Church minecraft in the village. What does a church look like in minecraft in a village. Early history of creation

In the Minecraft game, a village or an NPC (non-player character) village is a group of buildings inhabited by these characters. They are generated in the Minecraft world on plains, savannahs or deserts. Villages in the plains and savanna biomes have structures mostly made of oak and cobblestone, while in the deserts houses are made of blocks of sandstone.

Here are a couple of examples of villages in different biomes:

The purpose of villages in Minecraft is to provide housing for NPCs with whom the player can trade common and rare items such as food, armor, weapons, etc.

The more NPC houses there are in a village, the more villagers it can generate. The more inhabitants, the richer the choice of items and the more likely it is to find something valuable. NPCs use emeralds as currency, offering and accepting emeralds in exchange for items.

Villagers: a brief guide

By finding or creating an NPC village, you can grow villagers and increase the population. It is limited by the number of houses in the village. Residents only breed as long as the number of adults is equal to or greater than 35% of the houses.

There are five main types of villagers: butchers, farmers, blacksmiths, librarians, and priests.

Houses in an NPC village are counted by the number of doors in their respective structures. If you want to create your own village in Minecraft, you will need to take into account the number and location of wooden doors.

Structure of NPC villages

In a normal NPC village, there are a number of buildings that are generated, for the most part, randomly. Not all villages have the same number or type of buildings, although they are all constructed in the same way. If you find a village, it usually consists of the following buildings:

A structure with an earthen floor, windows, a rounded roof and sometimes a table (pressed slab on poles). There is one settler here.

It is the same size as a hut, but with a cobblestone or sandstone floor and a flat roof. Sometimes there is a fenced balcony with stairs. There is one settler here.

Made from the same materials as a small house, but larger and L-shaped. Generated with doors. There are two farmers here.

It has a small seating area (a table with wooden chairs), a stone slab counter and a fenced back yard. A butcher and a farmer live here.

Longer than the other buildings and includes a bench (wooden steps) under a row of bookshelves and a crafting table. A librarian and a farmer live here.

Spawns with a small workshop with lava, a forge, a chest, and a worktable in the form of a stone slab. Has no doors. There is a blacksmith here.

Tall building with three doors, stairs and glass panels. Includes a balcony above and an altar inside. A priest and a farmer live here.

Villages are usually generated with wheat, carrot and potato farms, wells, lampposts and roads to connect buildings. However, they do not necessarily appear with all of these attributes; huts and small houses appear most often, and libraries less often.

This randomly generated settlement has two butcher shops and two libraries.

Increase in the number of doors

When building your village, you don't have to settle for these randomly generated buildings. They are usually inefficient in relation to the size and number of blocks they are made up of. To maximize the size of the buildings in the village, simple structures with wooden doors, exterior, interior and roof blocks are needed:

  • House: wooden door with "outside" and "inside" spaces;
  • Indoor space: has more space covered by roof blocks than outdoor space;
  • Outdoor space: has less space covered by roof blocks than indoor space;
  • Roof: An impervious block blocks direct sunlight.

Essentially, "home" requires a wooden door with a block of material within five squares of the door on one side (inside) and no blocks within five squares of the other side (outside). Here is a simple example:

Wooden door with a block of earth on the inside. The game considers such a construction a full-fledged house!

The "inside" block makes up the "roof" of the house and can be of any height, including at ground level. Surround the block with four wooden doors, each of which opens outward, and get four houses.

Such a minimalistic design saves space, but it is not very beautiful and safe. On normal difficulty and above, zombies spawn at night, they can attack and turn villagers into zombie villagers. If residents do not have defenses at nightfall, they are in danger of being turned into zombies or at risk of being killed, including by skeletons, spiders, and creepers. It doesn't matter how you build your houses, as long as they meet the Minecraft "standard", but for the safety of the inhabitants, it is worth using the "log house" structure:

  1. Collect 25 wooden blocks, 6 wooden doors and 3 wooden planks;
  2. Create a 3 x 5 base with a combination of wood blocks and wood doors;
  3. Lay the second level of wood blocks on the foundation;
  4. Build a wooden block roof with three wooden planks in the middle.

The log house has six doors, making it six houses in one!

This simple and effective structure has six doors and a chance of generating 2.01 inhabitants, which is the same as having six separate houses. Build several of these buildings and you will be able to shelter many inhabitants, increase the population limit and motivate the inhabitants to breed.

As of Minecraft 1.8, settlers only breed when they have a "wish". Settlers gain a wish when trading with them; normal trading gives 3-6 experience, and with a "desire" 8-11 experience. Also, the desire appears if the inhabitants have at least 3 units of bread, 12 potatoes, 12 carrots or 12 beets in their inventory. You can throw food to settlers to pick it up. When a child is born, the parents lose their desire and trading has to be started all over again.

To create more beautiful villages, you can use different materials for different buildings, experiment with different architectures. It is not necessary to have roads and farms, but do not forget to light the villages well with torches! Why this should be done exactly “well”, see the video below, where, it would seem, hostile mobs begin to appear in the author’s closed and illuminated settlement.

Zombies in the village

Building buildings with multiple doors will no longer help grow villages, as the villagers' "wish" factor comes into play. However, there are a number of options; you can find and heal a zombie villager or move villagers from the NPC village to your own. Each method requires some effort.

Only 5% of zombies generated at night are villagers. Like normal zombies, zombie villagers will attack the player and NPCs, and they can't stand the sun. Ordinary zombies are able to turn villagers into zombies; a group of unprotected residents can quickly be turned into zombies or killed. On Hard difficulty, the chance to turn into a zombie is 100%, 50% on Normal difficulty, and 0% on Easy and Peaceful.

We have already talked about. If this did not save you and the attack occurred, then the surviving residents can be cured.

To heal a zombie villager, you will need to weaken it with , and then feed it with a golden apple. It is recommended to place zombie villagers in a prison cell with iron bars and a bed inside to increase the healing rate. Under normal conditions, a zombie villager heals in about 3 minutes.

To create a potion of weakness you need:

  1. Mushroom;
  2. Sugar;
  3. Spider Eye;
  4. Water bottle;
  5. Powder.

Combine the Mushroom, Sugar and Spider Eye at the crafting table to create a Cooked Spider Eye.

Craft spider eyes

Place the eye in a brewing stand over a vial of water to make a potion of weakness.

To make an Exploding Potion of Weakness out of it, combine it with Gunpowder in the Brewing Stand.

Exploding Potion of Weakness.

After weakening the zombie villager, feed him a golden apple. To create a golden apple, surround the apple with eight golden nuggets on the crafting table.

When the healing has taken effect, the zombies will try to damage the villager again.

Movement of residents to another village

If you want to lure villagers from an NPC village to your own, you can build a rail system and transport them in minecarts. This process takes a long time and consumes a lot of materials, especially if the NPC village is far away. Since a house in Minecraft can be just a wooden door with a block on one side, luring villagers from their villages to yours becomes easy and cheap:

  1. Gather the inhabitants in one house, destroying the doors in all the others;
  2. Place the wooden door with a block just behind it;
  3. Destroy the wooden door of the house with the inhabitants inside;
  4. Wait for the villagers to start gathering at the door of the newly created "house";
  5. Place another wooden door and a block a few squares away from it;
  6. Destroy the first door and block and wait for the villagers to start moving;
  7. Repeat the process until you reach your own Minecraft village.

This method is much more economical than building a railroad system. Transporting residents at night can be dangerous, especially if there are many residents. However, this process needs to be carried out at night, because all residents hide in "houses" only at night. Transportation can allow you to increase the population of your village.

There is no right or wrong way to create your village as long as the houses have wooden doors and an opaque roof within five squares of the interior space of the house. You can use any materials to create houses, decorate them and create as many structures as you like. You can create apartments and apartment buildings. Building a village in creative mode can speed up the process and give access to more materials.

We are finally back to the normal world. Before embarking on the most important journey, you need to gain experience and the necessary resources. One of these is the eye of the End, which, in turn, requires the pearl of the End. In order not to chase endermen, it is easier to buy them from the villagers. We will start talking about the latter.

The village is a rather vulnerable structure. Residents are often killed or infected by zombies, leaving it empty. There is only one way to fill the village again, but it requires the preparation of potions, which is only possible after finding the ifrit spawner in the infernal fortress.

Actually, you can divide all the structures of the village into several types:

The beds are the main source of food in the village, and also - with luck - the source of our income. Most often, wheat and potatoes grow there, but there are villages with beds of carrots or beets.

The well is essentially just a decorative element. Before version 1.14, it only causes harm. If you play on versions up to 1.13 inclusive, it is better to enclose a hole with water with a fence. There is a suspicion that in the desolation of the village there is also a share of his fault.

Mobs - more often they are neutral bred mobs: sheep, cows, chickens. In large villages, an iron golem may spawn.


A small building, usually made of boards and wood blocks. It has one door and a dirt floor. Sometimes you can find a table and a fence and a pressure plate. An ordinary settler lives in such a house.


A large house with two exits, a recreation area enclosed by a fence, as well as a regular table and a butcher's table made of two stone slabs inside. A butcher, a tanner and a settler usually live here.


A small house with a canopy, under which there is a vat of lava, two stoves and a stone table. In the room itself there is a regular table and a chest, which may contain something useful.


A tall cobblestone building with two floors. Both floors and the roof are connected by stairs. There is an altar near the far wall. As a rule, a priest, a farmer and a settler live here.


Tall building made of wood or cobblestone. Somewhat taller than an ordinary house and even its large counterpart. Inside there is a step bench, a workbench, and a row of bookshelves. A librarian, a cartographer, a farmer and a settler live here.

A large building is taller than an ordinary house. Consists mainly of stone and wood. There is no interior inside. A settler and a farmer live here.

A village can spawn on a plain, desert, or savannah. In 1.14, villages will be added in snowy biomes, jungles, and swamps.

Find a suitable place for your home and start extracting resources, gradually clearing the area. Over time, you will be able to build a village yourself from the blocks mined during the development of the mine.

Village Nps - This is a natural structure, which is mainly generated in the Plain, Desert, etc. Village Nps - It is a small settlement inhabited by Villagers. This population consists of small houses, huts and other Structures. Finding this settlement is not so difficult. But but sometimes this settlement is generated Quite far away from you. To find it faster, you need to enter a special world generation key when creating the world, which will allow the player to appear, right next to the settlement. This key looks like this: kedengkeden (does not work in all versions of Minecraft).

Village buildings:

Crafted from timber, planks, cobblestone, wood fence and glass paneling for the windows. There are four types of such buildings. One has a flat roof, along the edges of which there is a fence, which can be climbed using a ladder from inside the house. In this house there are no doors in the opening for them. The second is characterized by a lower roof, an earthen floor, and a wooden pressure plate on the fence post to create a sort of table. The third type has a more raised roof, the floor is also made of earth, however, there is no table in the house. And finally, the fourth type, almost the same as the first, but without stairs and a fence on the roof. These houses may or may not be inhabited. Although if a resident has settled in it, then only one will live there.


Consisting of the same materials as the small huts, however it is much larger and shaped like a "T" on top. Farmers tend to spawn in these houses.


A building containing two chairs made from wooden steps around a table in the corner. Also in the house there is a table two blocks long made of stone slabs, which, for sure, serves for butchering meat. Attached to this house is a back yard, enclosed by a fence, which can be accessed through a door from inside the store. This yard is most likely intended for animal breeding. A butcher villager dressed in a white work apron and a farmer, probably a buyer, always spawn in such houses.


It is a long and narrow house with a row of chairs and tables underneath a row of bookcases on one side and a workbench in the corner opposite the entrance on the other side of the house. One librarian in a white coat always spawns in such a house.


Available in two sizes (large and small). The small farm consists of four rows of plowed beds, divided by a water channel into two groups of two rows. A large farm is two small ones together. The truss is bounded at the edges by wood. Also in the middle of a large farm there is a path made of wood. The farm often spawns on flat surfaces near small huts. This suggests that the poorer inhabitants living in these huts must work on the farms. The farm's beds are planted with wheat seeds, carrots and potatoes.


It is a hole, 2x2 blocks in size, filled with water, and surrounded by a structure on top. This design is a side of cobblestone and a roof of the same material, which rests on the fence. By default, the depth of the wells is 10 blocks, however, in the superflat mode, when the bottom layer is reached, the bottom will consist of it. There is usually only one well in a village, however there is a small chance of generating two. Also, wells, most often, are located in the very center of the village at the crossroads. The well is an endless source of water, but due to a known bug, scooping up the top layer of water will not restore the source. In the superplane, the bottom of the well will be made of bedrock.


Crafted primarily from cobblestone, wood, and planks. The door is missing. There is a small porch in front of the house, at the corners of which there are fence columns supporting the roof. The porch can be reached by steps from the street. It contains a small pool of lava, surrounded on one side by an iron grate, two furnaces and an anvil created from two stone steps. The house has a lounge with chairs and a table in front of them, as well as a chest. Some useful items can be found in the chest (see table below). Stone slabs are placed on the roof along the edges. This house is inhabited by one blacksmith, dressed in a black working apron, but he rarely enters it, since the house has no door. In rare cases, lava in the pool can cause nearby houses to catch fire, however, the developers have stated that they will fix this problem. After version 12w21b, there is a chance for an Ender Chest to spawn instead of a normal one. There is also a small chance of two forges appearing in the village. From pre-release 12w41a, instead of two stone slabs, an anvil will be generated.


It is a small tall building made of cobblestone and cobblestone steps. The church consists of two floors, as well as an observation deck at the top, between which you can move using a long staircase that runs in the middle of the building. The windows are made of glass panels. Many players mistake the church for a lookout tower or town hall at first. A priest in a scarlet robe always lives in this building.


Can be placed anywhere in the village and is designed to illuminate it. It is a block of black wool on a fence post, three blocks high. Four torches are placed on the wool on each vertical side. In version 1.4.4, due to a bug, it is generated incorrectly.


Made of gravel, three blocks wide and one block deep. Roads approach almost every house and intersect near the well.

For Minecraft players, villages are an ideal place to trade and find various valuable resources. Usually such an area, consisting of a group of houses and other thematic structures, is inhabited by local NPCs (non-player characters).

general information

Villages can only spawn in desert and lowland biomes (and as of update 1.7, savanna biomes as well). The main materials from which houses are built also depend on the place of generation. A village located in the savannah or plain will have wooden and stone buildings, while one in the desert will have sand buildings.

Such areas appear in a wide variety of game updates, however, in order to avoid common bugs and regeneration errors, it is recommended to use the latest versions, before

10. Minecraft villages appear in the cubic world through standard game settings or third-party modifications.

Early history of creation

Initially, the development of NPC villages was under the personal control of Notch, but then passed to Jeb. The first demonstration of the new material took place in version "Beta" 1.8. According to the early ideas of the developers, it becomes clear that the villages were supposed to be inhabited by zombie pigmen, but in the next update they were replaced with ordinary villagers.

At that time, mossy cobblestone was used as the main material for building houses. The first villages in Minecraft were set in deserts and plains, however, due to the random generation of the landscape, local residents often found themselves trapped in textures. For this reason, early designs often featured a separate biome created specifically for these occasions.

Thanks to update 12w07a, the local population has learned to self-renew. This ability turned out to be very useful, as the NPCs suffered from constant attacks of zombie mobs, which, in turn, led to their complete extinction. At the same time, another special feature was added to the game, which gave users control over the expansion and improvement of villages.

Version 12w08a gave the inhabitants of the villages personal golems, whose main purpose was to protect peaceful characters from hostile mobs (with the exception of creepers). In the 12w21a update, the long-awaited feature of trading with locals appeared. And as a special currency, the developers created an emerald.

How to find a village?

Searching for a village in the endless cubic world of Minecraft, without using any outside help, is comparable to finding a needle in a haystack. Fortunately, there are various tips and "tricks" that will help save the player both time and nerves.

The first thing to do is to decide where to search. Recall that villages appear only in three biomes: in the desert, in the plains and in the savannah. After that, you can use the useful "parallel world" method: press the F3 key and enter the code / seed. As a result, the entire surrounding world will change its three-dimensional form to a flat one. On such a landscape, it is much easier to notice the village, and its coordinates will be identical to those used in the 3D world.

Also, players can use special mods for villages in Minecraft. Modifications allow you to generate the necessary areas in biomes that are not typical for them: in mountainous areas, slums, valleys, etc.

About reputation

Each player, getting into the village, receives his own scale of reputation. Its starting value is always at zero, while the minimum available level is -30 and the maximum is 10. Reputation changes depending on the actions the player performs in the village. For example, trading is always accompanied by positive points, but negative actions (theft, murder, attacking golems) are only negative.

Villages are natural structures that are generated when the world is created and do not depend on the players. These are some kind of NPC villages where villagers live - mobs specific to this location. Let's take a look at what a village is in minecraft.

First, they are the villagers. They are not simple mobs here, but full-fledged NPCs with which you can interact. For example, you can trade with them, for which, in general, they are intended. Trade takes place with a special currency - emeralds, which can be accumulated in any mine, and residents sell a very diverse utensils: from food - wheat, potatoes, carrots - and up to items that cannot be obtained in any other way than by trade - a saddle or chain mail armor.

Villagers are divided into specializations - blacksmith, farmer, priest - and provide services depending on what specialization they have. They also live in special dwellings: a forge, a church, an apartment building. Villagers in minecraft are organized into families of 3-4 people: two adults and children. I would like to think that adults are a man and a woman, because outwardly they are not separated by gender (otherwise, you can sue the developers for spreading same-sex marriages. By the way, where do they have children from?).

In addition to the interesting function of the NPC, in the village you can find beautiful houses made of useful materials that can be disassembled into blocks and taken away. Here you can find wooden and iron doors, buttons, levers, steps, fences. This is, of course, if you are not ashamed to deprive a family of villagers without a roof over their heads, and after all, the father of the family worked for a long time to get a loan and buy a house for himself.
This is not all that is interesting in the village in minecraft. There are also farmer fields useful for many beginners. These are structures that are made for the productive cultivation of a wide variety of crops. Fenced vegetable gardens can be a real treasure trove for players gathering resources for their vegetable garden and their farming. After all, it is not always possible to find seeds for sowing potatoes, carrots, pumpkins; here you can find these crops right in the garden of the inhabitants, and collect as many as you need to start your farm.

If you build a village in minecraft, you will get a good marketplace, as well as the ability to search houses in search of various useful items. But, of course, there is a chance that you will find an already created village. However, this is more difficult to do. The process will not become easier if the player knows where and how best to look for the village.
The process of creating a village is much easier if you have already built a house.

In this case, it remains only to fill the already half-finished village with residents. They can be both monsters and the most ordinary eggs.
However, your village will be most effective if you create it from scratch. The fact is that the village has a whole system of functional buildings. In addition, it is in your interest to create a larger village. What is it for? It's simple: in a large village there is a chance to get a larger amount of various loot.

Village structure.

Before you can build a village, you need to understand its structure, which turned out to be surprisingly complex. The first thing to note here is the purpose of the buildings in the game. A total of seven types of buildings can be built in the village, and all of them have their own individual characteristics.

small hut- a residential building, which is created from 5x5 blocks. The materials that are used are wood, cobblestone, glass panels, and a fence. A small hut is built as follows: planks are used for the walls, cobblestone for the floor, and wood for the ceiling. It remains only to build a roof and enclose it with a fence around the edges. There can be up to seven huts in one village.

Big house- differs from the hut only in size. Apparently due to its size and the fact that it requires more resources to create it, the Big House may not be in the village at all. Crafted in exactly the same way as a small hut.

Leatherworker's shop- the house where the tanner lives. This house differs from subsequent ones in that the situation in it has been worked out much more. There's a table, two chairs, and even a backyard garden. There can be a maximum of three leatherworker shops.

The library is the home of the librarian. Among other things, there are books here that you can borrow without any obstacles. There is also a lot of furniture, as well as a workbench. There can be a maximum of three libraries in one village.

Farm- a place where the entire crop accumulates. There is a garden nearby, so the player will never be short of resources such as carrots and potatoes. There are large and small farms. They differ from each other in that a small farm is a system of beds, divided into groups in six rows, with arable land. In one village you can find from two to ten farms.

Kuznets- a place where metal is mined. Forges are usually made from stone slabs. They are equipped with a pool, as well as a block in which there is lava. There is a little furniture here, and even a treasure chest. Most often in the villages there is one forge.

Church- a two-level building, which ends with a platform, has only a staircase inside. Built of stone, it keeps the peace of the priest. A maximum of two churches can be found in villages.

How to trade in the village?

To trade, you will need to build relationships with merchants. To do this, you need to build a reputation. And here the situation for the player is complicated by the fact that each village has its own rules, through which the loyalty of merchants is calculated. There is one more obstacle - in the event that you suddenly decide to find a village, and not create it yourself, you will have to kill the golem - these guards are in any village. And this automatically reduces your reputation in the game.
To deal with the golem, you must do it not on your own, but using improvised means. Of course, to kill such a giant, you need to spend a lot of effort and, at least, cause Armageddon. But such opportunities are not provided in the game, however, you can resort to cunning, and destroy the golem, and pour it on the golem.

How to make a village in minecraft

To create a village, you need at least one erected building, or a ready-made building system, as already described above, and a block system, rails, a fence, a zombie spawner, and a weakness potion. From these items you need to make a trap for your opponents. From the monsters in the game you will need to make the inhabitants of your village.

To do this, you need to put a zombie respawner in an empty place and immediately activate it. Then surround it with a system of blocks. You should get a slab, two-level, moreover, the distance between the slabs should be exactly two blocks. Immediately before the erected structure, you need to build a rail system. At the beginning it should be a ring, which then should continue. The rails must rest against the system of steps, on which there must also be rails. Install the trolley on the railroad.

You must lure the enemy under the platform and, when he becomes motionless, put him on the cart. It takes a while for the zombie respawner to take effect.