The best artifacts for the hero (Attack) in the game Wars of Thrones. War of Thrones. How to play with maximum return in minimum time

Not everyone will allow spending all their time on toys. But it is precisely the minutes spent correctly that will allow you to quickly increase the experience. It can be obtained from almost every action in the game. Construction and improvement of buildings, battles between castles, battles on dominions, on Bastions, as well as from discoveries (their accomplishments and improvements). The experience gained is increased if there is a current task. Its icon is shown in the picture. Examples of possible tasks are also given.

To save time, you need to carefully consider the algorithm of actions. First of all, it is necessary to consider all current tasks in order to plan every minute and all resources. The order should roughly be like this:
1. State tasks (do not oblige to anything, give some experience and resources, affect the achievements of the alliance).
2. Robbery of castles (requires preliminary reconnaissance and attacking troops).
3. Siege (performed to complete events and gain experience, subsequently in the constant extraction of resources).
4. Dominions (requires troops, gives experience to the castle in any case and a bonus to the alliance).
5. Construction and improvement of buildings.
6. Discoveries and their upgrades.
7. Training of troops.

To get the maximum bonuses, you need to go through the first 4 points. The resources received must be spent on 5-7 points. All of them are important, but you need to prioritize carefully, it is advisable to take into account current tasks and Tournaments.

Carrying out public affairs

Each completed state business gives certain experience points, it depends only on the level of the castle (up to 92), and not on the quality of the tasks completed. The tasks themselves are divided into 3 categories:
- personal, given to each player;
- joint, available when the player is in the alliance;
- elite, with an open Elite, it can be activated using the received activators on the "Shadow Market".

Within 10 minutes in the game, you can get a bonus for completing several tasks, as well as start completing the following. Usually all cases can be completed within half an hour. If this is not the first round of state tasks for the day, then the time to complete them increases.
State assignments are required to obtain easy experience and few resources. Therefore, for a start, you can put them on execution, as they end, you need to take the reward, otherwise the bonus will not be received. In the meantime, things are being resolved, you can proceed to other, no less important tasks. Each completed state business is credited to the alliance, this allows you to get additional influence points. 450 for each level up of the Lords of Darkshine reward.

At open level Elites may automatically complete state affairs, you will only need to pick up the reward so that they can be updated after a specified time. At midnight GMT, new cases are available, and those not accepted for execution are destroyed. To access you need to update the game.

Siege

It is used to receive a constant, but small income. The higher the level of the besieged castle, the more resources you can get. For the siege, the attackers are sent, after the defensive troops (usually one archer is enough). When the defense is ready to defend the besieged castle from enemies, you need to send all the attacking warriors back home. If there is no time, then one spearman or paladin can be left as protection. Collection of tribute is possible only from three castles, so the siege of 4 or more castles is practically meaningless.

The siege is also used to complete tasks and to destroy troops, if robbery is no longer available, but you need to earn experience and bonuses. For example, a task for an alliance or a current task. Or a tournament to destroy troops.

Castle Robbery

Without them, it is hard to grow, because the extraction of resources is strictly limited. Before you rob the castle, you need to scout it. For this, spies are sent to reconnaissance. If the castle is far away, then succubi are used more often to speed up reconnaissance. The speed of their movement is 48 km / h, it does not improve in the "Obelisk". When the castle is explored, it has enough resources, few defensive troops - you can start plundering. Only attacking troops should be sent. To speed up time, you need to choose the fastest units. For example, a spearman is cheap, but very slow. It is better to use it for close castles or in battles for the Dominions.

A great option for high-speed robbery - marauders. But they can only be bought on the "Shadow Market" for sapphires. Sold only by 3, attacking and protective properties they are very low. Therefore, they are sent only to proven locks, with minimal protection.

All robberies are reflected in the Legend. If your castle was robbed, then the amount of points you have robbed is automatically reduced by the amount of resources taken from you. These parameters are also transferred to the alliance.

Looting is more practical with robbery missions, they can be personal and alliance missions.

Dominions

When you need to win a Dominion of a certain level, then in the end you can earn points for the battle. For the task in the "Events" extra points are given. Their amount depends on the level of the Dominion. The task may require victory on 5 Dominions or on one, but not below a certain level. The reward itself gives bonuses that necessarily contain experience, as well as troops, resources, chests. The reward for the Dominion of the highest available level (indicated in tasks) will even bring one skull that can be used in the Obelisk.

Dominions are desirable to pass every day. Conquering "Houses" of a certain level gives an additional story mission, where the main bonus is "revived troops". Experience and bonuses also increase when victory in the Dominions is indicated in the tasks of the alliance or the Tournament passes. Sometimes for these victories you can break a triple bonus (alliance tasks, Tournament, current task). After all, their appearance does not depend on each other. Therefore, it is advisable to accumulate troops, so that later it would be easier to conquer the heights of the Dominions.

Construction and improvement of buildings

For the construction of any building in the castle, as well as for each of its improvements, 50 experience points are given. When it is in the current task, an additional bonus will be added from the amount of experience points shown. In total, you get 100 points and a prize in the form of promised sapphires, accelerators, elite points or specified units of troops.

The priority of any construction depends on the current task. If it is not there, then you need to improve resource buildings, the market, warehouses and barns. With frequent robberies on your castle, you first need to improve the dungeon, it will help save some of the resources. Each improvement of the market will add another caravan, but only up to 20 of the most high level. To speed up the movement of caravans, you need to hang the level of "Caravan Parking", to increase their capacity, you need an advanced "Guild of Thieves".

The speed of construction of buildings in the castle is affected by the "Town Hall". At her level 20, all structures are erected 20% faster. This is a good help when you want to quickly raise the lock.

The construction and improvement of the "Privy Council" will significantly speed up the accomplishments.

Discoveries

When a discovery is highlighted in the task, it can already be completed. This means that there are all fetching elements for it. 100 experience points and imperial troops are required. You can improve discoveries, even if they are not listed in the task. In this case, the bonus will be only 50 experience points and the unit upgrade itself. At level 20, these troops deal more damage and take 40% less damage.

Troop training

This is the basis of the whole game. There should be a lot of them, they should be pumped up (discoveries help). But they need resources. The castle produces them all the time, but this is not enough. It is necessary to complete tasks, rob, so that there are funds to train units. It turns out a vicious circle. At right choice you can create an excellent army that will conquer the Dominions, castles, and then the Bastions.

Before leaving the game, it is imperative to drive all the attacking troops into the Dungeon (they will be of little use in the castle), set up guards from defensive troops and intelligence. The most powerful defensive troops, including the legendary ones, must also be removed if there is a possibility of an attack on the castle during your absence. It is desirable to direct all resources to the development of the castle or to order new troops.

After a few hours, you can go back into the game, hide the new troops accumulated during this time. Also order new ones. If you wish and have free time, you can complete new tasks to improve the castle, troops and get bonuses. Over time, a clear game algorithm should be developed, depending on the chosen direction. You can, for example, rob castles less - go to the Dominions more, and vice versa. Good game!!!

The strategy of War of Thrones is very similar to many other games released by Plarium, so most of the tips are universal. But novice players will learn a lot from the guide useful information which will help them quickly get used to and achieve a certain success.

Troops

All combat characters are divided into:

  • attackers, their task is to attack castles and plunder settlements,
  • defenders, they protect your possessions from the encroachments of enemies.

In a separate group, it is worth highlighting the light cavalry used for reconnaissance.

Each unit has certain characteristics, to get acquainted with them, go to the squad selection menu.

There are four types of troops in the game:

  1. Infantry. It features good attacking parameters, high carrying capacity (useful for robberies) and versatility.
  2. Cavalry. On the entry levels development is more efficient than infantry, but consumes a large number of resources and takes a long time to build.
  3. Creatures of the Magistrate. Equally suitable for both attack and defense, they have great strength and endurance. Given the characteristics, they are well opposed to the Army of Chaos.
  4. Creatures of the Bestiary. They are endowed with great strength, making them indispensable warriors for attack, defense and reconnaissance. These are truly versatile units, suitable for performing the most different tasks. They are considered the strongest.

Also worth noting Undead: on initial stage these strong units, which do not require the consumption of resources for their maintenance, can be very useful. To create, you need the support of friends. The production limit is three units of Undead per day.

Each unit is characterized by:

  • level of attack and defense,
  • movement speed,
  • carrying capacity,
  • type of troops
  • maintenance cost,
  • the amount of time required to create a unit,
  • improvement level.

Any army can be both formed and disbanded, if this is required by further development tactics. Not every unit does more good than harm: you should control the consumption of meat and get rid of warriors that have become ineffective in time.

Lock

To build a castle, as well as to develop it, you need to go to the construction menu, then go to the “Combat” submenu, then to “Citadel”, then select a place on the map and click the “Build” button.

Before reaching level 30, you must try to build all available buildings and develop them as much as possible. From the very beginning, one should not forget about the Dominions, since campaigns against them will provide additional resources and an army.

Looting does not require a lot of troops, so it's better to start production first. Do not neglect the construction of defensive fortifications and the placement of archers to provide protection. If the castle is besieged, then in order to unlock it as soon as possible, it is worth sending attacking units behind the walls. If you captured someone else's castle, then, on the contrary, you need to use defensive troops that defend much more efficiently.

If you want to move an already built building, then you need to click the "Edit" button and move the building to the required site, located within your castle.

How to hide resources in the Dungeon

There are many options for protecting the castle, but one of the most effective is to use the Dungeon, where you can hide valuable resources. Even if the enemy constantly tries to rob you, then, realizing that the castle is empty all the time, he will sooner or later stop the raids. Therefore, it is recommended to develop the Dungeon to the maximum level without saving on it.

Remember that while your level is below 9, no one can attack you, but you yourself can attack players whose level is higher than you.

To place resources in the Dungeon, you do not need to perform any additional actions: they automatically get there: the higher the level of the structure, the more will fit.

How to play Throne Wars - game tactics

Of course, most players believe that they can develop without anyone's help, but following the tips below will help speed up this process significantly and avoid a lot of annoying mistakes committed due to lack of gaming experience.

  • From the very beginning, try to decide whether you will be an attacking or defending player. Although this largely depends on the developer: if you were given 5 residential buildings, then you will have to stick to a defensive strategy, if 5 mines, then attacking. It is really possible to change the alignment if there is a desire and a developed market, but it will not work to develop in two directions at the same time: you will only scatter resources, and in the end you will not be able to either defend normally or carry out a coherent attack. In addition, you will have to research a large number of technologies, which also requires significant costs.

    An exception would be a situation where you have a lot of attacking units, which allows you to successfully rob feeders. But even if you are a strong player, you will still depend on the productivity of the farms, so you will have to make a choice: either attack and defend at full power, or do it at half strength.

  • Do not be lazy to spend time studying units. There are many unprofitable offers that are easy to overlook and waste resources. For example, the Patriarch gives +40 defense against cavalry and infantry, consuming 4 units of meat per hour, while the Nomad eats 2 times less meat and is much more effective.
  • The tactics of the War of Thrones game is to understand and calculate possible losses - often even a successful attack on a weak or equal opponent does more harm than good.
  • Exchanging at 0 is a dead end path of development, in contrast to the robbery of weak or completely abandoned castles. Look for inactive accounts and boldly attack them.

Sapphires

Wars of Thrones is a game without a subscription fee, it is not necessary to invest real money, but it will be harder to develop without a donation. You must immediately decide whether you plan to invest money (note that it may take a lot of finance), or you will do without infusions. If you do not want to spend a lot, then it is better not to start buying sapphires at all, because from small investments will be of little use due to the high cost of buildings, troops and other things.

Don't forget that you can get Sapphires for free just by logging in for 5 days in a row and by leveling up. In addition, they can be earned by completing quests, so it's better not to ignore the tasks.

To understand the inefficiency of small financial investments, Consider the purchase of the Dragon. One piece costs 10 rubles, to create a more or less powerful detachment you will need about 2000 rubles. Without sufficient experience, it will not be difficult to merge them.

And to buy resources or decorative elements And the most pointless thing ever!

The only thing that is really worth buying for donation is the castle guards, who provide protection and cannot die, and free territories if the expansion at the expense of friends is no longer available.

Secrets of the game

  1. In the Wars of Thrones, there are castle-bots that allow you to make good money: attacking them, you will absolutely not meet the slightest rebuff and get the opportunity to profit from additional resources at the initial levels. How to find them on the map? Firstly, such castles do not have a picture and nickname of the player to whom they belong, secondly, they are not in an alliance, thirdly, they small level development (usually up to 30). Having calculated the bot, feel free to send an army there.
  2. Develop a guild of thieves and a market: this way you can get rid of resources that have become unnecessary on the most favorable terms.
  3. Having got identical elements blueprints, swap them with other players.
  4. In any strategy, resources are critical. The rules of the War of Thrones provide for their gathering around the castles of friends, but this can be done no more than once a day. Feel free to do this regularly.
  5. If you change your mind about upgrading the structure or want to return the unit, it is possible to do this, but minus 20% of the cost. True, this operation is available only for 50 seconds after the action.
  6. You cannot delete a castle or an account in the Wars of Thrones, only create a new one to a different mail. There are no hopeless situations in the game, you can always successfully continue development.

Capture trophies in enemy dominions

In this War of Thrones game guide, we will talk about how to go on a campaign against dominions, how to rob dominions and how to do it right in order to increase your army, and not be left with a nose.

So, we go into the Eagle's Nest and see that there are two types of dominions here - defensive and attacking. Defensive punches are a little easier than attacking ones.

In addition, there are three more types of dominions themselves. The largest of them is the thirty-eighth. Its unusualness is that it is a quest. What is the quest dominion for? Firstly, in order to raise the level of the dominion itself. That is, when you break it, you will be given the thirty-ninth. In addition, it reduces the number of dominions to another type of dominions, that is, plot.

What is a story dominion? It is given every four levels. It differs, firstly, in that it is much more difficult to break through, since there are many more enemy units in it. Secondly, you know the reward in advance.

So, look, the dominion system begins to function normally, starting at level 20. How you will break through the first 20 levels is not important.

From level 20, a rigid system begins. If you want to get the maximum rewards, and in order for your army to grow, this must be done thoughtfully, calculating certain combinations.

So, let's say we hit 20 dominions and got nothing. And so we will punch it until we get any reward.

Let's say we got 100 golems in Dominion 22. Then we need to find out how much 100 golems will cost. To do this, take one golem and see how much it costs in resources. Let's say 100 golems cost 100,000 resources (all in total). So, in order to receive the next reward, we are obliged in the next dominion to merge troops in the amount of 100,000 resources. Only after that we break through it and get a reward - perhaps the same 100 golems, but plus 25, 50 or 75 percent.

There are rules that it is desirable to understand. The first rule is that there are units that are bought for mara amulets that can be finished off at the altar of mara. These units are stronger than normal units. Remember, everything that is bought for mara amulets does not go towards the drain of shared resources, as in the example above (you didn’t buy them for shared resources, which means they don’t drain). But you can easily break through the quest if you need to increase the level of the dominion. The envy of the troops you will receive depends on the level of the dominion, that is, for example, if at level 30 you get golems, then at level 35 you get griffins.

The second rule - in any dominion - attacking or defensive - you can merge any type of troops. The main thing is to count total amount resources, up to the point that you can even merge spies.

So let's recap. When you have broken through the first dominion, having received the first reward, calculate how much it costs in all resources - in gold, steel and meat. In the next dominion, you must drain this entire amount in resources - not necessarily with the same units. You can set up archers, spearmen or anyone else. We merge it there and get plus 25, 50 or 75 percent.

If you suddenly leaked all this and didn’t get anything, it’s okay - it still counts for you, because you spend resources, which means that sooner or later you will receive a big reward.

This is how the dominions operate in the War of Thrones game - until you feed, they will not give you anything.

Dominions - tactics

When you break through a dominion in the Eagle's Nest - it doesn't matter if it's defensive or offensive - this guide will be useful for both.

So, when you directly break through the dominion, that is, finish it off, you may get resources or some troops .. Naturally, troops are more important to us than resources. The nuance is that you have a warehouse or several warehouses, as well as one or more barns. And before you start breaking through the dominion in order to get troops, not resources, you need to fill your barn and warehouse to the maximum. It is then that you will most likely be given troops instead of resources.

This is important, because you will not find anything like this in the official help for the game. However, a lot of experienced players have already taken this secret into service. So use this chip - it will not make you worse anyway.

At the start of the game "War of Thrones" for beginners, there is a small training course that will help you learn the basics of the gameplay. You will be met by Lord Oberon - the messenger of the will of God.

Complete his tasks and you will be rewarded with a valuable game currency - sapphires, which will later help you develop your village. At your disposal you get a small territory on which you need to build a powerful state.

To begin with, build a castle, various industrial buildings around it and gradually improve the castle and everything around. For the acquisition of all necessary buildings, a section "construction" is provided. Here you will find everything you need.

Before the attack

Before attacking other players, you must perform the following mandatory steps:
  • construction of the Citadel and the Watchtower;

  • acquisition of at least one combat unit.

Attack rules

  • Players up to ninth level are not attacked. They are under the protection of beginners, which is provided in the game.

  • Players up to fifteenth level are allowed to attack users who have not yet reached this level.

  • Level fifteen players can only attack players who are also at that level or higher.

It is worth noting another fact: having reached the thirtieth level in the game, you have the opportunity to create alliances and unite your associates into one team to fight for power over the empire.

Some secrets of the game "Wars of Thrones"

  • After sending a caravan on a march, each player can cancel this action within fifty seconds. And the spent funds in the amount of 80% are returned to the account.

  • There are several ways to receive bonuses: visiting the game daily for five days brings one sapphire, one-time daily collection of resources near the castles of friends, and one element once a day for you to get pilgrims.

  • start over game process it is forbidden. The game is built in such a way that there is always a way out of every situation.

  • Lord Oberon's reinforcements can be found on the territory of your own castle.

  • During attacks on the enemy, only resources and the army can be destroyed, buildings cannot be destroyed.

Sapphires in the game "Wars of Thrones"

Sapphires are the most valuable and rare game currency. The game has several options to get it.
  • Completing the main quest and task
  • .
  • Reaching a new level.

  • Daily visit to the game for five days.

  • First place in the in-game ranking.

  • As a reward for discovering and accomplishing in the game.

  • Bank purchase.

Castle expansion

The castle in the game plays the most important role, so it must be constantly expanded. The higher the level of the castle, the more opportunities appear. To expand the castle, you need to visit the "town hall". There is a special “lock size” icon, by clicking on which you need to choose: for sapphires or for friends you want to expand.

Robbery rating

This rating keeps track of not only what you managed to loot, but also what was stolen from you. You can get into the rating only if you have looted more.

Who wants to attack the castle

The developers have provided players with the opportunity to find out in advance who can be expected to attack their castle. A counter appears in the lower left corner of the screen, which shows how long it will take for your castle to be attacked. By clicking on it, you will see the "on the way" tab, where there is information about the players who want to attack your castle. This will give you the opportunity to visit their castles.

Creation of an alliance

The ability to create your own alliance appears only after reaching the thirtieth level, as well as the presence of a thousand sapphires. To do this, you need to visit the building of the "embassy". There is the corresponding “my alliance” tab, which will allow you to gather your friends under one banner.

Discoveries

Openings are necessary to gain access to new buildings and types of troops.

To make discoveries, build a Privy Council.

After building the Privy Council, you will have an Open button on the right panel.

The higher the level of the Privy Council, the faster the discoveries will be made. You can speed up the discovery with the help of Sapphires.

For each discovery, you will have to pay a certain amount of gold, steel and meat.

Openings have several levels. The higher the level, the more expensive it is and the longer it will take to complete.

After the construction of the Privy Council, the Hall of Discovery will become available to you. It will allow you to make discoveries and plan the development of your castle.

To enter the Hall of Discovery, you must be inside your castle and click on the Discovery button located on the right panel.

You can navigate inside the Hall of Discovery by holding down the mouse cursor and dragging the screen. If you want to zoom in or out, use the zoom bar or mouse wheel.

By clicking on the selected opening, you will see a window in which you can find out:

  • what buildings and troops will become available after it is completed;
  • how many elements are needed to complete it;
  • what effect it can have on your troops;
  • how many levels of improvement of this discovery are available;
  • how much experience you get for making a discovery.

To find out how much it costs to make a discovery, hover over the Make (Improve) button and read the tooltip.

Elements

Elements are needed to make discoveries. Every day the Master will report to you about the received elements.

Sometimes elements can be repeated, but it doesn't matter. Extra elements can be sold at the Privy Council or exchanged for the necessary ones. You can create an offer for the exchange of elements in two ways: through the Privy Council or through the Market.

You can also purchase the missing items in the Shadow Market.

If you make a discovery, exchange elements, donate them or sell them, they disappear from your castle. Copies are not saved!

Discovery levels

Discoveries related to the production of troops have 20 levels of study.

The higher the opening level, the stronger the unit associated with it will be.

For example, to increase the performance of spearmen, you need to improve the opening level of Imperial Steel.

Prosperity discoveries

The god of deceit and buffoonery, Lovar, is considered the patron of the trade business, who once sold the dwarves their own beards. The market is the real heart of any castle, and trade routes are the veins through which the blood of any kingdom flows.

Prerequisite: Warfare Levels: 1 Unlocks: Market

Paradoxically, the goddess hearth Hild is considered the patroness of smugglers, because it was her people - halflings - who succeeded in dark thieves' deeds like no other. No one in the city will dare to steal too much unless there is permission from the Guild of Thieves - the motto "everything in the house, everything in the family" has wonderfully changed in the performance of smugglers.

Required: Trade
Market
Thieves Guild

No one has become more adept at finding new trade routes and hunting trails than the enterprising people of nomads. Their patroness, the goddess Dana, has long helped caravans to reach their destination, bypassing dangers and hardships. Big Road, so the Guild of Merchants is more a cult of priests and sacrifices than a financial institution.

Required: Smuggling
Market
6 elements. Levels: 1 Unlocks: Caravan Station

On their long journeys, heroes, pilgrims, and merchants have encountered many of the wonders of Darkshine. One of them - living water, which is able to quench not only thirst, but also the hunger of a lonely traveler. According to legend, its sources arose where the tears of the goddess of Light Eir fell, mourning her husband, the god Veor, who died in battle.

Required: Travel
Farm level 10

The god of labor and blacksmithing, Bran, the father of the gnomes, passed on to them the secrets of his craft and his magic hammer. The King of the Mountain, Harald Stoneshield, melted down this hammer and put pieces of it into the tools of the great dwarven craftsmen. Since then, Bran's Legacy has lived on in their deeds - and no race can match the Dwarfs in the art of metalworking.

Requires: Living Water
Mine level 10
12 elements. Levels: 1 Unlocks: Forge

Gold is said to be solidified clumps of Eldur's Holy Fire, and if one possesses its Spark, one can always find this precious metal. The Stormfall Inquisition skillfully uses this property, determining how much gold the next rich man withheld from paying to the treasury - by the strength of the fire that engulfed his estate.

Prerequisite: Bran's Legacy
Dwelling level 10
12 elements. Levels: 1 Unlocks: Inquisition

Military discoveries

The science of winning is the science of managing. Great commanders won battles without leaving the walls of their Citadel, knowing the state of affairs in their army and the plans of the enemy. Touch the millennial wisdom of military affairs - and you will lay a solid foundation for your superiority on the battlefield.

Levels: 1 Unlocks: Citadel

On the Day of the Eclipse, Ran, the god of war, was torn into a thousand pieces by the dragon Farwol. Where parts of Ran fell into the ground, they turned into an unusual ore, from which the smiths of the Empire learned to make the strongest steel. In time immemorial, this discovery made it possible to create points for the weapons of the Spearmen and to build Watchposts along the borders of the Empire.

Required: Citadel Building
Warfare Levels: 20 Unlock: Outpost
Spearman

There is a legend among the elves that in the Age of Chaos, the creator goddess Eir made a bow from her solar harp, and arrows from her strings and gave this weapon to her children for the war against monstrous Nightmares. Since then, the Elven Archers have been the best archers of the Empire, and the secret of the Compound bows has not been able to comprehend by any master from other peoples.


Outpost Levels: 20 Unlocked by Archer

In the darkness of centuries, the legend of the Seal of Bran is kept, which held the Alliance of the Elder Peoples and the Dwarves together. Everyone who is in the Alliance is under reliable protection Dwarves, and their masters help build impregnable Barracks, whose power is comparable only to the fortresses of dwarf clans.

Requires: Compound Bow
Barracks
Dwarf

The Order of the Blades of Asgard is shrouded in rumors and legends. Far from the hustle and bustle of Stormfall, this closed religious-type military community provides its services to anyone who can convince the Masters of the Order that they have sufficient knowledge and wisdom to use the power of their Order only for the benefit of the Empire.

Prerequisite: Dwarven Alliance
Barracks
4 elements. Levels: 20 Unlocks: Paladin

"A lame tin drum on the nag - are these the knights who bring death? Here are the horses that are equal to the winds, Nomads - the sisters of the goddess Dana - for the Wild Hunt for your enemies, guard the tent and protect your wives! Let's build stables and warriors house, close our own saddles with the Imperial Brothers, the Order of Knights of the Allied Tribes, as a token of eternal friendship between us..." (Alamak Hadar, "Tales of the Stormfall Cavalry")

Prerequisite: Blades of Asgard Levels: 20 Unlocks: Order of the Knights
Nomad
6 elements.

An amazing fusion of imperial logic and nomadic wisdom resulted in the creation of the Code of Honor, which contains all aspects of the life of a real Knight - including ten ways to relieve a small need on the run without removing the armor.

Required: Cavalry
Knightly Order
Knight

"In the year of the North Wind, the 300th before the Battle of Eclipse Day, the great leader of the nomads Alamak Hadar and Emperor Cyrus III of Stormfall sealed the Alliance of Tribes with the Blood Oath. Thus was created the League of Riders, in which only warriors from noble families were admitted. Thus the Barbarians of the Wild Hunt stood up for defense the walls of Stormfall..." (Isidore Titus, The Story of Stormfall, Volume Three)

Prerequisite: Code of Honor
6 elements. Levels: 20 Unlocks: Rider League
Barbarian

As a token of their victory over the Nightmares and the Chaos god Balur, the aristocrats of Stormfall ordered their armor to be forged from the weapons and bones of defeated monsters. Since then, this armor has been passed down from generation to generation and has become part of the rite of passage into Grandlords: only those who are strong in spirit and able to cope with the Chaos within themselves can receive this title.

Required: Tribal Alliance
Rider League
8 elements. Levels: 20 Unlock: Grandlord

"... and if you are reading this, traveler, then I am dead and my death and knowledge of the subtle matters of the occult world have served good deed: in the basement of the Magistrate you will find a Golem who will come to life, you just need to put a parchment with a secret Word into his mouth; there is no better defender - and the judges are more terrible..." (inscription in blood on the wall of the High Magistrate of Stormfall)

Requires: Chaos Armor
8 elements. Levels: 20 Unlock: Magistrate
Golem

Research into the matter of Chaos and knowledge of the occult allowed the sorcerers of Stormfall to create the Edge of Darkness. This sword endowed the owner with the power of a demigod, in return demanding one thing - the souls of defeated enemies. This is how the caste of Warlocks appeared - battle mages who, with the help of the forces of Darkness, burned and cut through the path to the Light for the people of the Empire throughout the Millennium War.

Requires: Occult
Magistrate
Warlock

The legendary warlock Kane Darkblood descended into the underworld of Chaos Ankhr "even and single-handedly cut out the heart of one of the Nine Demons of Balur. Laying this heart at the base of the foundation new school magic, Kane became the first Abbot of the Dark Tower, and his tamed Demons, recreated in the image and likeness of the creatures of Chaos, have since served as gatekeepers to their new overlords.

Requires: Blade of Darkness
8 elements. Levels: 20 Unlocks: The Dark Tower
Daemon

It is said that when the Reaper came for the life of the warlock Kane Darkblood, he made a bet and won it at a game of dice with the help of his old friend, the god of deceit Lovar. Since then, every warlock can put his life on the line and become a Necromancer. But even the most terrible Nightmare of Ankhr "even cannot be compared with the terrible fate of the loser.

Requires: Demon Heart
The Dark Tower
12 elements. Levels: 20 Unlocks: Necromancer

In ancient times, Nightmares stole babies from their cradles, coming to them through the doors of sleep. Then the Mistress of the Night, the goddess Mara, wrapped the children in the Shadow - a magical fabric that protected from all evil. Over time, the shades learned to make cloaks from this fabric - wrapped in them and invisible to mere mortals, the Spies became the eyes and ears of the Emperor throughout Stormfall.

Requires: Imperial Steel
2 elements. Levels: 20 Unlocks: Shadow Palace
Spy

As a token of her love for Emperor Alastar VII, his personal spy Salamander the Quiet stole the Griffin Amulet right from under the beak of the King of the Pack, thereby forever subordinating the heavenly guardians to the will of people. The fate of the Salamander ended tragically: afraid of the power of his spy, Alastar ordered her to be thrown to the griffons.

Prerequisite: Necromancy