Walkthrough of Crysis on Crysis Trilogy - Russian Portal. Crysis: Complete Walkthrough

After we wake up in a submarine, you need to listen to your partners and nod your head when one asks for it. After the sound signal, you need to get on your feet and wait for the order of the commander. But the order will not follow - the boat is attacked. We run fast, we overcome obstacles. When you wake up in front of the gateway, you need to help the soldier open it. Now it's up to the small thing - to get out.

When this is done, watch a cut-scene and mourn for the comrades who have fallen. Alcatraz will be saved by a man in a nanosuit.

Crysis 2 Walkthrough - Second Chance

When you wake up on the floor of the ruins, go to the corpse to take the pistol from him. After a short video, we understand that a man named Prophet saved us. Just his corpse lies before us. This is one of the characters in Crysis. The prophet killed himself, because the nanosuit just doesn't come off. In order for the suit to synchronize with the new owner, the old one must die.

When you deal with the controls and pick up the Prophet's token, go through the door, knocking out the lock. To do this, there is the V button. Go through the ruins, where there are a lot of corpses, turn on the laptop, listen to some interesting recordings. They will help you understand what is going on around you.

After some time, Gould will get in touch and say that he wants to meet urgently. When you get the coordinates, go to the meeting point. On the way to meet big hole in the floor. You need to move away, run up and press the jump. After opening the door, exit to the big world.

For the further passage of Crysis 2, you need to learn how to use the "visor". They will teach you this, and then they will tell you where to go next. Pick up cartridges for the pistol, kill two "CELL" mercenaries, take the machine gun with you.

In order to enter the building as quietly as possible, you need to activate the sight and mark the enemies that will appear on the mini-map. Then we make our way to the door, looking at the map.

When you find yourself in the building, listen to the instructions from the suit, activate the stealth mode (button E). A soldier who comes running to the noise will not notice you and will leave.

You need to squat down (in this position, energy is spent much less), sneak up to the enemy and break his neck. The remaining "cellovtsy" can be killed either silently or with a machine gun.

Crysis 2 walkthrough has just begun, and we already know the taste of blood. We climb onto the container, climb onto the roof, activate the sight. We mark the enemies, go down, try to get past them. If it does not work out, you will have to seriously fight. Our goal is to get to the control panel and open the gate.

Look around, go to the indicated place. When you encounter a mercenary, listen to what the suit has to say, activate the armor mode to the maximum. Otherwise, you will be hooked by the explosion when the enemy shoots at the container. After dealing with a bunch of enemies, follow the instructions of Gould, who advises you to go through the subway.

When passing Crysis 2, you should listen to advice, otherwise the process will drag on for a long time. When you go down into the subway tunnel, activate the infrared vision, then rush to the indicated positions. There you will see small alien reptiles, do not pay attention to them. Just head for the exit.

Crysis 2 Walkthrough - Sudden Strike

Go forward along the bridge until a cut-scene is activated. In it, two helicopters attack an alien ship. After the explosion, Alcatraz is thrown to the ground. You have to walk to the destination.

Gould contacts us. He will ask you to get for him biological materials from a downed alien shuttle. It will not be an easy walk, as several squads of CELL mercenaries have entered the zone. We go to the destroyed multi-storey parking lot, move up, destroying opponents. There are no special difficulties in this. On the roof you need to look around and attach a silencer to the machine. After that, deal with the sentry, which is on the opposite side of the street on the roof. Then you need to activate the disguise mode and get on your haunches to the soldier who stands behind the machine gun.

For further passage of Сrysis 2, you need to quietly kill him and take control of the gun. When most of the mercenaries are dead, quickly run to the nearest structure. There you can find a rocket launcher. We take it and go to the first capsule of alien creatures. The capsule is empty. The same will happen in the second. Gould will say that you have to climb into the ship itself.

A helicopter will interfere with us, but we have a rocket launcher. We launch a couple of missiles on it and open the doors from the elevator shaft. We jump down. Unfortunately, here we also do not find the required material.

We begin to scan with the help of a viewfinder a homogeneous biomass that floats around. Then he goes outside. We are met by an alien. He must be killed and the genetic material Gould needs be collected. Interestingly, Crysis 2 walkthrough is so provided that the material is needed more for our suit, which will begin to improve, improving a number of characteristics.

We take one of the proposed upgrades, we return to the highway. Here we kill a few aliens. Mercenaries can not be touched - they will be killed by aliens.

Crysis Walkthrough:

Part one

Landing on the island

We see a video in which a group of Special Forces in suits land on the island. The first task is to get to the meeting point with the Jester. We move around the map to the green beacon, simultaneously dealing with the control buttons. We kill the first Koreans who settled on the way to desired point in a temporary camp by the sea.

We meet the Jester, we run after him through the night jungle. We learn to use the suit in power mode, we jump in the manner of a mountain goat through tall pebbles. We arrive at the landing site, we find several picturesque corpses. We go further, we get an additional task - turn off the jammer in the enemy camp. We go to the yellow beacon, go to the shore.

We pass along the road leading to the camp on the left side, kill the guards, then, in stealth mode, run into the camp and capture a car with a machine gun. From it we shoot the Korean boat. Everything, our camp. We approach the jammer, turn it off (use the action button on the terminal). We get in the car and drive down the road.

We leave on the road to the river bank (killing the Koreans in passing), we meet there an ambush from a car with a machine gunner and several narrow-eyed brothers. Pack them up and move on. The road leads us to a temporary camp, which we destroy. A new task appears - to bomb the command post (CP) of the Koreans.

We drive along the road, along the way we smash the checkpoint of the Koreans. We drive up to the checkpoint by car, put all the dissatisfied, we enter the Korean computer network. Don't forget to check out the CP. At the top (up the stairs) are grenades and cartridges.

We sit back in the car, we reach the previous checkpoint of the Koreans (already smashed by us), we leave the car there and go on foot. We kill several warriors for barbed wire, then we climb to the top of the cliff and destroy the observation post there (an exploded barrel - and the observation post is no more), we collect the grenades kindly laid out by the enemy. We return to the barbed wire and see the inscription loading.

Challenge of Weasel

We jump on the rocks and find our special forces group, which found a frozen ship in the mountains. We watch the video in which the first alien appears. We run with the detachment down and jump off the cliff into a new boot.

We see the corpse of one of the group. He crashed on the rocks. With this optimistic frame, a new mission begins.

border trespasser

We go into the defeated camp of the Koreans. We get two tasks: to free the hostages in the village and to capture the command trailer of the Korean troops.

We get into the car, drive along the road, take out several piles of the enemy. Focusing on the beacon on the map, we find the enemy camp. Carefully! The land is mined! However, mines are very easy to destroy by firing at them with weapons.

We go through the dilapidated buildings of Korean comrades, we find a school. It is guarded by a couple of machine gunners on the roof and a few soldiers inside. We take out everyone, on the last floor behind the door we find a hostage.

We watch the video, after which we get a new mission - to stop the enemy tanks. On the first floor there is a weapons warehouse. We take a rocket launcher - and out. The tank is blown up with three shots (if you shoot at the front armor, then with four). We get a new task, go to the beacon, we see the load.

Crossing

We go along the river, firing off small gangs of Korean troops. We reach the waterfall, cross to the other side of the river and go to the meeting with the commando. We talk with him, we go into the cave. Loading.

Behind

We go to the checkpoint, seize the car and kill all those who disagree. Let's go further. We find a jammer in the neighboring camp, turn it off. We get into the car, drive along the road in the direction of the target, on the way shooting narrow-eyed brothers on the planet from a machine gun. At the fork turn right, we reach the destroyed bridge.

We are looking for a detour, we go along the road a little back and to the right, we wet a small camp of Koreans, after which we get to the second bridge. The enemy helicopter drops a group of soldiers, knead them into a bloody mess, and drive to the left across the bridge to the green dot on the map.

Upon arrival, we find ourselves in a large camp with a bunch of people. Tip: watch out for snipers on the towers! Shoot them from a prone position using scopes.

Having dealt with the indignant Asians, we go into the computer database, download the data, and get a new task - to get to the excavation site. During the exit from the camp, we meet an unfriendly group of natives, put them to rest in eternal sleep.

We get into the car (preferably Kamaz), we drive along the road, shooting persistent sellers of machine guns and pistols (well, Koreans, that is). In one of the buildings on the way to the excavations we find an enemy weapons depot, including machine guns.

Upon reaching the excavations, we find solemn meeting from a couple of dozen Asians. We calm them down, go into the room, go along the corridor to the door with the code. We open it.

We see a video in which a doctor and a Korean general are having a rather nervous conversation. At the end of the video, an ice explosion awaits us.

Wow! Everything is covered with ice, the figures of people in the room turned into ice! After the final enlightenment of the screen, we get a new task - to find the evacuation point. We sit in the car, we go on the way back. At different points along the way, we will be waiting for places of emergency assembly of Koreans, designed to prevent us from leaving their possessions. The crown of the pursuit will be a helicopter, which will take quite a long time to tinker with.

It is most effective to shoot down a turntable from a rocket launcher. If there are no or few shells in the weapon, you will have to finish off the helicopter from the machine guns of the machines scattered across the map. By the way, the helicopter loves to launch rockets that blow up cars the first time. Therefore, be careful.

Having dealt with the helicopter, we move to the beacon. We reach the familiar bridge, and from there we turn right and drive along the river to the south. It is preferable to go in Kamaz, as on the road come across kamikaze Koreans in cars. They like to crash into our car at full speed.

We reach the evacuation point and get one more task - to clean up the area around the evacuation point. We fight with four comrades in the same suits as ours (it is best to discharge a shotgun in them with close range), after which a transport plane arrives and evacuates us from the map. Loading.

Invasion

We see a video about the landing at another point. At the exit from the plane we get the task: to find Lieutenant Bradley. We find her by the beacon on the map, we talk with her. Immediately we get one more task: to destroy enemy air defense systems (two pieces).

We go to the river, kill the people guarding the pier. It is advisable to shoot the Koreans in the boat patrolling the river, otherwise they may blow up the boat, which we will need to board.

On the boat we sail first to the island, there we put several enemies. Then we swim to the left, to the first air defense indicated on the map. We jump up the rocks, deal with the guards and the sniper on the tower, blow up the air defense using either explosives or a rocket launcher.

A helicopter appears, which we shoot down with two missiles or from a machine gun of the nearest trench. We climb onto the tower, take a sniper and lay down five Koreans who organized an ambush on the bridge.

We sit in the car kindly provided by them, we drive along the road and in front of the enemy’s checkpoint we meet another helicopter. We shoot him from the machine gun of the car, we call in the checkpoint, we activate the computer.

We go to the seashore, we swim on the water to the joyful blinking of a green beacon. We detect air defense with guards that need to be destroyed. We blow up air defense. A plane with our special forces arrives. There are new missions - to destroy the last artillery of the enemy.

We swim back, then we go along the coast to a huge river complex (it is best to jump over the fence somewhere in the center and hide in a corner). We meet the violent resistance of the Koreans (about three dozen, armed with machine guns). We kill them all, after which we blow up the last air defense. A helicopter appears, which we also shoot down. We jump aboard the Cruiser (from the pier), kill several guards with shotguns in the cabin and finally turn off the jammer (computer on the table).

After that, we move away from the cruiser at a respectful distance and aim a laser sight at the ship with binoculars. A friendly plane arrives and bombs the Korean cruiser. Then a Korean helicopter arrives, which quickly falls after two missiles hit it (ammunition, including rocket launchers, is in a large pile in a building not far from the cruiser).

We run to the lighthouse to meet with Strickland, who is already waiting for us in the tank. The tunnel ahead explodes, and we, with joyful cries, drive the tank to Loading.

Team Idaho

On a tank we drive through a field that is somewhat reminiscent of Kursk Bulge. Tip - keep to the right behind the allied tank, or rather, hide behind it. Otherwise, do not last long. We shoot down enemy helicopters first.

We pass the field, we find a checkpoint of the Korean troops. We carry it, change into a brand new tank, blow up a freight car on the way of the column and move on.

We reach the bulls, get out of the tank. We finish off an enemy tank driving nearby with a rocket launcher, deal with the guards and blow up the first enemy air defense. We return to the road, get into the car, drive forward. We shoot down another helicopter with a rocket launcher, destroy a bunch of enemies near the protective trench. Carefully! There are mines! We get out of the car, go to the shore, get into the boat and go to the green beacon to destroy another air defense.

We jump onto the rock, destroy the enemy guards and blow up the last air defense. With the help of binoculars, we aim at the desired square and blow up the Koreans.

We sit down on a wheelbarrow, we return back. On the way, we take the gauss rifle dropped to help us. With a special forces brigade, we clean up the enemy’s command post and go through the light of the beacon to a ditch in the ground. Loading.

aftershocks

We run to the right railway tracks around the CP. Quietly we go behind the wall and climb to the tower. We kill a sniper there, after which we fill up a couple of dozen blockheads who have come running to the noise with a sniper and pistols (very convenient). After the end of the showdown, we are looking for an office with a computer, uploading data on the hostages at the mine, getting into the truck and driving further along the road.

And here is a surprise! A heavily fortified base with several machine gunners in the same outfits as ours. For a more effective battle, you need to throw the truck and run along the right wall behind the buildings. It is much easier to defend there, and then you can capture a machine gun on a suspension bridge between buildings. Cyborgs with machine guns are best killed with a gauss rifle, and even better with a captured minigun. At some point, a helicopter will fly in to help the Koreans. We shoot him down with a rocket launcher.

After clearing the base, our transport arrives and disembarks a group of special forces. We collect ammunition, get into the car and drive further along the winding road.

We go by car along the road around the pit dug out by the Koreans, we knead small groups of enemies. On the very approaches to the entrance to the mine we meet fierce resistance of the enemy in the form of cyborgs with miniguns (we shoot them from the enemy's stationary trophy machine guns).

Having killed the cyborgs, we go into the room, put another five Koreans and one machine gunner. We go through the tunnels to the elevator shaft, jump down, go further along the crumbling manhole, we see a colorful rockfall in front of us (it's better not to poke your nose into it).

We wait until the rockfall stops, go to the right, jump over the crevice. We hear voices. We go to the light of the beacon and go out into the room where General Kyang and Elena (hostage) are talking. After that, the fist of the cyborg that crept up behind extinguishes the video picture.

We come to our senses. We see a video in which we even take part (in the form of a prisoner). After a big explosion, we grab an accurate rifle on the floor and start shooting Kyang in the head. Having shot the entire store, we grab the machine gun and finish it off.

We collect the weapons we need (be sure to take a shotgun with cartridges), we sit in the elevator to the hysterically screaming Elena. Let's go up. The cave starts to shake. They manage to pull Elena upstairs, but after a strong shake we fall down.

Instructions for the passage of the game Crysis from the magazine "LKI".

CRYSIS PASSAGE

A group of archaeologists led by the Rosenthals (father and daughter) dug up something in the mountains of a tropical island that could change the fate of the whole world. Upon learning of this, North Korean troops and a US aircraft carrier rushed to the island.

The Koreans got there first. They captured archaeologists and prudently evacuated the entire population of the island. But they underestimated the curiosity of the American generals.

Five soldiers of the US Special Forces are landing over the island on a dark night. And everything would be fine, but an inquisitive alien who arrived at the noise of the plane involuntarily played on the side of the Koreans, and ... fate scattered us!

contact

The Nomad's parachute folded, but the nanosuit, at the cost of some shock, absorbed the impact on the water. The hero goes ashore (“Hi, turtle!”), reloads the suit and takes out his favorite machine gun. Ahead is the course of a young fighter.

This is a bug: if the game doesn't look too good and you're sure you've set it to high, try lowering it to medium and then turning it back to high.

Having learned to run, jump, crouch and take a prone position, control a suit and throw boxes, the hero turns right and comes face to face with curious Korean soldiers who have come to see who is throwing signal lights on the shore in defiance of fire safety rules. From now on, these guys will become your "best" friends for the next five levels.

Advice: in a direct confrontation, Korean soldiers are invincible, so the hero will have to be cunning, hide, dodge, cheat and use dishonest tricks. Fortunately, in many cases, the most tedious parts of the game can be bypassed by passing the Koreans "along the wall" and not engaging in combat.

After dealing with the Koreans and admiring the flocks of crabs on the shore, the Nomad meets with the Fool, and together they listen to terrifying radio messages from the Aztec hanging in the branches, which, it seems, is being eaten.

Of course, even a sprint will not help the unfortunate Aztec. One thing is good - the Korean soldiers surrounding him also had a hard time. There are no survivors. The leader of the group, the Prophet, remotely vaporizes a corpse hanging on trees and a suit (such technology is another reason to try not to be captured).

It's time to move on. The next task is to meet the surviving members of the group scattered around the cape. A power jump will allow the Nomad to climb a high ledge, behind which a Korean patrol is waiting for him. "Turn on the disguise, deal with them simply and quietly." Quiet will not work - any aggression will lead to unmasking, noise and shooting, but here the player can learn to move in short dashes, approaching the enemy.

While an unexpected dawn comes to the island, the player receives a new task - to destroy the equipment jamming the GPS signal. How helpless are the soldiers of the 2020th century, weaned from maps and tablets! However, an order is an order.

Note: green dots (and arrows on the minimap) indicate the objectives of the main tasks. Yellow dots and arrows show side, optional targets. In principle, the hero cannot get lost on the island - each level is limited by insurmountable mountains and invisible walls.

After admiring the magnificent dawn landscape, take out your binoculars. Time to plan and reflect. How, one wonders, how to deal with a small group of soldiers guarding a jammer that successfully reaches satellites in geostationary orbit?

There are several ways. You can carefully slide down the mountain under invisibility, land a few hits and hide in the house (there is ammunition inside), looking out only to finish off the rest. You can try to sneak up to the silencer in short dashes, hiding among the chickens.

The chances are high that the Koreans will launch a flare and a boat will sail to the noise and a car will roll with reinforcements and a machine gun (if it doesn’t get stuck on the road - this sometimes happens with local AI).

Advice: Korean jeeps have, in addition to the shooter, one weakness- a canister of gasoline attached behind the car. One shot - and the car takes off into the air. Trucks have a weak spot - a gas tank.

The next meeting point will have to travel around the entire cape, teeming with soldiers and jeeps. You can try to overcome the space on the water, if you manage to shoot the shooters on the boats. Before the hero had time to reach his destination, he was given a new order - to get into the fortified camp and get there secret materials. Preferably quiet.

You can do it in any way you like, including breaking into the base with guns at the ready and just using a military trailer (trailer) as a shelter. But the "quiet" way works great if you hide in the rocks from patrols on the road.

It is interesting: The North Korean military uses English in documents and on computers and keyboards, and their monitors show the image without being connected to computers or even to the network - they naturally sparkle with empty connectors.

Once inside the trailer, take a breath and carefully download the information. Apparently, the operation to capture the island is led by a certain General Rhee Chang Kiong, who deals only with serious operations under the cover of troops special purpose. What kind of archaeologists are they, if both the USA and Korea are hunting for them?

Take the bunch of frag grenades from the table. Now you can return to the main task - the search for the surviving fighters of the group, who are waiting for the hero in the agreed place. The game will offer to get into a pickup truck on the way back (it looks like a classic Toyota), but it's better not to do this if you haven't cleared the whole area from everything unfriendly, including boats.

With the help of grenades, it is easiest to deal with a machine gun nest installed on a mountain road. In order not to get involved in another battle, immediately turn left, climb the ledges in a few jumps and meet your partners, who are surprised to see a hefty boat lying in the mountains and at the same time frozen through. The explanation, most likely, sounds like this: the aliens decided to take the boat for the collection to the ship, but halfway through they overstrained themselves and decided to leave the heavy “souvenir”.

Familiar electrical static on the suit's internal screen tells us we're not alone. However, the fighters arrange a banal cinematic skirmish with the commander: “What have you got us into?” - "None of your business!" In addition, a map is found with a marked area, which, apparently, indicates the excavation site.

Suddenly, the boat explodes, an alien Wellsian creature appears in the gap, grabs the Jester, waves it a couple of times like a flag and takes it into the forest, perhaps with triumphant cries: “But the little man will be lighter than the boat! And how did I not immediately guess?

Long and stubborn pursuit will only lead to the fact that the heroes are at the next level.

Recovery

“Dead,” says the fighter with the call sign “Psycho”, looking at the tortured corpse of the Jester, and remarks: “However, we die like flies.”

Of the entire group, three survived - the commander of the Prophet, the soldier Crazy and Nomad, our alter ego. Finding that the alien has spared the crew the trouble of capturing a mobile comm post directly ahead, the Prophet bravely sends the Nomad to a nearby village where the Koreans are rumored to be holding an archaeologist hostage.

On the shore, Korean soldiers relax as they look out over the landscape. Patrols roam. There is a lone jeep with a machine gun - it is ready to rush on command to where the evil Yankees will be found. Turn right - side task: once again infiltrate the network. To do this, most likely, you will have to take the hillock with the radar station by storm. The terrain is poorly adapted for hide and seek, and someone is constantly on duty in the house. But fighting half a dozen Korean soldiers in the vicinity is not the worst. It is assumed that you will naturally storm the village under the mountain, exterminating the entire garrison. The village is covered with barbed wire, anti-tank hedgehogs and minefields.

It is interesting: mines are not buried in the ground - lazy soldiers simply laid them out in beautiful patterns. Clearing such a field is easy - just hit a mine, as it jumps and detonates.

You can alleviate your fate if you take a sniper rifle on the same hill and pre-process the approaches to the village. But this will not solve the problem of two machine-gun nests behind the bridge - here the dead fighters will be guessed to replace their comrades.

Fighting with an open visor is suicide, so I advise you to cross the bridge under invisibility as quickly as possible, hide in one of the machine gun nests, and then make your way to the gas station, where weapons and flash grenades are laid out right on the cash desk, which will help a lot when storming buildings . Here you can defend for a very long time. If you're lucky, your partners will arrange an additional rumble and fire in the village.

The hostage is being held in the school building behind the city hall. Try to clear the entire village of enemies as much as possible before breaking through the door. It turns out that all the way this lazy Crazy was hiding somewhere behind your back. How to fight with the garrison, so you won’t wait for him, but how to show off in front of a hostage, so he’s right away. The hostage is a young archaeologist and part-time CIA agent. She will tell the usual story that the archaeologists dug up the wrong thing, and ask to be taken to a safe place. Crazy will deal with the protection of the hostage with great pleasure, and we will, as usual, take the rap for him and fight with two tanks that arrived in the village to the noise and screams.

Rocket launchers are stored on the ground floor of the school, and you are relatively safe on the roof, so tanks will not be a big problem for the hero. Another couple of rocket launchers lies in one of the houses closer to the shore.

Only one hostage was released - the second was sent deep into the island, accompanied by soldiers. This means that we have a road to go there - from a small waterfall with a small rainbow up the stone ledges (power mode) and along the riverbed. Beware of patrols - they may try to bypass you along the river bank in the "blind zone".

Another hundred meters - and we find a second hostage, somewhat out of shape - he looks like a popsicle, and icicles stick out in his back. His guards fire in all directions, quoting the behavior of the film "Predator". Here, too, the aliens obviously worked.

To meet with the Prophet and take a shortcut through the caves, you will have to overcome the rest of the valley, teeming with enemy soldiers. There are two ways to do this - hard and easy. Difficult involves combat with each patrol in a tight jungle. An easy way is to sneak along the right "wall", hiding behind rocks and using invisibility. The first is for fighters, the second is for pacifists.

The prophet, on the way to the cave, will confirm that the hostage is a CIA agent and that the office has been following the nosy archaeologists for many years. This is the last thing he will say before he is kidnapped by our old acquaintance - a flying alien friend.

Will the Prophet be eaten or not eaten? The nomad learns this only after five levels.

Relic

Again, our hero is alone, completely alone - with the task of turning off another GPS jammer. Major Strickland, commander of the ground operation, will be in touch. He will offer the Prophet an evacuation, but our hero is not like that to escape from the island halfway, especially since, according to the CIA agent, archaeologists and personally Dr. Rosenthal are being kept at the excavation site.

Where the excavation site itself is can be found out only when satellite navigation is working.

Down behind the slope and behind the cabbage beds is a banana plantation, it must be taken by storm, the hero has no other choice. The position is very uncomfortable, reliable shelters do not exist. You can start by hiding behind the rocks to blow up the jeep. Sheds are poorly suited for protection - they fall apart literally from the slightest push. Only a military trailer is suitable for taking up defense in it. By the way, our goal - the jammer - is a stone's throw from the trailer.

Having received an order to break into another Korean base and steal another intelligence there, avoid the temptation to get into the truck. You can, if you wish, shoot from a cannon, but I categorically do not recommend taking it for trips - it will be riddled with holes at the next checkpoint under the mountain. The hero does not need to appear there at all. It is better to go straight to the east and to the south in order to reach a well-fortified base along the mountain road.

Taking the base by storming it on a suspension bridge is not best idea. I advise you to go around the base along the river counterclockwise, where the road winds like a snake, and quietly sneak along the fence. Here the hero has the opportunity to sneak to the trailer with secret computers unnoticed. To do this, you need to hide behind defensive sandbags, then get into the house and the "backyards", trying not to catch the eye of sentries from the towers, reach the coveted trailer.

This time, the soldiers posted guards near the computer, so you will have to fight your way back. It is not so difficult if you shoot enemies for a while while sitting in an invulnerable trailer, and cover the retreat with smoke grenades.

Now we have information that somewhere nearby is the same excavation site where the shocking finds were discovered. There may also be hostages. Major Strickland will suggest that you use a car to get to the place. No thanks! Knowingly harmful advice is something new.

Rice fields swarming with Korean soldiers are not the best place for a truck. The easiest way is to go around the fields along the southern cliffs, without engaging in battle and hiding in the thickets. Pay attention to the boat - very soon we will need it. Carefully, along the right "wall", move to the base, installed at the excavation site. The defenses, concrete blocks, and dustbins are placed so well that the hero can sneak into the round tent without raising the alarm at all. The necessary chain of shelters for recharging invisibility can be found in the same place. Carefully jump into the pit in its northern part and with the same quiet glanders go to the northern door - it is not guarded.

Yep, that's our Dr. Rosenthal. His daughter is in the hands of General Kyong, and the doctor obediently examines a two-million-year-old specimen of an alien found underground. It turns out that Rosenthal's team has already found alien debris in different places planets, and here, on a tropical island, a whole combat vehicle of the Okhotnik brand was discovered. And somewhere in the mountains there is also a certain “temple”, which is also of interest to the science of Korea and the American military.

In the course of a conversation with a Korean general, the doctor discovers that his exhibit comes to life. Hanging in the air again electrical voltage. Rosenthal barely has time to say hello to the Nomad who has lost his invisibility, as an explosion of cold turns him into an ice statue. Minus one archaeologist. There are only two of them left, and it looks like General Kiong is keeping them around.

The Major on the radio will offer the Nomad an evacuation and inform that reinforcements are coming towards the camp. This is a small problem, as it is already dark outside, and it is much easier to hide in the bushes on the way back.

Your task is to make your way to the south, to the cemetery, literally through the entire level. The path can be long and tedious if you get into a fight with every patrol and every checkpoint. But there is a way to cut off part of the road if you take a military boat, rush along the river and carefully jump from the waterfall. A helicopter will fly ahead - it can be eliminated by temporarily mooring to the shore and simply putting two missiles into it. Ahead, the river will be blocked by another boat - try to overcome the barrier, firing furiously and trying to blow up two barrels of fuel on a wooden pier.

If you broke through - everything is fine, it remains only to deal with the second helicopter. If not, no big deal either. Under the cover of smoke bombs and invisibility, “leave the launch” to the left bank of the river and there quietly move towards the same cemetery.

There is something curious about choosing a quiet churchyard as an evacuation site. But this place is not so quiet. Something rustles among the trees, flickers a pale blue and sprinkles with sparks. And this is Korean special forces in nanosuits. Hide among the tombs and you will easily identify the enemies. It remains only to destroy them.

A futuristic aircraft arrives, reminiscent of both Starship Troopers and the Imperial shuttle from Starship Troopers. star wars". He will take you from this level - perhaps the most tedious of all.

There is still no news about the Prophet, and Major Strickland promises the hero participation in a small victorious war ... Participation in the war? How! We are offered to single-handedly win this war!

Assault

After a few unquoted game quotes from Saving Private Ryan, we'll be introduced to Lieutenant Bradley. The platoon is pinned down by fire, there are many wounded and killed - but since there is a super-soldier here, it makes sense to send him to suppress air defense so that the planes can bomb the artillery covering the platoon with fire.

We have to blow up two air defense installations. Easier than easy! And just like that, the night is drawing to a close. Fighting is always more pleasant in the morning.

Move along the road to the northwest, destroying everything unfriendly along the way. Before reaching the gas station, turn left - it makes sense to sneak along the northern cliffs, so the hero will meet only one patrol. You can blow up the first air defense installation from afar, hiding in the forest - it will take one rocket. It is possible to clear the area in front of the bridge, but it is not necessary to do this - the hero, after waiting until the noise subsides, can jump to the waterfall and quickly swim across the mouth of the river. Most likely, you will first have to get rid of the helicopter - this will take the two remaining missiles.

Ahead is a village, in one of the houses of which a computer with valuable information. You can sneak into the house and steal data without raising the alarm. However, it makes sense to still raise the hull to drag one of the rocket launchers lying in a conspicuous place.

Getting rid of the second air defense installation is much more difficult. The inner bay is too well shot, so it is best to turn off the village on the road to the south and, hiding behind the rocks, fire the anti-aircraft gun from a distance.

Turns out, mobile installation was not the last - the North Korean army prudently hid one more in the port. Well, the hare was saddened, but there was nothing to do - you had to clean the port with your bare hands under the watchful eye of the Psycho, who, no one knew how, had made his way to the rail crane, where everything was visible from above.

open invitingly manhole indicates the best way to enter the port. Having got out and got rid of the soldier, start a slow and smooth cleaning of the port. This activity is tedious, but not too difficult if you take one building after another without haste. In a large hangar in the northeast - a weapons depot. After the air defense installation merrily, with sparks, explodes, one must be prepared for the fact that several enemy soldiers suddenly “hatch out” in the port. It is not difficult to get rid of a lonely boat by blowing it up or killing the shooter. Jeeps are easy to undermine with a grenade from around the corner.

But even now, when the last anti-aircraft gun has been blown up, aviation cannot do anything with the port already cleared of the enemy. The cruiser interferes, which jams all frequencies so that neither a bomb nor a rocket can hit it. What, however, are the advanced technologies of the once agricultural North Korea. The nomad has no choice but to jump onto the imprudently open port side of the cruiser, arrange a total democratization for his team and turn off the defense.

It remains only to destroy the helicopter that arrived at the noise, mark the cruiser by “shooting” at it with binoculars, and the job is done - troops land on the port completely cleared of enemies, and tanks descend from the sky not far from the littered entrance to the railway tunnel. You have to use one of them. Jump over the fence or go around it.

And here is Major Strickland himself in one of the tanks: “Comrade Nomad, can you drive a tank?” - "You offend, comrade major!" - "Then go ahead, we'll beat them loin places!"

It is interesting: note - Strickland's tank is armed not with an ordinary cannon, but with a tank version of the Gauss cannon.

Onslaught

At this level, a lot depends on how long you can keep your fragile tank from shells and missiles. Together with you, another group of tanks will storm the valley. Spare no shells on enemy vehicles and fighters with rocket launchers.

The major's order is to capture the railroad depot. Most likely, by this time your tank will already die or it will run out of shells. It's okay - rocket launchers are generously scattered around (every second enemy soldier "shares" them). In addition, there is an ownerless Korean tank at the station, which no one pays attention to. You can transfer to it.

Move forward, carefully looking out for helicopters with the "sting" of the tank - they are very easy to shoot down from a cannon, as they fly at first like sleepy flies. It is only necessary to make an allowance for the ballistic drop of the projectile.

Ahead is a mountain, under which, deep in the mines, an evil Korean general is holding the last two hostages - Helen Rosenthal and some other small fry. However, what is it? The earth trembles, before the eyes of all honest people, gigantic pieces of the mountain are chipped off and slowly fall to the ground, exposing the details of a rather large spaceship obviously of extraterrestrial origin. Earthlings are not embarrassed by such a trifle, and the battle continues.

The major's next task is to eliminate (yes, yes, again!) Three air defense installations so that air support aircraft can smash the base to smithereens in half. Here it makes sense not to rush, but to let your partners go forward and very carefully shoot both enemy tanks and fighters with missiles. If the second tank breaks down - again, it doesn't matter. The cabins next to the palm plantation have a third one. Try not to lose it as long as possible, otherwise you will have to engage in a firefight personally, get close to these same anti-aircraft guns in an open field and blow them up. It's not very difficult, but incredibly tedious - as if we were back to the first levels again. It's good that there will always be an opportunity to return and replenish the supply of missiles.

When the last anti-aircraft gun ceases to interfere with our aircraft, the Nomad will be given one more task to the heap - to climb the dominating hillock and point the aircraft at the target through binoculars. On the mound, on the tower, snipers are on duty (they are eliminated by one rocket hit), and under the mountain, several more soldiers can be on duty at the post.

As a reward for showing valor, you will be offered to take a Gauss rifle. In principle, it is not harmful to do this in order to clear the checkpoint from enemies on the way to your next goal - the mines.

Awakening

Falls of rock of this magnitude should have flattened and destroyed all the mines built under the mountain. But the mines are intact, the general with the prisoners inside and, it seems, are doing well. And our hero ... well, he will again have to storm the factory buildings at his career alone.

The task sounds something like this: “We would have landed troops to help you, but it is dangerous in that area. We have looked at a place for landing, and you, be kind, provide it.

The first thing to do is to make sure that General Kiong is really in the mine. To do this, you need to get into a well-guarded warehouse and download information from a computer in the old fashioned way. There is no easy way to do this. You will have to play Rambo one way or another, but it is easier to complete the task if you go around the warehouse around the perimeter and enter in stealth mode. Now the task of the hero is to get into right house, where he will find a good defensive position, stocks of shotgun shells (on the first floor) and other useful things (on the second). The house is just teeming with enemies, so grenades and a shotgun are your best friends here.

As soon as the alarm is raised, a small armored car will break from its place and begin to cut circles around the yard. Why he does this is not clear, because the player may well beat him with a rocket launcher, remaining out of reach. Another option is to throw explosives on the armored car under the cover of invisibility, of which there are so many on the second floor.

The next stop is the rock mill, where Strickland wants to land. It’s better to get to it not along the road and not along the western edge of the level (although it’s also an option because of the convenient positions behind the wagons), but right across the hill so that the Nomad is under the cover of a hefty pile of rock. Looking out from behind it from the side of the right slope, you can pretty thin out the defenders of the base. Pay attention to the citizens in nanosuits - they are armed with rapid-fire machine guns and are dangerous in close combat. Luckily, you can almost always sneak up on them and fire a couple of shots or a burst while their slow machine guns spin their barrels.

Save the rockets for the helicopter. You can pick up a machine gun in a shed literally a stone's throw from a pile of rock, but it's better to use other weapons. As soon as there is not a single enemy in the area of ​​​​the crusher, air support will arrive, occupy the crusher and winter here. All they can do is shoot down a little from the edge. Don't expect them to rush right off the bat for you. The nomad will have to move alone through the open area to the entrance to the mines.

From this point on, it makes no sense to save ammunition. However, since the cat has cried so far, spend them on armored cars crawling along the bottom of the quarry. It is better to do this very carefully, peeking out from behind a cliff under the cover of invisibility. If the Korean soldiers run up to the noise, they will surely bring a few more rocket launchers with them, and you can use them to bring terror and chaos to your career. A couple of alien Hunters, who decided to shoot at the little men at the entrance to the mines, will help you in part with this.

Make sure you have at least a couple rockets for a rainy day, shoot everyone you can reach with your Gauss rifle and start descending. I advise you to use a jeep for this - you can quickly overcome a dangerous area on it and find yourself at the bottom of a quarry with a spectacular jump. After that - hide, shoot, hide. If you clear the entrance to the mines from enemies (including a couple of soldiers in nanosuits), then another support squad will land.

A warm welcome awaits you outside the door - a group of soldiers and a couple of "nano-soldiers". Then the hero will be left completely alone, and the only thing he should be afraid of is a stone collapse in a cave with a grotto.

It is interesting: it was here, in this cave, that I discovered an amazing species - a flying frog. More precisely, jumping through the air.

The next turn will open a gigantic cavern in which General Kiong and Helen Rosenthal mine the entrance to the spaceship. The general is nervous, screaming, shooting archaeologists for nothing.

And our hero, meanwhile, fell into the clutches of the Korean "nanospecial forces", successfully using eastern martial arts in unusual conditions. After a short scene, the hero will have to fight with the general, who plays the role of a mini-boss here. Kyong has a rapid-fire machine gun, the hero has a nanosuit (you need to turn on invisibility immediately), fists and submachine guns lying under your feet. Hide behind the boxes, try to get into the dead zone by jumping on the boxes behind the general.

After the scene of the rescue of the beautiful brunette, our Nomad, cut off from the outside world by heaps of stones, has one road - inside the spaceship. Along the way, take all the weapons you can reach. Against aliens, I’ll say right away that a shotgun and a rapid-fire machine gun work well

Core

And inside - dog cold and ice crystals everywhere. It looks like a mixture of a ship from the game Prey and an alien style of "Alien" - in a word, a typical alien ship, whoever says that this is not so, let him throw a stone at me first.

When gravity disappears and the suit suddenly discovers new talents, turn right into the “hatch”, and then right again, to where the alien flies. The current is pushing the Nomad back, but it looks like it's time to play salmon and swim through the ship's corridors against the wind. An alien will flash ahead - but we are not afraid of aliens, it would be better if they are afraid of us.

A little further on, another alien will conduct reconnaissance in battle and immediately disappear, and the current will become so strong that it will begin to noticeably repel the hero. But it is worth shooting into a device resembling a radio tube, as the flow subsides.

Advice: if you get a little lost in the ship, follow the pulsating transparent tube with an orange spiral inside. This is the "artery" of the ship, it will lead you out like Ariadne's thread. Another landmark is lamps and rays of bright light.

Seeing the "hatch" that emits light, move towards it to face the alien nose to nose. Up close, they resemble a cross between the movie "Predator" and an illithid (or the deity Cthulhu).

Having dealt with the alien, turn into the window on the left, taken away by the holey "lattice". You will find yourself in a large shapeless corridor, and after that - in a huge hall full of aliens. We'll have to fight. To move on, you need to blow up five "radio tubes" and dive into the pipe in the center of the hall - right under the spiral "artery".

Behind a long cave and a relatively narrow corridor is another hatch through which you can replenish your ammunition and arsenal. Turn into the corridor to the left, from the control room - to the right, and you will find yourself in the "production" room. Here the main problem is the aliens (the more spacious the hall, the better they feel) and the protective fields that prevent them from passing. Fortunately, the fields are turned off from time to time - you just have to catch the moment.

Dive into the hole at the end of the corridor on the left. This is a kind of "public transport" system, an excellent and unexpected attraction.

In the hall with columns, on one side, there is a holographic scheme of the ship and a dump of weapons and ammunition, on the other, there is a window, behind which is a crazy cloud of Hunters and an exoskeleton (spider-like mechanism) that inspires respect, walking along a sheer wall. It looks like a full-scale invasion of the planet is being prepared. The hero will not be able to enter this hall, so, after shooting the aliens that have crept up from the rear, move to the large pentagonal wall at the end of the hall. This is the door to a huge hall, the last obstacle on the way to the long-awaited freedom.

The sound of the alarm is easy to recognize, and it means that before you leave the ship, you will have to fight with a crowd of aliens.

paradise lost

Looks like the Nomad left the ship at the same time as the alien army. Part of the island is enclosed in a sphere of frost, a hundred degrees below zero, in the best traditions of the movie "The Day After Tomorrow". Nevertheless, Major Strickland asks the hero to find a lost detachment of marines. Is it necessary to say that we will not find anyone here? At least no one left alive.

The descent from the hill will be complicated by the landing of small, but very dangerous paratrooper robots. You can try to fight them, but it's best to just run away. The lost platoon turned into ice, leaving some ammunition for the memory of the hero. Interestingly, the Prophet, who not only survived and escaped from the captivity of the aliens, but also scooped an ice gun from one of them, which he will share with you as soon as the attack is repulsed, will reflect the next attack of the cybernetic assault.

Advice: it makes sense to stay away from the dying alien paratroopers - they explode painfully.

True, his suit is slightly broken and "does not hold" the frost. The nanosuit temperature indicator will appear on the screen. Once it cools down to zero, the Prophet will die and the whole mission will fail, so save and act quickly. While the partner is sitting in the barn, where it is not so cold, help him repel two waves of aliens. Quickly grab the machine gun and when the stone wall collapses, escort the Prophet to the burning car. Here he can warm up while you shoot down the Hunters flying through the sky with a machine gun. So, in short dashes, you will move - from one fire to another. After the second stop, get ready to meet the cybernetic assault in a narrow trench - open heavy fire, as you don't have much time.

It is interesting: pay attention to the huge, half-sky, alien aircraft. Very soon you will have to fight him in the best traditions of "Serious Sam".

On the frozen river - another landing. The next stop is at the burning helicopter. At the bridge, frost overtook the Korean squad, so it makes sense to change weapons to machine guns here if you do not have enough ammunition. Behind the bridge is the border of the sphere of frost and the end of the level.

Exodus

The detachment sent by the major will meet you on the other side of the bridge. There is no time to sharpen your hair and admire the impressive ice sphere - grab a Gauss rifle and a rocket launcher, because three waves of alien paratroopers, accompanied by a Hunter, are about to attack. Your first target is the Hunters as the most dangerous opponents. Six rockets and a Gauss rifle should be enough, deal with the paratroopers with their own weapons, which, by the way, will soon be taken away from you.

When the attack is repulsed, save if possible and sit behind the jeep's cannon, which is on the left side of the road. You have to shoot down the Hunters with economical bursts so as not to overheat the gun. Be careful - a Hunter who falls on the road can easily blow up a jeep.

This is a bug: in some cases, the driver may lose control and drive into a tree. Then the game will have to be loaded.

Right in front of your eyes, the "vertical" transporter attacked by the Hunters will make an emergency landing. Helen Rosenthal is on board, and she cannot get out - the door is jammed. Having dealt with the Hunters flying around, the hero must sit in a completely serviceable, but for some reason completely immobile air defense installation and shoot the Hunters while the Prophet scoops Helen out of the wreckage.

The first is that it will not work to save the air defense installation, and you only need to hold out until the moment when Helen says that everything is in order with her. Jump out of the anti-aircraft gun as soon as the damage bar is half filled. Second - the Prophet clearly wants your death, he will give an openly sabotage order to re-occupy the air defense installation - do not do this if you do not want to die with it. Grab the Gauss Rifle from the wreckage and use it to shoot down the last Crows.

Another "vertical" evacuation vehicle will arrive, but you can't go there yet. And you don't want to miss this magical spectacle - the battle with an alien dressed in an armored suit the size of a house.

Admire how his armor reflects all the harmful effects, and rush along the riverbed with all your strength to the evacuation zone. Take another trophy AA mount and knock out all the Hunters from the sky, including those that shoot from afar. That's all you need to do - when the nearby anti-aircraft gun explodes, get out of yours and run to the extraction zone. Major Strickland, like a real marine, will cover the retreat, diverting the attention of the alien, and die a hero's death. Not even a baseball cap left.

Ascension

This level is entirely "air". You have to take the place of the killed pilot and help with the evacuation, destroying the Hunters along the way. The level is quite short, but in a couple of places you will have to load several times - the Hunters are too fast and dangerous, and your device is very clumsy.

As soon as the pilot flies off his own, take his place and immediately raise the aircraft higher so that it does not fly into the landscape. Just beyond the bridge, aliens will warmly greet you, while two other ships will land to evacuate the soldiers. On you - the most "simple" task: to deal with the Hunters. It is very difficult to do this, as flying robots instantly leave the firing zone and attach themselves to the tail. Avoid the ice jets by dodging left and right. You shouldn't feel sorry for the missiles - just don't launch them into the milk, but keep the Hunter in sight and wait until he is outlined in white.

This is a bug: a bug is possible in which one of the side missions is considered to be overwhelmed before it starts. This is not fatal, but to avoid it, do not climb into the next battle without receiving a message on the radio from the downed pilot.

Be very careful when passing through the valley between the mountains and the ice sphere. Tornadoes roam it, and wind shear can easily throw you onto the rocks or onto the ground. In case of danger, use additional acceleration (Afterburner).

A message will come from the convoy, which the Hunters are tearing apart, but this side task is impossible in principle and added to the game to increase the tragedy - the convoy will be destroyed before you can get to it. You will only have to fly along the valley to the sea and the saving aircraft carrier, dodging unwanted encounters. It is not difficult to do this, if you do not expose yourself to ice jets and do not get involved in a fight.

It is interesting: if you fly fast enough and do not become distracted by the Hunters, you will have time to notice how a gigantic flying (swimming) apparatus of aliens plunges into the water near the coast.

Landing in manual mode on an aircraft carrier is not necessary. When your device flies far enough from the coast, the mission will end, and the landing will be counted without your participation.

Reckoning

Here is the aircraft carrier best level in the game and by a strange coincidence - the latter. Everyone is assembled - Helen Rosenberg, the three surviving super-soldiers and Admiral Morrison, who dreams of dropping an atomic bomb on the aliens. O wretch, he is taught nothing by the lessons of the movie Independence Day.

Crazy, as usual, did it wrong - he dragged a dead alien robot onto the ship, which, with its last strength, draws energy from the turret of the captain's bridge and comes to life for a few seconds, which confirms Helen's theories.

The nomad, who shot shocking footage inside the alien ship a couple of levels ago, is waiting for Admiral Morrison in the combat control center. Before going to the admiral, it makes sense to explore all the available aircraft carrier. You can look at the planes landing and taking off, try to take off on the wing of one of them, admire the shader effects of rain and water, evaluate models of rockets and bombs, look around the corner to find pilots, “three from a casket, the same from the face”, weeping for some reason - then in the rain. All these mini-scenes, dialogues, announcements on the intercom and the general atmosphere of anxious expectation (“Lexington” is attacked, planes are redirected to us ... ”) - what the game lacked ... well, perhaps, from the very beginning to penultimate level.

On the way to the control center, we learn that Helen Rosenberg, an ordinary archaeologist, suddenly discovered her talent as an exobiologist and exoprogrammer, analyzed the communication protocol used by the aliens, and is now looking for a way to plant a pig on them. The pig, as usual, will be our hero, but I'm getting ahead of myself.

The meeting of the hero with an elderly admiral will take place according to a predictable scenario. The Admiral wants to bomb and is just waiting for confirmation from the White House. Helen Rosenthal smells demonism in the atomic bombing, but she cannot justify what causes the legitimate wrath of the old warrior. However, several interesting facts will be revealed: the island has been showing abnormal temperature for a week now and all this time it has been sending a signal into space, in the direction of the M33 galaxy. "Perhaps it's a distress signal and they've lost their way!" - immediately offer Helen's version. Oh those women...

The dialogue will be interrupted by a message that communication with the Lexington has been lost. Yes, the neighboring aircraft carrier has died, and the admiral is kicking everyone out of the center. Now you need to meet with Helen in the ship's armory. Take a look at the cups along the way - the admiral plays golf well!

It is interesting: pay attention to the sailors and soldiers reading the announcements. Judging by the animation, they are either very nervous or suffering from a severe hangover.

In the laboratory, a middle-aged black man in glasses reads the results of a study. Perhaps it would be more convenient for him to do this if he did not fix the sheet on the tablet upside down.

While the Nomad is crucified on the machine that reads data from his suit, the Prophet grabs his ice machine gun and breaks out of the laboratory with the intention of ending the aliens once and for all, regardless of any nuclear tests. Helen, meanwhile, managed to penetrate the alien signal system and build a signal generator into our hero’s suit, which, translated into alien, means: “So that you all choke on this energy.” Before they let us go to the bridge, the hero will be shown a prototype nuclear rifle. "Can I test it?" - "Not".

Remember where the rifle is. We'll need it very soon. While the scientist is thinking about whether to hit him for Helen, our hero is released to the captain's bridge, where he will witness a nuclear explosion on the island and along the way a cheerful hijacking by the Prophet of a transporter directly from the deck of the ship.

Helen Rosenthal cannot clearly explain why she does not like the idea of ​​a nuclear strike, but she knows how to stand over her soul, dripping on her nerves. If I were the admiral, I would have kicked her off the bridge and locked her in the latrine. But Morrison has iron nerves, and the nuclear bomb falls, as it should, right at the epicenter.

Of course, the aliens liked nuclear energy - they quickly expanded the cold zone several times and released a horde of Hunters against the aircraft carrier formation. "Cascading resonance" took place - felling on fire, the admiral in anger, around the body, and Helen, as befits a scientist, proceeds to resuscitation. The combat part has begun.

Grab your gun, knock out the jammed door with a fist. Before going down the stairs, take the Gauss Cannon. Pick up a machine gun below and knock out another door.

On the deck, deflect the attacks of the Hunters for a while. When you receive a message about the out of control ship's reactor, run to the lift and go down to the aircraft deck. There, jump into the open hatch to the lower half-flooded decks, where you have to beware of explosions in narrow corridors and boiling water jets (ibid.). Knock out two doors and talk to the chief engineer - he will explain to you the task: turn off the fuses, and then press the button in the room with the reactor to lower the moderators.

The safety shield is easy to find - a red lamp flashes above it. The entrance to the reactor room is under the stairs, and here you should pay attention to the sparkling water. Even the suit will last only a couple of seconds if you find yourself in the water under high voltage. Once at a dead end, climb the stairs to the bridge. Through the ventilation passage you can get into the reactor control room. The very nuclear heart of the ship is behind lead glass.

Pressing the Big Red Button won't help much - but Helen will deal with the incoming alien robots by sending them a signal: "Choke!" The aliens have fallen to the ground, and the jammed moderators will have to be pushed into the reactor by hand - one at a time, otherwise the radiation will be fatal.

The way back will be shorter - just be careful not to stay in the water for a long time under voltage, shoot three robots and do not get under the elevator. What to do with the doors, you already know. On your way to the upper decks, you will encounter half a dozen more robots, and the battle will not be quick. But, once on the elevator, you will witness the tragic death of the guard destroyer - something large rammed it under water. Our proud Varyag does not surrender to the enemy!

On the way to the upper deck, be sure to look into the laboratory and pick up a nuclear rifle. This is important - if you forget to take it, the game will become impassable as soon as you enter the deck.

General Morrison does not want to leave the dying aircraft carrier. It is commendable. But he also forbids others to leave the aircraft carrier, and this is already not good - for this the general gets a metal tentacle in the belly and leaves the mortal world. And we go out on deck - towards the game boss. Or rather, bosses.

last fight

An exosuit roams the deck with a masterly look, freezes everyone for nothing, grabs planes with tentacles and throws them at different sides- in a word, having fun, as he can. Dealing with it is not so difficult, if you notice an endless warehouse of rocket launchers on the starboard side. Wait for Helen to turn off the monster's defenses and sculpt it with everything you have. Hunters will actively interfere with you, and they are much more dangerous than an alien suit. It would take a little more than a thousand hits from a machine gun or a dozen or two missiles to drop an exosuit.

Helen and Crazy are already ready to pick up your hero, but the very giant ship that we have seen briefly three times already floats out of the water. This boss is definitely the last one, and it is much more difficult to deal with him for one simple reason: during most of the battle, Hunters will fly around the hero, and paratroopers will pour onto the deck.

The first phase of the battle is the destruction of four small-caliber cannons. For some reason, their ship designers placed them outside the protective field. You can just hide behind an overturned car and shoot cannons from behind cover. Further it will be more difficult - a crowd of curious people will appear, and there is simply nowhere to hide from them. Even the stealth mode will not help much, so you just have to run, hide, shoot the Hunters if possible and simultaneously aim from a nuclear rifle first at the right "wing" of the flying unit, and then at the left.

Having lost two wings, the aliens will realize that flying next to an aircraft carrier is not a good idea, and they will hang their device right above you. This is where things get really sour if you don't quickly fire rockets at the cannon mounted underneath. After that, still running from the Hunters and alien robots, you must pierce the bottom of the alien ship marked with blue luminous lines with three shots from the rocket launcher and launch nuclear missile. It is done. It remains only to survive on the way to the saving transporter.

The dying ship takes the aircraft carrier and all the escort ships to the bottom, and the Nomad and Helen, meaningfully hinting at the continuation, fly off into the dawn. And that means you've completed the game. Congratulations.


. We will analyze not only the passage of the main missions crysis, but additional ones. We will give advice on the use of the nanosuit (nanosuit) and weapon improvements. The game is quite non-linear, so your walkthrough may differ slightly from ours. In any case, you can always find tasks and complete them according to the description.

Contact level
Divided We Fall
Mission: Get to the beach
We jump out of the plane and fly to the island. The parachute does not open and we fall into the water. Swim to the surface, and then to land. The suit will soon be stabilized.

Quest: Find the Jester
Move forward. Put a muffler on the machine. Kill the Korean on the rock unnoticed and shoot two more from the "form of invisibility". Be sure to pick up trophy weapons. Just don't touch the crabs and birds - Greenpeace will be against it. Keep going forward, using the acceleration mode, along the beach and on the rock you will find the Jester.

Quest: Help the Aztec
Follow the Jester. To climb onto the ledge - use the power mode. Keep following your friend. Soon they will show a scripted scene, from which it will become clear that the Aztec can no longer be helped.

Mission: Arrive at the drop zone
Pick up the Azteca weapon and move forward. Kill two Koreans from invisibility and follow on. A new chapter will begin.

First Light (First Light)
Having overcome the boundary, you will receive an additional task.

Additional task:
Use your binoculars to find all the enemies, including the motorboat. Put the silencer on the machine gun and start accurately shooting the soldiers. Climb down quietly and kill the rest. If the Koreans launch a light rocket, then expect a jeep to appear from the side of the road on the right.

After making sure that there are no enemies nearby, go to the green van and turn off signal suppression (use button) or just blow it up.

Onslaught level
Team Idaho (Team "Idaho")
This is a mission where you will have to use a tank. You will not be alone - with you there are several more allies with the same "machines". Time to move forward, Lieutenant.

Mission: Break through to the station
Move forward and take the road to the right. Shoot from afar, otherwise you will damage your tank very badly. When you get to the station, you will be asked to clear it of the remaining defenders. Get out of the tank and kill enemies while collecting captured weapons (cartridges for machine guns, grenade launchers). If you decide to stay in the “iron horse”, then you should be wary of soldiers with bazookas. If possible, do not destroy the tank standing near the road opposite the house - it will come in handy.

Mission: Break through to the Korean ammunition base
Get into the old tank or the new one standing near the house and head forward. A new chapter will begin.

Phase Line Alpha (Idaho Plan)
With the beginning of a new chapter, you will have to destroy tanks and helicopters. The latter are easiest to shoot down on takeoff. In this mission, you should concentrate properly - enemy tanks can appear from behind and thereby surround you. Do not, under any circumstances, let them do this. If your tank is badly damaged - take a new one located near the house with palm trees.

As soon as you drive inland, you will be given an additional task.

Core level
Laws of Nature (Laws of Nature)
Task: Find a way out of the cave
After the elevator falls, collect weapons and ammunition. It is best to take a shotgun and a "volcano". Move to the entrance to the cave.
It is impossible to get lost in the cave - it is linear. Continue forward and soon you will reach the conveyor of aliens. You will lose gravity as soon as you get to the end of the room. I suggest you get used to it a little.
Now find a passage at the end of the room. Clear a passage for yourself with a shotgun and crawl forward. Soon you will be able to see the first alien. He won't do much damage to you. Move on and you will enter a large room.

Abyss
You will have to move against the flow. Look at the moving particles and swim in the opposite direction (i.e. if they are down, you are up). Once in the room - you will see an alien. Shoot him, he will swim away, and you follow him. Soon you will find that due to the strong current you cannot move on. To stop it - shoot at the yellow pulsing "veins" on the right.
Continue moving through the alien room and you will see a scripted cutscene. Kill the alien and go through the hole where he attacked you from. Halfway to the left there will be a grate, shoot and "swim" further. Now you need to go through a network of tunnels where you will not encounter enemies. But, having reached the large room, the character will ask “what is this place” and you will be attacked by several aliens. You can destroy them or leave them alone and proceed to destroy the five yellow "veins" that are scattered throughout the room. Go through the tunnel that no longer pumps air.
Continue through the tunnels until you reach a grate. Break it and go through the hole along the tunnel forward. At the end, there will be a passage to the room below you.
Kill all the aliens in the area. Take a good look around the room. In special "balls" (containers) are ammunition and weapons. Pick up everything you can carry with you. Be sure to grab a shotgun - they are convenient to kill aliens. Once you have collected everything you need, find the exit on the opposite side of the room through which you got here.
Go through the tunnel, and as soon as you enter the room, stop. This is a convenient position for shooting aliens. As soon as everyone is dead, go down to the right, and then to the left to the blue field. There will be a strip of several energy fields that have the property of deactivation. You just need to wait a little near and the field will disappear, at this moment move forward to the next one. Use the above written method until you have completed all the fields. At the end of the room, enter the left tunnel, which will move with a fast stream of particles to another part of the ship.

Legion (Legion)
Upon arrival, collect the cartridges from the "dumps". Now come to large glass and consider everything carefully. These are alien troops that are preparing an invasion. This action will trigger (if you don't go to the window, you won't be able to go further) and several aliens will fly into the room. Kill 9-10 aliens and go further through the passage from which they appeared.
Move forward along the long room. Find the large doors at the ends of the room and turn your back to them (one of them). You will be attacked by a group of aliens. Destroy them and the level will end.

Paradise Lost Level
Frozen (Cold)
You were thrown out of the cave, or rather from the ship - a good start to the level. Aliens have captured the island, the detachment sent to your aid was destroyed. We'll have to pave our own way to salvation.

Mission: Find the missing soldiers
You need to meet with the surviving soldiers. Go down the mountain. On the way you will meet a large "flock" of aliens. Best shotgun kills alternative way- submachine gun, pistol Beware of dead aliens - their bodies explode a few seconds after death.
Continue downhill, killing the enemies. Soon you will reach the place where the cartridges and machine gun lie. Pick up the trophies, turn on the speed mode on your suit and jump down to the house. Collect ammo and move on. On the way you will meet a large group of aliens. Use the tactics with which you destroyed the enemies at the beginning of the level. After several attacks, you will finally find the missing soldiers. But there is little you can do - they are all dead, or rather frozen. Do not try to heat them, fire will not help either. But it was only the calm before the storm - you are attacked by a large number of monsters. We can't do without help. That is what the Prophet heard when he appeared on the battlefield. An unexpected appearance, also with a cool gun.

Passage
Crysis Walkthrough
Mission: Protect the Prophet
The Prophet has a cool gun, but he still needs protection. Shoot all aliens that come close to your partner. After repulsing the attack, the Prophet will say that he needs warmth for the suit. A counter will appear that shows how much is left before the partner freezes. Take the weapon of the Prophet and kill all the aliens. After a successful shooting, you will be given a new task.

Quest: Lead the Prophet out of the sphere
Move east to the first heat source. Give the Prophet some time to recharge his suit. As soon as this happens - move to the second source. Here you will be attacked by four large flying aliens. Use new weapons to exterminate them. After the threat is eliminated, move to the third source to the north. Fight off three alien soldiers. Let the Prophet charge the suit and "fly" to the fourth source, fighting off the enemies. You will find yourself at the crashed helicopter. Wait for the Prophet to charge the suit and move to the last, fifth, heat source. We charge the suit again and run forward along the bridge. End of mission. You saved the Prophet :)

Exodus level
Stronghold (Citadel)
Mission: Locate Strickland's reconnaissance group
Move north, the distance is very small.

Quest: Talk to Keegan
Enter inside the house and talk to the soldier. He will tell you how to escape, but at this time aliens will attack.

Mission: Support Strickland's reconnaissance group
Use the new cannon to kill the aliens. Hide in the house - this is a good hiding place.

Task: Get in the car
Get into the car in which the Prophet is sitting. You will get the place of the shooter and have to protect the convoy from attacks. Do not be distracted, because during the whole trip will be attacked by aliens. Soon you will receive a new task.

Quest: Proceed to the crash site
The prophet will stop the car - get out of it and jump down. Continue along the road until you reach the crash site.

Crysis game walkthrough
Hunter (Hunter)
When you get to the crash site, I advise you to immediately sit down for an PV (anti-air) tank.

Mission: Protect the crash site
Use cannons to exterminate aliens. Do it as quickly as possible and be accurate. When the damage to the tank is more than 80 percent, leave the car. Take up arms of aliens and kill enemies. When all aliens are destroyed, a plane will come to you, which will take the Prophet and Helen on board. You will have to stomp your feet to the designated place on the map.

Mission: Find Major Strickland
You are attacked by a giant alien - do not try to fight him, you will not kill him. Better take your feet in your hands and rush to the north of the object of the task. Use the speed mode of the suit to quickly overcome obstacles and get to the point.

Strickland's Order (Strickland's Order)
Mission: Protect the extraction point
You are attacked by several aliens. Use the HP tank next to the houses. If the tank is badly damaged (more than 80 percent), then leave it and use your alien weapons. After you destroy all the enemies, a plane will fly in to pick you up. Run to it and climb inside. Major Skrickland is a very stubborn dude and does not agree to fly away from the battlefield. He wants to stay and continue to hold the defense alone with a machine gun. As you probably already guessed, he will be killed. This is where the level ends.

Discuss the game Crysis on the forum -

1: contact

You are thrown from a plane into the water. Based on the map, get to the landing point on the shore. Move to the southeast on the map and meet with Jester. After a radio warning about enemies, kill the first one with a silencer. There will be two more soldiers a little further away - sneak up on them unnoticed and kill them. Pick up weapons and ammunition. Using the radar, get to Jester "and follow him into the jungle. At some point, you will need to switch to the "power" mode of the suit in order to jump onto the rock. After the "meeting" with Jester, turn off the flashlight, put on the silencer, become invisible and kill the soldiers in front. Go ashore. Prophet will indicate where the GPS jammer is located. In invisibility, get close to the soldiers and quietly remove them, turn off the generator. Get to the jeep and kill the soldier in it before he sees you, jump into the jeep, kill the rest of the soldiers and blow up the boat.Drive along the road, kill the soldiers you meet, the gunner is in the next jeep, change into it and drive on. Further you can make your way through the soldiers, but it's easier to sneak along the cliff on the right.Prophet will tell you that you need grenades.You can sneak into the camp and get them, or move further along the coast to get them at a small post and at the same time complete an additional task.Follow the radar and you will go to the next level .

2: Recovery

border trespasser

On the way, we go into the destroyed camp of the Koreans, we get a couple of tasks: 1. Free the hostages 2. capture the command trailer

We get into the car, drive along the road, take out several piles of the enemy. Focusing on the beacon on the map, we find the enemy camp. Carefully! The land is mined! However, mines are very easy to destroy by firing at them with weapons.

We go through the dilapidated buildings of Korean comrades, we find a school. It is guarded by a couple of machine gunners on the roof and a few soldiers inside. We take out everyone, on the last floor behind the door we find a hostage.

We watch the video, after which we get a new mission - to stop the enemy tanks. On the first floor there is a weapons warehouse. We take a rocket launcher - and out. The tank is blown up with three shots (if you shoot at the front armor, then with four). We get a new task, go to the beacon, we see the load.

Crossing

We move along the river, firing at the Korean teams, after which, we reach the territory of the waterfall, crossing to the other side of the river - we will meet an ally. We reach the cave, we discuss a small dialogue, after which we go into the cave. . .

3: Relic

Once you watch the video. Walk along the path. Coming out of the jungle You will see a village. Better turn on the disguise. Because a jeep will drive up to you below on the right. Now you have 2 options: Go to the ram and kill all the soldiers, the second is to hide and turn off. I advise you to leave one jeep intact. Because it is better to go further by jeep. After turning off the muffler. Get into the jeep, don't pay attention to the checkpoint, ram it. Then be careful you meet a truck with soldiers along the way. Slow down somewhere not far away and, disguised, run slowly to the truck, shoot at the gas tank. And then deal with the soldiers. You can't go back to the jeep. Move on. You will meet the truck again. Do like last time. Once you've dealt with everyone. Run to the small house and take the grenade launcher from there. Or if you have one, wait for the helicopter to arrive. It is better to shoot him immediately before he lands. Then again get into the jeep and go to the goal. You will be taken to a base with a field. There, as always, you need to get information. How you decide. Go to the target. You'll have to shoot well here. There are snipers in the towers. Do away with them first, and then with the help of sniper rifles, shoot the machine gunners. Enter the building with excavations and watch the cutscene. As soon as you leave the building it will be night. It's best to activate the cloaking and move slowly. Because soldiers are everywhere. Soon you will see 3 soldiers guarding the boat. Kill them and sit down. Moving forward, do not pay attention to everyone. Having reached the cemetery, you will see soldiers like you in a nanosuit. Kill on compose labor. The main thing is to keep firing at them. After killing them, get into the VTOL.

4: Assault

After the cutscene, follow the soldier. As soon as you get to the commander, watch the cutscene. Then I advise you to return to a small hut. There, take the SCAR and ammunition. Now you need to destroy 2 anti-aircraft guns. The first one is after the gas station near the bridge. The second after it in the road to the right. To get to the first one, activate the disguise. You will come across 2 jeeps so hide in the bushes. After you destroy the first anti-aircraft gun, a helicopter will head towards you. Destroy it with a grenade launcher that lies in a place with explosives. Then run across the bridge. At the end of the bridge there is a jeep, shoot from the grenade launcher from which you fired at the helicopter. There should be 1 projectile left. Once you destroy the jeep, go right. There you will shoot 2 anti-aircraft guns. You shouldn't have any problems with the soldiers. After that, you will be given the task to steal the data. There will be soldiers in the village. You can shoot everyone again or hide and steal data. But after that, a helicopter will fly in to love. Therefore, I advise you to take a disguise and run around the houses in search of a grenade launcher. After that, run to the port. Do not go through the main gate. And jump over the fence. There, run to the hangar. Deal with everyone and take a weapon, a kind of Uzi submachine gun. There is another anti-aircraft gun in the port, destroy it. After that, clear 2 more hangars. Carefully approach them, activate the disguise and go. There you will first find incendiary ammunition and grenade launchers. Go further to the machine gunner. Throw a grenade at him. Having dealt with him, activate the maxing and run up to the jeep and shoot at the machine gunner. Now a helicopter will fly up to you, shoot it down with a grenade launcher. If you run out, return to the ammunition hangars where there were incendiary cartridges. It will come in handy again later. After shooting down the helicopter, jump onto the ship, clear it of the Koreans, run to the laptop. After that, you will be told to mark it. Jump out of the ship. Turn on the binoculars to aim at him. after that, a helicopter will be sent to you again. Shoot down like last time. Now run towards your target. Listen to the dialogue. I advise you to move away from the Major's tank. during the shot, the GG sometimes dies. All levels are finished.

5: Onslaught

Team Idaho

Making our way on the tank into the steppe of the jungle, we hold on to the right behind a friendly tank, otherwise - death. Helicopters are an object of paramount importance, i.e. we beat them first.

We reach the bulls, get out of the tank. We finish off an enemy tank driving nearby with a rocket launcher, deal with the guards and blow up the first enemy air defense. We return to the road, get into the car, drive forward. We shoot down another helicopter with a rocket launcher, destroy a bunch of enemies near the protective trench. Carefully! There are mines! We get out of the car, go to the shore, get into the boat and go to the green beacon to destroy another air defense.

We jump onto the rock, destroy the enemy guards and blow up the last air defense. With the help of binoculars, we aim at the desired square and blow up the Koreans.

We sit down on a wheelbarrow, we return back. On the way, we take the gauss rifle dropped to help us. With a special forces brigade, we clean up the enemy's command post and go through the light of the beacon to the ditch in the ground, move on.

6: Awakening

We run to the right along the railway tracks, bypassing the checkpoint. Quietly we go behind the wall and climb to the tower. We kill a sniper there, after which we fill up a couple of dozen blockheads who have come running to the noise with a sniper and pistols (very convenient). After the end of the showdown, we are looking for an office with a computer, uploading data on the hostages at the mine, getting into the truck and driving further along the road.

And here is a surprise! A heavily fortified base with several machine gunners in the same outfits as ours. For a more effective battle, you need to throw the truck and run along the right wall behind the buildings. It is much easier to defend there, and then you can capture a machine gun on a suspension bridge between buildings. Cyborgs with machine guns are best killed with a gauss rifle, and even better with a captured minigun. At some point, a helicopter will fly in to help the Koreans. We shoot him down with a rocket launcher.

After clearing the base, our transport arrives and disembarks a group of special forces. We collect ammunition, get into the car and drive further along the winding road.

We go by car along the road around the pit dug out by the Koreans, we knead small groups of enemies. On the very approaches to the entrance to the mine we meet fierce resistance of the enemy in the form of cyborgs with miniguns (we shoot them from the enemy's stationary trophy machine guns).

Having killed the cyborgs, we go into the room, put another five Koreans and one machine gunner. We go through the tunnels to the elevator shaft, jump down, go further along the crumbling manhole, we see a colorful rockfall in front of us (it's better not to poke your nose into it).

We wait until the rockfall stops, go to the right, jump over the crevice. We hear voices. We go to the light of the beacon and go out into the room where General Kyang and Elena (hostage) are talking. After that, the fist of the cyborg that crept up behind extinguishes the video picture.

We come to our senses. We see a video in which we even take part (in the form of a prisoner). After a big explosion, we grab an accurate rifle on the floor and start shooting Kyang in the head. Having shot the entire store, we grab the machine gun and finish it off.

We collect the weapons we need (be sure to take a shotgun with cartridges), we sit in the elevator to the hysterically screaming Elena. Let's go up. The cave starts to shake. They manage to pull Elena upstairs, but after a strong shake we fall down.

7: Core

Laws of nature

We run forward along the half-filled passage, we go into the alien structure. We lose connection with the satellite. We go into the hall with a contraption going upstairs and find ourselves in weightlessness. We turn into the passage on the bottom right, if you count from the entrance to the hall.

We fly along long corridors until we find that the air flow has not become stronger. We see ahead working energy rods, which prevent us from moving forward. We shoot them and continue moving until we find ourselves in a closed cave with a hole in the ceiling. Let's fly there...

Wow! We see a video with some kind of terrible creature from protoplasm, which throws us out of the hatch. We climb in there again, kill the creature (best of all, it kneads from a shotgun). We fly further. In a large cave-chamber, you need to shoot all the energy rods in order to open the path of air currents. Preliminarily, it is not bad to shoot the creatures guarding the room.

We fly forward, we appear in another room. Passages in force fields are opened here in turn. We are waiting for the nearest passage to open, we fly further. Then - another section in which we are waiting for a few evil amoebas. In this place, you can also replenish spent ammunition. We carefully look around and in bluish-green niches, among the garbage, cartridges and weapons float. Then we shoot the amoeba, fly through the cave and fly into the wind tunnel.

At great speed, it drags us through endless tunnels, until, finally, it spits out in a spacious, bright hall. We fly up to the glass, look at the huge spiders. After that, the passage opens, several pieces of protoplasm appear. We kill them, we pass along the tunnel to the next room.

This is the last section of the cave. When we reach approximately the middle, the signal begins to howl. The light goes out in the cave. It is best to be in a corner at this time, because when the light comes on, you will be surrounded by a dozen evil creatures.

You don't need to deal with them. We are looking for a huge stone pipe, where is going airflow. This is the exit from the cave. We fly in there and leave this realm of unearthly technologies and evil pieces of mucus.

Descent from the mountain

We run down the mountain in a spiral, shooting small blue aliens (best of all - from a shotgun or from a gauss rifle). We reach the first beacon, we see the destroyed detachment of marines. Then the Prophet appears with an alien cannon in his hands and with a damaged suit. He needs to be protected. We repulse the attack of the blue-faced jumpers, armed with a cannon of strangers, which the Prophet threw on the boxes nearby. Now you need to lead the Prophet out of the cold wasteland into which the mountain has turned.

We run from the beacon to the beacon, which are marked on the map by burning cars. Near them, the Prophet warms up a little, after which you need to run further. On aliens jumping from all sides special attention you don’t need to turn them, shooting them only at burning cars. We run through several points, jump onto the bridge, run along it. We see the download.

8: Paradise Lost

At this level, there is a place where you need to jump into the pit and protect the Prophet from alien evil spirits. Save before jumping into the pit, as sometimes there are glitches. For example, you defended the Prophet, killed all the octopuses, but the passage does not open. There's nothing you can do, you need to boot up and go through this place again. After the passage has opened, run with the Prophet from one green dot on the map to the next. There he will be able to replenish the energy of the suit. Don't pay much attention to evil spirits, destroy the most annoying ones. Do not follow the Prophet either, try to have time to run to the next point on the map, he will not die from the creatures.

9: Exodus

Citadel

Now you need to hold the defense of the house on the mountain along with the Stryker squad. The infantrymen themselves will shoot small creatures, but you will have to deal with the flying hunters yourself. Each one needs to be hit with two missiles. It is best to shoot at them from the roof, although the probability of dying on the roof under enemy bullets is higher.

After destroying the hunters, we get a new task. You need to get into the car (in the place of the shooter) and shoot the flyers while the rapid descent from the mountain continues. There will be about a dozen creatures in total, so you won’t be bored.

We drive up to the cliff, get out of the car. The road under the car collapses. We don't have transport anymore.

Hunter

We see the crash site of a transport shuttle with alien flyers circling above it. We run along the road down to the accident site and climb into the air defense that survived nearby. We shoot down two flyers. Special forces appear, who run to rescue Elena. Now you need to concentrate and quickly shoot the flyers that flew into in large numbers and dream of sending Nomad comrades to the next world.

After destroying all the flyers, we see that a Spider appears on the battlefield. We get a new task - to run to Strickland's group. We run in the direction of the green beacon, we run to the military camp.

We get a new mission - to clear the sky and allow the transporter to land. We sit down in free air defense and start scribbling machine guns. After completing the task, we see that a spider has reached the camp. Our task is to leave the air defense and run to the transport shuttle. We see a colorful and sad video of the death of Strickland and fly away.

10: Ascension

Aircraft carrier evacuation

We take control of the shuttle and fly to the first yellow beacon. Here you need to destroy the enemy flyers (do not forget to keep the height with the afterburner - Shift by default). We destroy them, we fly further. We see an ice sphere and steam escaping from the ground. We slightly decrease and cling to the left side of the cliff, so as not to break. We fly further, we go around the rock, we arrive in the valley. There are several flyers that also need to be destroyed.

After that, the direction beacon is lost, but there is only one road here - along the riverbed to the ocean. We fly forward, destroying all the flyers. We reach the edge of the map. All mission accomplished.

11: Reckoning

You go down into the hold, scientists read data from your suit. Climb the stairs to the bridge to the captain, Prophet flies to the island, the captain receives confirmation from the Pentagon and launches nuclear bomb on the island, but as the scientists who argued about the advisability of launching a bomb expected, the nuclear attack on the island did not lead to good ... The dome created by the Aliens over the island, where there was a sub-zero temperature, grew several times and swallowed up the entire island. As a result, an attack on the ship begins. After leaving the deck on the left, pick up Gauss Rifle with an optical sight. Cartridges are scattered inside the ship and on the deck - this should be enough to repel the attack. After the end of the attack, we get the task to help the engineer in the hold. We get down from the deck along the stairs on the starboard side of the ship, we get to the engineer. Some closed doors open with fists in the power mode of the suit. We pass further into the hold, climb the stairs to a flashing red lamp, turn on the switch directly below it, go through the door that opens from below, climb into the hole in the wall with a "power" jump, climb the stairs and press the red button in the reactor control room. Elena will "overload" the appeared enemies with a sound signal. You will have to manually retract the unretracted rods in the power mode of the suit, and then return to the deck. On the deck you will find a healthy "spider", the one we saw in the DX10 comparison videos, after which the last boss - "Mother Ship" will come out from behind the port side. It is killed like this:

  1. We kill 4 guns along the edges of the "torso"
  2. With a beep, Elena removes the shield from her left "hand"
  3. Aim the TAC Gun at the left "hand" and blow it up
  4. We remove the shield and explode the right hand
  5. Then the boss climbs onto the deck, while a hole opens in his belly
  6. Point the TAC Gun at the "heart" and blow it up

We quickly jump into the plane and observe the death of the main alien and our ship itself. We receive a radio signal that Prophet survived after a nuclear explosion and head towards it - a clear hint of a sequel...

Be sure to complete the missions marked on your radar in the lower left corner of the monitor yellow dots. Failure to complete these tasks may cause some scripts in the game to fail (the cave is littered with stones, etc.). In addition, in the game, the major tells you by radio what and, most importantly, how to do it. For example: "now find a boat and move here and there and there" - that is, it is clear that it will be much easier to get to the point by boat. Listen carefully and try to do as you are told - this will not only be correct, but the passage itself will be easier. Although the choice, of course, is yours.

Change the way you play by modifying your nanosuit and weapons. To ensure that your bullets always hit their target, shoot in strength mode using a telescopic sight. So you can shoot from a machine gun at distant targets - but remember that the power of the shot decreases with increasing distance. In speed mode, you can shoot a rifle on the run. To improve your shooting accuracy, use the target designator and red dot sight to compensate for the movement of the rifle.
When you need to quickly hide and there is no energy left in the suit, jump into the nearest bushes and lie down, the probability that the enemies will not notice you is 80%. And remember, when you have the choice between playing neat and playing tank style, always choose the first option, it will save you ammo and nerves.

Our suit is unique, first of all, in that it can heal wounds, although this moment can be understood in different ways: the fact is that now there is a fashion to eliminate first-aid kits in the game, usually when the screen starts to pulsate in red, it means we need to quickly find cover and catch your breath (this was the case in CoD2-4, halo2-3, and other games), but it all looked very arcade-like. But the Krytekovites decided to give their own explanation for this with the help of a suit.

Actually, here's what it looks like:

Well, we got acquainted with the appearance, now let's move on to the most important thing: the features of its management. In order to call the costume control menu, you need to click on the mouse wheel (you can change it in the settings), and then we will see something like the following:

In the screenshot, we see the costume control menu (please note that it will be as long as we hold the call button). It has 5 buttons, of which only 4 are directly related to your equipment, they can also be selected using the keyboard, but the easiest way is by pressing the wheel and moving the mouse towards the desired option (very convenient). In the lower right corner we see 2 stripes: blue and green. Blue - this is the energy of your suit, its state depends on the frequency of using the suit options (more on them below). Green - your health, about what its length depends on, try it, guess for yourself. Both parameters are recoverable. Well, now directly about the main thing:

1) Let's start with the button on which the machine is drawn. She is absolutely dumb about the costume and simply duplicates the button for calling the "weapon upgrade menu" (which is on the keyboard).

2) The icon with the shield icon is the maximum armor, after its activation we hear a specific crackling sound, and the suit turns white in places. Bullets fired at us do damage, but life energy does not decrease until the energy of the suit runs out.

3) Icon with arrows - this parameter increases your speed, after activating it you will move noticeably faster, and when you press the left Shift, you will accelerate even more, becoming an almost invincible target for the enemy, but the energy of the suit will not last long. Even consider running the entire level, but at the right moments you can decently accelerate by 3-4 seconds.

4) The fist icon is the maximum power. When activated, you can jump above the second floor, as well as throw objects much farther and harder, for example, kill a Korean with a barrel in one go, or punch so that the hut immediately collapses. It was said a lot on the forums that when "max strength" is activated, health regeneration is accelerated, but I did not notice this.

5) And finally, the invisibility button. When activated, you become invisible, and the suit takes on the color of the environment, however, when moving, the suit's energy drops rapidly, when idle in one place, the energy still decreases at a rate of 1 point per 2 seconds. In general, you won’t become completely invisible, but it will be difficult to detect you, however, during the game you will have to face Koreans dressed in such equipment more than once, and it will not be easy to kill them. Well, multiplayer without this option is like a writer without a hand. You will use this option most often. Attention, if you, while in invisibility, shoot, the energy of the suit will drop to zero and "maximum armor" will automatically turn on.

The developers promised us a lot of weapons, including a large abundance of various cartridges for our beloved AK-47, as well as the opportunity to get alien weapons and even upgrade them ... But much of what was promised to us turned out to be untrue ...

So, let's begin:

1) a pistol - in the options you can find a silencer, as well as a choice of one of 2 - a laser sight or a flashlight, in the clip of our 1st friend there are as many as 20 rounds. You can also choose the type of shooting: a double shot and a single shot (the absence of a long burst is a little upsetting) ... But the most important thing is that you can use 2 pistols, and this is a bit a lot of 40 shots - almost like a good current range is not the same ... Can be upgraded with:
- muffler
- laser sight flashlight

3) Scar your main weapon in a single-player company. Although it bears the name of the modern SCAR "a, the SCAR in Crysis is very similar to the XM-8 rifle. It has a 40-round magazine.

- muffler
- laser sight flashlight
- underbarrel grenade launcher
- optical sights

4) DSG1 The DSG1 sniper rifle is capable of killing an enemy without a Nanosuit in one shot, and also becomes much more effective when combined with the DSR-1 EMP grenade. Like any sniper rifle, it has a huge range, but also a very low rate of fire. Has a 10-round magazine and can be upgraded with:

Laser sight flashlight
- optical sights

5) XM214 Hurricane This is a heavy, eight-barreled Gatling gun. It can be used with any mode of the Nanosuit, but when using the "strength" mode, its accuracy is significantly increased. Has a very high rate of fire and 500 rounds. Can be used to build roads through the jungle.

6) Gauss Rifle GK8 This futuristic electromagnetic rifle fires rounds that travel 8 times the speed of sound, causing them to deal lethal damage to the target. The GK8 rifle can be used to quickly clear rooms, destroy light vehicles, and in combination with a sniper scope, a deadly sniper rifle. It has a 10 round magazine. Can be modified with:
- laser sight flashlight
- optical sights

7) Shi Ten The shi ten machine gun is a prototype machine gun that was mounted on the turret of Chinese Type 88 tanks. Jeeps and boats are equipped with it, as well as strategic places on the maps in the multiplayer game and the single player campaign. Depending on the installation location, the machine gun has 500 and 200 cartridges, respectively. Cannot be modified.

8) Automatic towers These guns are improved versions of the multiple launch rocket systems used by many infantry forces around the world. For example the Danish Goalkeeper, the American Phalanx and the Chinese Type 730. However, the automatic turrets in Crisis have been supplemented with missile launchers, and will automatically attack an enemy target approaching the base. Available in multiplayer.

9) Hand grenade launcher The LAW hand grenade launcher was designed after the M136 AT4 model, which was used mainly to disable tanks, helicopters and other equipment. It is equipped with a new generation motion detection device, making the missile easy to aim at the target, and LAW also has a fully manual mode. Equipped with three projectiles.

10) C4- a large package of plastic explosives of great destructive power. Can be attached to almost any item. Has a remote control.

11) Claymore This anti-personnel mine is used mainly in ambushes and to defend points from enemy infantry. Inside the claymore are metal balls that hit an area up to 100 meters in front of the device.Available in multiplayer.

12) Anti-tank mine M15. M15 is used to undermine enemy equipment on roads and shallow fords. Particularly effective when used on rough terrain. Available in multiplayer

13) Shotgun The only shotgun in the game. Highly useful in close combat, however, low accuracy and accuracy does not allow it to be a full-fledged weapon.
Can be modified with:
- muffler
- laser sight flashlight
- optical sights

Hunter (healthy four-legged alien)
In the game, he only appears 2 times, and they only give him the chance to kill him once, and even then at the last level. Most vulnerable to Minigun (Hurricane) and Rocket Launcher (LAW). The easiest way to kill this boss is to constantly take the rocket launcher, which lies in unlimited quantities near his legs. This method is indeed fraught with serious consequences. Fortunately, at the level of rocket launchers there are a lot of scattered, and they will not be useful to us.

Scout (Healthy Flying Alien)
Found starting from the Paradise Lost level. Most vulnerable to Gauss (Gauss Rifle). 2 hits are enough to destroy. When meeting with this monster, the main thing is not to stand still. You have to keep moving or looking for cover.

Trooper (Small, fast and most common)
Found starting from the Paradise Lost level. The most vulnerable to Gauss (Gauss Rifle), although it is difficult to hit him, due to the slow loading of weapons. The most suitable option for destroying it is grenades and a shotgun (Shotgun). We throw a grenade at our feet and roll it away. It will take 3-4 accurate hits to destroy with a shotgun.

Warrior (Final Boss)
Found in the Ascension level (last level). You can only kill him with a TACgun (Nuclear weapon) and you will also need a Rocket Launcher. Before the meeting, you should stock up on Gauss, Rocket Launcher and TACgun "ohm. We hide behind the boxes, next to which there is an unlimited supply of Rocket Launchers. And we start firing at small guns that are in the air of 2 large guns. After they are destroyed, we are told to take TAC and destroy one from the main guns. To do this, simply aim at the gun and wait for the TAC to aim. Shoot! One weapon is removed. Repeat the operation to destroy the second gun. After that, the Warrior starts moving and is above us. We blow his belly with the help of Rocket Launchers and after that, how its "insides" will be visible when shooting with a TACgun. Everything! The boss is defeated.

Alien (aliens without suits)
Vsterchayutsya only on the alien ship. Since there are very few weapons on the level, we will use the nano suit. We turn on the Protection and wait for the alien to fly up to us. We grab him. We turn on the Maximum Strength and hit him in the face!

NanoAsian (Koreans in nano suits)
Vulnerable to Gauss and Minigun. The most important thing when meeting with them is not to stand still. The main thing is to try to get behind them. To do this, we need Disguise.