Download mods for houses and castles for Skyrim. Skyrim Creation Kit: Build your own house Mods for building various buildings in Skyrim

This mod will allow you to build small shacks anywhere and use them as your home. What's great is that you can build an unlimited number of shacks.

Usage:

After completing the introductory quest, you will be located near Helgen. Continue down the road and you will find a carpenter's hut. Under his desk is a chest in which you can find everything you need to build your first home. On the carpenter's desk you will find the book "Shack Construction Manual". It tells you how to buy goods from a carpenter and build a shack from them.

If you are not starting a new game, you can find the carpenter in Whiterun.

Construction:

If you have a “shack” in your inventory, then all you have to do is find the place where you would like to install it. Save the game and install the shack from inventory. You will be asked a few questions and then the house will be built.

You will be able to buy various furniture from carpenters and then use them to create a cozy environment in your shack

Updated to version 2.0.1

  • Added support for satellite navigation
  • New skills added
  • New objects added
  • New interiors
  • Ability to move objects inside
  • and much more

In the original version of the game "Skyrim" there was already real estate for sale. In different parts of the world, you could buy a dozen different houses to be able to relax there and also store your things inside. However, this was not enough for the players. They wanted something more, originality, creativity. That is why in the second addition to the game, which was called "Heartfire", gamers had the opportunity to build their own house. Naturally, this requires work, since the process is very long and requires from you not only patience, but also large amounts of various resources. From this article you will learn where and how to build houses in Skyrim.

Purchasing an add-on

As you already understood, houses in Skyrim could only be bought. The building function simply did not exist. Thus, you should first of all purchase the Heartfire add-on, download it and install it in the game folder. It is then that you will have a large number of new opportunities, the main one of which will be building your own home in which you can live. Please note that if you are still not the proud owner of the Skyrim game, you can buy the legendary edition, which includes both the base client and all the additions that have been released since the game's release. Whichever method you choose, the addon is installed on your computer, and now you can build houses in Skyrim.

Where to build your house?

Naturally, you should not expect that you will be able to build houses in Skyrim the way they are done in Minecraft: from any materials and in a random place. Constructing your own building in this game is a real art that consists of a lot of important steps. And the first among them will be location determination. Morthal, Dawnstar or Falkreath are the three cities you need to go to, choose any of them. It is there and nowhere else that you can build your own home. Once there, you need to find the manager and negotiate with him to purchase land in the city. This will cost five thousand gold coins, so make sure you have that amount of cash on hand. Now you know where to build a house in Skyrim, it's time to get down to business.

What did you get?

So you paid five thousand coins, but what did you get for them? How to build a house in Skyrim after talking with the manager? First, you need to pay attention that building a house in this case is a full-fledged quest, so you will be given instructions, and the map will mark exactly where you need to go. Follow the sign until you find the location designated for your home. So far, there is only a drafting table, a carpentry workbench, and a large chest in which you can store your materials. You will need them during construction on a large scale. Well, now we need to move on to the most important part: how to build a house in Skyrim?

Reading instructions

You don't need any Skyrim house mod to start building. Everything is provided by the official add-on. What you really need is the information that you can get from a particular book. It's called "Instructions for Beginners in Home Construction," and you'll find it on your drafting table. Carefully study its contents in order to understand in as much detail as possible what exactly will be required of you during the construction process. From the book you will understand that construction will take place in several stages, each of which adds an element to the house and expands it. The result should be something grandiose, which no house mod in Skyrim can give you.

Collection of materials

From this moment the immediate process begins: a long and not the easiest construction of a house in Skyrim awaits you, but the result is worth it. And the process itself will definitely captivate you. But the first thing you need to do is gather the necessary resources. Each stage requires its own set of resources, so you should repeat this step every time you start a new stage, naturally, if you do not have the required amount of required resources in your inventory and chest. If they are there, just continue construction without being distracted by trips to the forest for wood and so on. Building a house in Skyrim requires maximum concentration, so it is better to acquire the necessary resources in advance.

Drafting table and small house

The first thing you will be given to build is just some semblance of a full-fledged house in the game Skyrim. A tiny room with a door and a window, without furniture or any decoration. It's called "Little House", so you have to assume that you have already built your own home. You can access it using the drafting table, where you will continue to select what you plan to build. Many gamers fear that they won't be able to see what they have to build if they don't have enough resources to do it. This fear is unfounded, since you will not be charged resources for viewing possible buildings on the drafting table. Feel free to explore what the coming stage has in store for you. As you can see, even if you install the most advanced mod for building a house in Skyrim, it will not be close to what the developers offer you in the official add-on.

Main hall

However, do not think that construction ends here: so far you have only created a small preparation. On the drafting table, select the “Main Hall” building, and then start building it on the carpentry bench. For this construction you will need a lot of resources, so make sure in advance that you have enough of them both in your inventory and in the chest of your workshop. It's time to take a look at what you've got. Now your building looks more like a full-fledged house, because what you built earlier has now turned into an entrance hall, to which an impressive structure has been added. You can already live in such a house and equip it, but you shouldn’t rush: you still have a lot of things to do.

Extensions

So, you already have a house consisting of an entrance hall and a main hall. However, on the drawing table you will find a huge variety of what can now be completed. The extensions are divided into three groups - the western, eastern and southern wings. Each of them will be added from the corresponding side and complement your home. On the western side you can add an additional room, a greenhouse for plants, as well as a magician's tower. On the east side you can add a kitchen, a library, and a full-fledged arsenal. Well, the southern wing will consist of a storage room, a room for trophies, and an alchemical laboratory. Naturally, you will need to source materials for each of these extensions, so don't think you can build everything at once. But the end result will be a very massive and impressive structure in which you can now live.

Home decoration

The quest to build a house is over, and you have completed your task, but this does not mean that now you can completely forget about the hassle of house building. At the moment, your house looks drab and incredibly boring, even though it is very large and impressive. Therefore, you definitely need to take up interior and exterior design. Outside, you can plant bushes and trees, as well as decorate the facade in every possible way. As for the interior, here you are able to engage in real design, since your devices - a carpentry workbench and a drafting table - will allow you to do this. After building a house, you will find a huge number of different decoration options, such as animal heads on the walls, rugs made from skins, fireplaces, massive tables and so on. You can choose what you like and decorate your own home to your liking - so that you will love coming back there.

Typically, mods for Skyrim houses and castles are popular among players who want to place their Dovahkiin in a really chic place. A special feature of this modification is the ability to build your future home anywhere in the country, if the territory is suitable for construction. Having collected the necessary materials, Dovahkiin is able to make furniture and arrange it as he pleases.


A special decoration scroll is used to furnish the house, and the construction process takes place using new spells.



You can install your future home in any place you like and rotate it at the angle you want. If you want to decide for yourself what view will open from the porch of Dovahkiin’s estate: mountains or lake, sunset or sunrise - without hesitation, download one of the best mods for Skyrim houses. Having spent a little time on construction, you will be completely satisfied with its result.


No presets or restrictions, complete freedom of action.

Add-on features:

There are no restrictions when choosing a site for construction;


Objects can be easily moved with the mouse, or you can use the fine-tuning dialog;


Large selection of furniture in different styles, more than 150 items in total with the prospect of increasing their number;


You can engage in farming activities (vegetable gardening, gardening, keeping livestock);


Choice of 14 house model options;


Walls can now be decorated not only with battle and hunting trophies, as in the official Skyrim mod for Hearthfire houses, but also with paintings;


Furniture is created in-house on a carpentry machine;


There are patches to work with the Hearthfire and Dawnguard DLCs.

Construction permit:

First of all, Dovahkiin needs to visit Karl Zilla. His house is located a couple of hundred steps from Riverwood, on the steep bank of the river near the bridge. Talk to Karl to find out how he managed to build a house here - as the dialogue continues, purchasing land rights will become available.


In the future, it will be possible to purchase ready-made furniture from this character.


After reading, the received documents disappear, and Dovahkiin learns new spells. Now he can choose a place for his future home by casting the spell “Construction: begin.” Thus, with the help of the Skyrim house mod
A marker for the future mansion will appear on the map.


You should choose a flat surface, otherwise there may be problems with the installation of the building.

Features of the construction process:

1. Building any type of house costs money. A modest shack will cost less, an impressive stone mansion will cost more.


2. When installing a building on the surface, due to the characteristics of the landscape, the house may rise crookedly or even go underground. Be patient to achieve the desired result.


3. Each new construction requires a separate certificate. The start construction spell disappears after the first casting; in return, the player is given spells that allow him to continue construction.


4. It is better to load new spells in different hands, so the process will go faster.


5. Take advantage of the ability to move objects yourself to move them with your mouse.


6. If, when working with the Skyrim house building mod, you want to try setting it through dialogue, simply cast the “Move” spell again and select a different control method.


7. The “Place Door” spell should not be cast thoughtlessly: first make sure that the building is level and the walls are not warped.


8. After using this spell, using the two spells that appear, you can hang the door in a place that suits you. As with building, it's best to put spells in different hands.



Once the building is in place and the entrance is placed, construction can be completed. Spells that have become unnecessary will disappear, and a new spell will appear with which you can mark your cottage. In addition, the Skyrim house building mod will add another spell that allows you to quickly move to a new place of residence.

Furnishings of Dovahkiin's new house:

To craft furniture yourself, go to the nearest forge and make a carpenter's bench there. With its help you can design any piece of furniture for your new home. In addition, you can buy special scrolls from Karl Zilla - as a merchant he is available from 08:00-20:00.


You need to use scrolls near the place where you plan to install the furniture. Use the Move and Complete Setup spells to position your new cabinet or desk at the desired location. As with construction, you can control movement with the mouse or use fine-tuning mode.

Notes:

1. To make some furnishings, you will need to level up your blacksmithing skills. So, a carpentry machine requires skill level 60, and a tanning machine requires skill level 30.


2. You can secure the furniture in the chosen place so that it does not fall or move from the slightest push with the help of a special assistant to the decorator.

Basement:

All house models are equipped with spacious basements. The exception is the orc-style mansion, where the basement is located separately. In this room you can place furniture for storing weapons, armor and books - in a word, create an excellent storage for Dovahkiin's trophies.

Farming activities


In addition to building a house, the Skyrim mod allows you to engage in farming. You can grow your own apple orchard, plant the usual potatoes, cabbage and carrots, and sow wheat.


If you plan to garden, choose an open area for construction: you won’t be able to plant anything among the rocks. To work in the garden or vegetable garden, Dovahkiin will need a regular shovel.


If you wish, you can surround your site with a fence.


Animal husbandry is also quite interesting: get your own cow or goat, place several laying hens in your yard. Not only will you be able to enjoy the rural atmosphere, but you will also receive milk, eggs and skins once a week. You can make cotton wool from goat hair - obviously, the creator of the modification does not know about the plant origin of this material.

Note:

It is impossible to create and move bookcases and weapon racks. Unfortunately, this possibility is not provided in the game mechanics.

Solutions for possible problems:

1. If you can’t ask Karl how to build a house in Scarima, video
A detailed solution to the problem is attached below. The bug occurs due to the latest patch. It is enough to save in place and restart the game.


2. Some pieces of furniture are not affected by decoration (rearrangement) spells. The creator of the mod is working on this problem.


3. There are often bugs with onions, potatoes and cabbage - there is no solution yet.

Notes:

1. Before every change in the house, be it the construction process or rearranging furniture, you should save.


2. The final installation of the item after the corresponding spell occurs with a delay. During these few seconds, try not to move the mouse: if the object is placed incorrectly, it is not possible to straighten it.


3. The situation is completely different with the door: before saving, you need to check its functionality several times. If installed incorrectly, it will be difficult to leave the house through this door, although it can work for entry without problems.


4. Check the functionality of each new item that you can interact with: chairs, workbenches, cabinets. It often happens that it is impossible to get up from a new chair or bench without using TCL.


5. Stones needed for making furniture are discovered during ore mining. Most of them are in iron ore veins; also, do not deprive corundum and orichalcum deposits of attention.


6. Below you can watch a mini-guide on Skyrim, a video on how to build a house - everything is shown there very briefly and clearly.

Mod update:

Before installing the update, you should save in a clean slot and delete the old version. The archive contains the main mod (Data folder) and patches necessary to work together with Dawnguard and Hearthfire. The installation is standard: Place the data from the archive in the root of the game, confirm the merge.


Patches are installed in the same way. After activating the mod in the launcher, you can start the game, use the previously created clean save.

This mod will allow you to build your own house anywhere in Skyrim, naturally in areas that are suitable for building a house. You will have new spells that are actually responsible for the construction of the house and its decoration and design, as well as the position of the house (with an accuracy of millimeter and degree). You will be able to collect materials for a woodworking table and create furniture for your home. You will receive a decoration scroll, which you will use to place furniture in the place where it is most convenient for you. The author has already created a lot of things for building and decorating a house and everything is available, some features will be updated over time. To build a house, of course, it will take a lot of time and labor, but you will build it exactly the way you want. There are no ready-made pre-installations.

Possibilities:
- Possibility to build a house anywhere, and not in a predetermined place
- 14 different house options to build
- Simple methods for placing objects with the mouse movement with the ability to use the fine-tuning dialog
- Over 150 pieces of furniture in various styles (more to come in the future)
- Own farming and growing plants
- Creating furniture on a carpentry machine
- Original paintings to decorate the walls of your home
- And much more...
- Patches for working with Dawnguard and Hearthfire

Update:9.1
- Corrections mainly related to the installation of doors and interior doors that were not attached to door frames
- Fixed bugs with doors hanging in the air in some houses
- Fixed errors in static doors in the "Estate" house
- Fixed errors with “clumsily” placed bookcases in the “Old Mill” house
- Added interior doors for manufacturing (created and installed)

Change log:
- Added details and things with textures from new houses, which the author forgot to add in the previous version 9.0
- Added 5 new houses to build
- Added 8 plantations with various fruit-bearing plants
- Added several new furniture items
- Fixed various bugs and errors
- Fixed some prices for scrolls
- Fixed exterior lighting to be brighter
- Removed AI package from Karl Zill, since he could leave his hut and not return
- The courtyard gate was removed, some conflicts arose
- Removed the ability to plant seeds in the soil from the Hearthfire add-on, the author could not get it to work properly
- Added the ability to install a festive tree and wreath for the winter solstice
- The door in the house leading to the basement has been removed, now you can build the main basement door at any time on a carpentry machine (this is the only way to get into the cave through the basement to build an orcish house there)
- Fixed some crafting recipes

Start building a house:
- The very first thing you need to do is visit Karl Zilla in his hut on the outskirts of Riverwood, near the stone bridge. From him you can buy the most important document - land and construction rights
- To acquire rights to land, you need to use the item “How did you manage to build a house here?” in the dialogue.
- To purchase ready-made furniture, go to Karl Zilli’s sales point
- You have purchased a certificate for building a house, now you need to choose a place for construction
- You can also now study construction documents - they are disposable and when read, they are destroyed, leaving you with the spell “Construction: begin”
- By using this spell, a marker with a future building will appear on your map (Where you indicate the location with the spell, it will be there, choose a flat surface)
- Construction will cost you money (different for different houses) and you will have to pay for it
- When first built, the house will look crooked and askew, and it may even go underground in some places, so get ready for long and hard work on construction.
- For a good result, you will have to work... with spells!
- When you use the “Construction: Start” spell, it will then disappear, because you need to buy a separate certificate for each house, but you will learn 3 new construction spells: “Move”, “Place door” and “Accept”.
- It is best to place the construction movement and placement spells in different hands and use them at the same time - this way you will quickly achieve the desired result.
- The construction movement spell will give you a dialogue with the question "Do you want to move objects yourself or prefer fine-tuning through the dialogue system"
- Select free movement and you can move the mouse to place the house in the way that is most convenient for you.
- After casting the move spell again, you can choose the setting through dialogue. It is not recommended to use a spell that adds a door until you are absolutely sure that the house is located correctly and is not crooked! (From the author... Look for flat surfaces!)
- When the house successfully stands on the surface, then you can add a door, after using this spell, 2 new spells “Move Door” and “Place Door” will also be available to you, they work in the same way as spells for placing a house and it is recommended to also take spells in both hands
- Once you are satisfied with the location and placement of the door, click “Place door” and the door will finally fall into place
- Now with the help of a spell you can complete the construction of a house and you will be asked “Are you sure the construction is completed?” and all unnecessary spells will be deleted
- After this, you will be asked to mark the house (the spell is attached) You will also receive the spell “Return Home”, which moves you to this place

Furnishing the house:
- You can make furniture yourself: for this you need to create a carpenter’s table in the forge and then make any furniture on the carpenter’s table
- You can also buy scrolls for adding furniture from Karl Zilla, he works from 8 am to 8 pm
- Now stand in the place where you want to place the furniture and use the desired scroll. You will also receive 2 spells “Move object” and “Complete movement”
- These spells work the same way as construction spells: you can select the mouse control mode and the fine-tuning mode, and also switch between them
- Having received the desired result of furniture placement, apply another spell “Decoration: Finish” - it will remove all decoration spells from the magic menu
- If you want to add some more furniture, just use the desired scroll and get the same set of spells
- Some blacksmithing-related furniture items require a certain skill to create them, most require a blacksmithing level of 60 (except for the tanning rack, which requires a level 30 mastery)

Decorator Assistant:
- Allows you to secure an object so that it can no longer move. This is done so that objects and furniture do not fall or move when you touch it

Basement:
- All houses have a basement, except the orcish one (it has a separate basement)
- In the basements you can place weapon racks, mannequins, display cases and bookcases

Farming:
- You will have the opportunity to grow plants. You are given the choice of apple trees, potatoes, leeks, carrots, cabbage and wheat. You can fence your agricultural plots with a fence. To plant plants you must be outside and have a shovel in your inventory (If you if you managed to build a house in some enclosed space or in the rocks, then naturally you will not be able to plant plants)
- You can also get animals and birds: chickens, cows, goats. Once a week you can get eggs from chickens, and milk and skins from cows and goats.
- Goat hair can be used to create processed cotton (Although cotton is not made from wool, the author apparently does not know this)

What this mod can't do:
- You can't create and move weapon racks, bookshelves... It's up to Bethesda and SKSE until they implement this feature

Known issues and solutions:
- If during the dialogue with Karl you do not have the phrase “How were you able to build a house here?”, then this is a jamb of the new patch, the solution is this: Save next to Karl and restart the game (Everything is clearly described in the video, see how to edit it)
- Some things ignore decoration spells (Author is working on it)
- The most severe bugs are associated with cabbage, onions and potatoes

On a note:
- Save often before adding any object or changing it.
- When installing objects, the scripts do not work immediately (after a few seconds), while you have installed the object and clicked the “Install” spell, it is better not to move or twitch the mouse, the object may move during processing and then the result will be sad (Pick out the object from floor, wall, ground will no longer be possible!)
- But after installation, the doors do not need to be saved! You need to immediately use the door and check how it works (If it is not installed correctly, then you will be able to enter, but it will be a problem to get out!) It is better to check how the door works 7 times, and then even if the result is satisfactory, it will remain
- It’s best to check everything as soon as it’s added or built! For example... If you’ve placed a carpentry table, check it IMMEDIATELY for functionality!
It’s the same with a table and a chair...you can sit down, but you can’t get up! (You can only get out by entering tcl into the console)
- Crafting stones are obtained when you mine minerals! Pick iron ore, there are a lot of them, they look the same and are mined with it, they are also found in corundum and arichalcum ore

Requirements:
- Skyrim LE 1.9.32.0.8
- SKSE 1.07.03
- DLC Dawnguard (optional)
- DLC Hearthfire (optional)

Push:
- The mod is really not bad at all and in terms of gameplay it’s a little heavy, and the author is working and improving this miracle!
- For any problems that arise, please contact the author (the link is at the very top where the author is)
- Working mod, tested on game version 1.8.151.0.7 with all the additions and read everything carefully and take your time during construction! As they say, measure 7 times...

Installation:
When updating the mod, save to a clean save, delete the mod and install a new version, boot from the saved save
There are 3 folders in the archive - the main mod in the data folder and optionally for two add-ons Dawnguard and Hearthfire
Place the data folder in the root of the game and activate it in the launcher
If you have add-ons installed, then also install patches from the same archive

BEFORE installing the new version, remove things from the mannequins!!!
In the new version (1.8):
+Added Daedric shrines. They provide powerful blessings, but not without negative effects.
+Fixed: mannequins, location of some interior items, bookshelves and weapon racks.
+Added insects on the street.
+Plants, insects and animals respawn every 10 days from the moment you interact with them.

Who among you hasn't dreamed of building your own house in Skyrim? Decorate it to your taste and furnish it according to your preferences. Now it's possible! You can customize absolutely everything!
Do you want a small, modest house on the river bank?
Do you want a beautiful two-story house with a basement?
Want to build a small fortress with a tannery, forge, watchtower, alchemical garden, farm and fishing camp?
With this mod you can make your house the way you want!

In addition, you can furnish the house according to your own preferences. Is your character a magician who masters the arcane arts? A hunter accustomed to living outdoors and taking pride in his trophies? A thief who wants to furnish the house as luxuriously as possible? An assassin who worships the Night Mother and loves poisons? Or something in between? In any case, this house is for you. You can combine these themes as you wish. You can also decorate the house with the Stormcloak or Empire flags, and also make a small shrine to Talos (Stormcloak), the Eight (Empire), or all nine gods on the second floor.
Also available is a hidden hideout for a vampire (an eternally sleeping donor captive and a cozy sleeping coffin in a chic, dimly lit setting) or a werewolf (a lair for a real beast: howling wolves, two prisoners from the Silver Hand - alive for whipping and dead for feeding), where everything is available necessary.

WHERE TO BEGIN? First, find a ruined hut, it is located east of Whiterun and south of Winterhold, not far from the Lost Knife Shelter (screenshot attached). Near the hut broken by a fallen tree, you will see the corpse of its former owner. Immediately examine Lucky's body, he has a treasure map and some other loot. A little higher up you can find a woodshed - note that you will need it. In the barn there is the necessary book - Lucky's plans, from which you can find out what materials and in what quantity you will need for this or that improvement.

First you will have to clear the place. Keep in mind that you must have the bill of sale in your inventory! It can be found on the workbench. Go to the workbench (see screenshot for location) and activate it.
Then build the foundation and the house itself. After that, if you need a basement or second floor, go for it. When you are happy with the house, you can start decorating (4 styles for the house and the same for the basement + two types of hidden shelter).

Once you are sure that the inside of the house is exactly as you wanted, you can begin building structures outside the house. The scaffolding at the waterfall is needed for the purifier, the alchemy garden and the training ground, and the regular scaffolding is for the outdoor fishing camp and the watchtower, the presence of which allows you to build a forge and tannery.

ATTENTION! There are a couple of nuances in the materials:
1. The fireplace requires iron ORE, not ingots like everything else.
2. There are TWO types of deer skins in Skyrim, but ONLY ONE is suitable for a house. Place a deer skin in any container, click on the container and enter inv in the console. The following skin code should be displayed: 0003ad90.

ATTENTION! If you are planning to change your furniture, remove all the things you need from your home, otherwise they will go to waste!
The materials required for construction are listed in the readme.

Other interesting dwellings.