before starting the game, prepare cut pictures. To do this, you can use suitable illustrations from books or postcards that depict objects familiar to children (pictures should be simple and clear). Give each child a whole subject picture (hereinafter a plot picture) and the same picture, cut into pieces. Ask the kids to assemble the picture according to the pattern. In the future, you can offer children to collect pictures without a sample.

Game 6

Purpose: to consolidate the ability to perceive a holistic image of an object, to compose a holistic image of an object from separate parts; develop attention.

Materials: sets of cubes from which you can make simple and plot pictures(4-6 cubes in a set) .

Course of the game: the game is played individually.

Offer your child a set of blocks consisting of 4 pieces. Show a sample picture and ask them to assemble the same picture from the cubes. If the child cannot cope with the task on his own, help him.

Didactic games for the development of auditory perception

Game 1. "Recognize by sound"

Purpose: to develop auditory attention; listening to the sounds that various sounding toys make.

Materials: sounding toys (rattles, whistles, bells, rattles, screen.

Game progress: show the children toys and invite them to play with them. Let the kids make sounds out of them. Until they learn to clearly differentiate them by ear. Then hide the toys behind the screen. Invite the children to listen to the sounds and guess what objects make them (you can play the sounds behind the child's back or invite them to close their eyes). Depending on the level of development of speech and abilities, children can show a toy or name it.

In the future, the role of the leader can be offered to one of the children.

Game 2. "Bear and Bunny"

Purpose: to develop auditory attention, perception and differentiation by ear of various tempos of the sound of musical instruments.

Materials: drum or tambourine.

Game progress: explain to the children the rules of the game: “Let's play! The bear walks slowly - like this, and the bunny jumps fast - that's how! When I hit the drum slowly, walk like a bear, when I hit it fast, jump fast like a bunny.

Repeat the game several times. You can invite the children to try knocking on the drum at different tempos, and then choose one of the children to lead.

Game 3. “Who is there? »

Purpose: to develop speech hearing.

Materials: toys: cat, dog, bird, horse, mouse, and other animals; pictures of them.

Game progress: two adults participate in this game: one is behind the door, holds the toy and gives a signal, the other leads the game.

An animal scream is heard outside the door (meow, woof-woof, pee-pee, qua-qua, etc.). Invite the children to listen and guess who is screaming like this: “Listen, someone is screaming outside the door. Listen carefully. Who's there? » Children can show a picture of the corresponding animal or name it with words.

Open the door and take the toy: “Well done, you guessed it. Listen. Who else is screaming at the door.

The game continues with other toys.

If there is no second leader, then you can play the game by hiding the toy behind the screen.

Game 4. "Who called? »

Purpose: to develop speech hearing; learn to hear the voices of familiar people; develop auditory attention.

Game progress: invite the child to the center of the room and ask him to turn his back to the rest of the participants in the game (you can ask him to close his eyes).

If the child guessed who called him, he changes roles with this player. If you don't guess right, keep driving.

You can complicate the task by changing the strength of the voice, timbre, intonation when pronouncing the name.

Game 5. “Find a picture! »

Purpose: to develop speech hearing.

Materials: paired lotto pictures depicting various toys and objects.

Course of the game: at first the game is played individually.

Put some pictures on the table in front of the child. Take a pair of pictures for yourself. Take one picture from your set, place it face down on the table and name it. Ask the child to find the same picture in his own place, show it and, if possible, repeat the name. Then ask your child to turn the picture over and compare the pictures. That's right, it's a house. Well done - you guessed it!

The number of pictures can be gradually increased. In this case, you can name 2-3 words.

The game can also be played with a group of children. Give them 1-3 pictures each. Then take one picture from your set and, without showing it, name it. If someone finds the same among his pictures, he raises his hand and receives a second card. Unrecognized cards are put aside and solved at the end of the game. The player who collects pairs of pictures first wins.

Didactic games for the development of touch

Game 1. "Round square"

Purpose: to develop the sense of touch; learn to touch things.

Materials: a box with holes or a pouch; cubes and balls.

Game progress: at the beginning of the game, invite the children to feel the cubes and balls. In order to focus on the sensations, you can invite the kids to feel objects with their eyes closed.

Then put the items in a box or bag and invite the children to play. Have a child take the balloon out of the box by sticking their hand through the slot. Invite the next child to get the cube, etc.

Subsequently, you can put cubes and balls of different sizes, made from different materials, into the box.

Game 2. "Transfusion of water"

Purpose: to develop the sense of touch; learn about the properties of liquids.

Materials: watering can, funnel, containers of different sizes, water, basin, rags.

Game progress: invite the children to play with water: take turns putting their hands in the water and moving them from side to side. Then ask the little ones to tell you what they think the water is like (wet, moving, cool, etc.).

Give the children different containers, a funnel, and a watering can. Invite the kids to pour the water from the basin into containers.

Game 3. "Hot - cold"

Purpose: to develop the sense of touch.

Materials: water of different temperatures, buckets or bowls.

Game progress: pour cold and hot (up to 45 degrees) water into bowls or buckets. Invite the children to take turns putting their hands in the water and identify whether it is hot or cold.

First, offer the kids water of a contrasting temperature for comparison, then water that does not differ so sharply in temperature (hot and warm, cold and warm)

You can also compare water of three temperatures - cold, warm and hot.

Game 4 "Hide our hands"

Purpose: to develop the sense of touch; to acquaint with the properties of various cereals. Materials: cereals and legumes (buckwheat, rice, peas, etc., a scoop bowl, a small toy.

How to play: This activity is best done individually or with a small group of children.

At the beginning of the lesson, explain to the child that you need to play carefully, without scattering the grits. Pour the buckwheat into a deep bowl, dip your hands into it and wiggle your fingers. Then invite the child to put their hands in the croup: “Where are my hands? We hid. Let's hide your hands. Moved their fingers. So glad! Now rub your palms together - it pricks a little, right? »

You can hide a small toy in the cereal, and then invite the child to find it. During the search, you can rake the grits with your palms or dig with a scoop.

Irina Gurova

Dear colleagues! I bring to your attention several games that I have made for the development of visual perception in children, teaching the classification of objects according to one or two available features. Games also contribute to the development of understanding and practical use of adjectives denoting signs of objects (size, color, shape). With their help, kids practice matching adjectives with nouns in gender, number, and case.

The material of each game can be used in working with pupils different ages. Some game tasks can be handled by children 2-3 years old.

Game "Apple compote"

Develop the perception of color (red, yellow, green) and the size of objects (large, small, medium).

Learn to lay out objects (apples) on the basis of size: (large - small; large-medium-small); on the basis of color (red-yellow-green); two signs at once: size and color.

Game material:

Nine cardboard jars: three small, three large and three medium. 54 apples (18 of each color and size) Nine strips of "lids" of different size and color, corresponding to the size of the jars and the color of the apples.

The options for playing the game are varied depending on the tasks. The children are given game tasks, for example, “We will cook compote from different apples” or “Let's help our grandmother cook compote”. You can perform game actions both on the table and on the floor.

Size classification:

Color classification:


Classification by size and color



You can arrange the material in different ways.

During the performance of game tasks and after their completion, children can be asked questions, the answers to which require the use of adjectives: “Which apple did you take? Which bank will you put in? What kind of apples are in this jar? etc.

Game "Cups and Saucers"

Develop the perception of the size (large, small) and the color of objects (red, yellow, blue, green).

Develop the ability to understand and use adjectives denoting signs of objects.

Learn to match objects to each other on the basis of color, size, on two grounds at once: size and color.

Game material:

Eight thick cardboard cups in two sizes (large and small) and four colors (red, blue, yellow, green).


Variants of the game can also be different depending on the stage of training and the tasks. We set game tasks for the children: we offer to set the table to drink tea for someone.

Selection of cups and saucers by size:



Selection of cups to saucers by color:


Selection of cups to saucers according to two criteria: size and color:


During the performance of game tasks and after their completion, children can be asked questions, the answers to which require the use of adjectives: “What color is the saucer? What cup will you put on it? What cup is this? What saucer is this? On which saucer is the big red cup? What cup is on the little green saucer? etc.

The game "Hare houses"

Develop the perception of color (red, blue, yellow) and shape (circle, square, triangle).

Develop the ability to understand and use adjectives denoting signs of objects.

To develop the ability to select objects according to the signs of color, shape, immediately according to two signs: colors and shapes.

Game material:

9 geometric shapes - "bunny houses": red, yellow and blue circles, squares and triangles; 9 "colored fairy bunnies" made of cardboard - 3 red, 3 yellow and three blue. Each hare has a "key" around its neck - corresponding to the shape of its "house" - a geometric figure.


This material is best played on the floor. The children are given a game task, for example: “The hares went for a walk and got lost (lost). Let's help them find their houses (by color and shape of the key) and get home.

Variants of the game can also be different depending on the stage of training and the tasks.

Color classification:


Form classification:


Classification by color and shape:



During the game, you need to talk with the children. Questions should correspond to the capabilities of the kids: “What key does the bunny have? Which house will this bunny go to? What house do you think this bunny lives in? And why?" etc.

The game "Cars are carrying toys"

Develop the perception of color (red, blue, yellow, green) and shape (circle, square, triangle).

Develop the ability to understand and use adjectives denoting signs of objects.

Develop the ability to select objects according to the signs of color, shape, color and shape.

Game material:

Images of twelve different cars, differing in body color and window shape; 36 geometric shapes:

12 round figures ("balls" or "balls"). Of these, 3 are red, 3 are yellow, 3 are green and 3 are blue;

12 square figures ("boxes", "cubes" or "books"). Of these, 3 are red, 3 are yellow, 3 are green and 3 are blue;

12 triangular figures ("pyramids"). Of these, 3 are red, 3 are yellow, 3 are green and 3 are blue.


And here the options for playing the game can be different depending on the stage of training and the tasks set. We invite children to become loaders and properly arrange toys in cars to take them to the store.

Color classification:


Form classification:


Classification by shape and color:



During the game, children are asked questions, for example: “What is this car carrying? What colour? What form? What balls? In what car will we take this pyramid? And this one? Etc.

The game "Gnomes are looking for houses"

Develop the perception of color (red, yellow, green, blue) and shape (circle, square, triangle, rectangle).

Develop the ability to understand and use adjectives denoting signs of objects.

Develop the accuracy of finger movements.

Game material:

4 strips of white cardboard with glued figures that differ in shape and color (4 on each) - “houses”.


Children are invited to help each "gnome" find their "house" and settle it there.



During the game, the teacher asks the children a variety of questions aimed at using two adjectives in speech at once (red round, blue triangular, yellow square, green rectangular, etc., for example, “What kind of gnome is this?” “What house will this gnome live in ?" etc.

Aquarium fish game

Develop the perception of color (brown, blue, orange) and shape (circle, square, triangle).

Develop the ability to understand and use adjectives denoting signs of objects.

Develop the ability to select objects according to the signs of color and shape.

Game material:

9 geometric shapes - "aquariums": circles, squares and triangles white color; 9 aquarium stands: 3 stripes each in blue, orange and Brown; 9 "colored fabulous fish" made of cardboard, differing in shape and color: 3 round (blue, orange, brown); 3 triangular (blue, orange, brown); 3 rectangular (blue, orange, brown).


This material is best played on the floor. An adult "puts" each aquarium on its stand. You can ask the kids to do it themselves.


Then the children are given a game task - to place each fish in their aquarium.


During the game, there is also a conversation aimed at activating vocabulary and phrasal speech.

With the material of each game, it is also possible to organize exercises in which children are expected to correct mistakes made by adults (transferring) in any version. Children always perform such play buildings with great pleasure.