Mods for skyblock 1.7 10. Perfect Industrial Assembly

Build NFINIT Skyblock for Minecraft 1.12.2- created specifically for those who are not very interested in a simple skyblock, but the computer does not allow playing with massive mods. Work your way through quests to build your own island full of animals, trees, plants and maybe a family.

Features:

We use EX Nihilo: Creatio as our main tool for collecting game resources, with many custom recipes added to all EX Nihilo mechanics, various mods (add-ons) have been compatible with it.You will no longer have to guess how to get a block or item that is not normally available, as all custom recipes and skyblock blocks and items support JEI, which will tell you and explain how to get them.This modpack also has a quest book that will guide you through the modem and progression.All these and many other custom recipes make life easier in skyblock.

This mod pack has a feature where when you die, you do not lose your inventory. But there is a chance that when you die, you get 3 effects (Fatigue, Hunger and Weakness) for 5 minutes. You can heal these effects instantly by drinking the many magical drinks this modpack provides.

Vanilla tools are also disabled and can only be used for crafting. The only way get started - start creating Tinkers tools. All tool materials available by various mods in this modpack are available through the Tinkers Melting Furnace.

In Skyblock City ModPack, players can look forward to a new take on an old favorite – the Skyblock game type. This is in fact just a heavily modded version of Skyblock where the idea is to build big, bigger, biggest. You're out to build a whole city from the ground up, and you don't get much ground to start with either, so every block you can get your hands on is something to be cherished. You’ll notice right away that it’s not quite the same as Skyblock because you’ll be missing some of the items you’re used to seeing and have probably come to depend on over time.

That doesn’t mean you can’t still come up with alternative machines, or rig up some cobblestone generators with a bit of lava and water set up in just the right way. But it does mean you’re going to have a much harder time getting started. There is a real sense of achievement that comes with meeting all of the challenges which you can read about in the guidebook which is included with your starting package. That book is actually bugged for some players, though, so you’ll want to enable cheats and the n input /flushachievements if you run into that problem.

To get the most out of the Skyblock City Mod Pack, you'll want to first read up on some popular structures like automatic chicken farms and cobble generators before you start, so you'll be able to build them and take advantage of their benefits while you play.

How to install Skyblock City ModPack?

Easy way with Curse Launcher:

  1. Download the Curse App for Windows, MAC OS or Linux.
  2. After you are done with download & install the Curse App, you should create an account or login with an existing account.
  3. Click on Minecraft icon in the horizontal menu, and another click on “BROWSE ALL MODPACKS”.
  4. Search for “Skyblock City”.
  5. Now just click on “Install” button and the mod pack start to download & install on your PC.
  6. Have fun!

If you like to install on yourself server, download the mod pack from below link.

Minecraft itself is good, but over time it gets boring. To diversify the gameplay, people collect sets of mods (assemblies). Minecraft 1.7.10, this is latest version minecraft, which does not have serious performance problems when large quantities mods, so let's talk about it.

The most famous places where builds are now published are FTB and Twitch launchers. This is where you need to look for everything mentioned below, unless otherwise stated. Both launchers are initially designed for licensed Minecraft, which can be purchased. "Free" minecraft theme.

Technomagic assemblies

Agrarian Skies 2

Build page on Curseforge, build author - JadedCat, Build was developed from 2014 to 2016 and on at the moment not being developed.

The main feature of the build is the quest book on the HQM mod. This is one of the first successful builds that became successful precisely thanks to quests. When the player started to get lost and didn’t know what to do during the assembly, they could open the book and start doing some things for the quests. The assembly is a skyblock, that is, we are developing starting from a small island in the void. General direction the builds are rather magical, technical mods are present, but not the main ones.

The assembly is good, but I do not recommend it to beginners in Thaumcraft. Initially, it is better to master this mod in the normal world, and not on the skyblock. Plus, the book does not always explain where to get this or that item in Thaumcraft. Otherwise, this is a very good modpack, recommended for familiarization.

FTB Infinity Evolved

Build page on Curse. Developed by the authors of the FTB launcher. It has been under development since the beginning of 2015 and recently there have been regular updates.

The main feature of the assembly is the first popular assembly, which has built mods within itself in some progression. Now you can’t just craft something from mod C, because it’s made on a machine from mod B, and it requires resources from mod A. This build doesn’t have its own quest system, but because of the progression you still don’t get lost in it. The second feature is that it was this build that popularized the addition of creative cheating things to end-game content, when the player already has everything. But these things have a purpose and crafting them becomes a real challenge.

Well, yes, this build has two game modes, normal and expert. The features described above apply only to expert mode. In normal mode, the assembly is only suitable as an introduction to mods for beginners. To activate the game mode, after creating the world, you need to enter the command in the chat: /ftb_mode set expert

The assembly is technomagical. Main technical mods: Buildcraft, IndustrialCraft, Forestry, Minefactory Reloaded, Thermal Expansion, Big Reactors, Applied Energistics, Immersive Engineering, Tinker Construct, Ender IO, RF Tools, Draconic Evolution. The main four magic mods are present in in full: Blood Magic, Botania, Thaumcraft, Witchery.

I've almost completed the assembly, basically done everything except the creative items themselves. Problems with FPS prevented me from completing the assembly, which could have been solved, but I became somehow lazy.

FTB Infinity Evolved Skyblock

Build page on Curse. Developed by the authors of the FTB launcher. In development since mid-2016 and there have been recent updates.

In general, it’s the same as FTB Infinity Evolved, but in skyblock format. The mode here is immediately expert, so the assembly is not suitable for beginners. Plus the mod stack is slightly different, some things were added, others were removed. For example, creating worlds from RF Tools is not available. There are also some nice trophies in this build, yes.

I haven’t played this build myself, but I have a good idea of ​​what it’s about, because I played a related one and saw streams on this one. Not a bad choice if you have mastered the main set of mods and want to add freshness and complexity to an already understandable gameplay.

Project Ozone 2: Reloaded

Build page on Curse. Authors CazadorSniper, Aristotle and others. Developed since mid-2016, there have been recent updates.

The main feature of the build is rethinking the value of resources. The assembly has very cheating methods for other assemblies to obtain resources, but the requirements also become higher. In the end, we generally get access to Project E, which allows you to buy almost any item for EMC, which will have to be generated in huge quantities.

The assembly can be played both in the normal world, on a skyblock, and in an intermediate version, when our entire world consists of islands flying in the void.

The build has three game modes. Normal mode, where the crafts are standard and which, of course, is uninteresting. Titan mod, where the mods are interconnected and crafting is complicated, and Kappa mod, which is even more complicated than the previous one in terms of crafting. The commands are respectively: /ftb_mode set titan and /ftb_mode set kappa

According to the mods, the assembly is a hodgepodge. There are technical, magical and adventure ones.

The assembly is not for everyone, but if you have already played the other assemblies from this article and want some kind of challenge, then you can try it. I tried to master it twice in Kappa mode, but both times I couldn’t. There is a quest book, but it raises a lot of questions rather than helps in progress.

The Ferret Business

Build page on the FTB forum. Author: Caigan. In development since early 2015.

The assembly is suitable as the first one for getting acquainted with mods, because it does not have any sudden complications in the gameplay. A small feature of the build can be called the store and quests for the supply of resources, but no one is stopping you from neglecting them in general and just mastering mods. Quest book available. The assembly is technomagical.

I haven’t played this build myself, but I’ve seen quite a few streams on it and it plays nicely, which is why it’s mentioned here.

Gregtech based builds

Gregtech is a separate large industrial mod that is compatible with almost anything, but if the assembly revolves around it, then it becomes dramatically more complex and slower. Now the current version of the mod is 5.09.xx from BloodAsp. Discussion - , Gihab - . It is these assemblies that will be discussed.

Infitech 2

Build page on the FTB forum. Posted by JasonMcRay. In development almost since mid-2014. Unfortunately, development has been stopped and the assembly does not contain at least two important gregtech updates, new circuits and new chemistry. Further the gap from the current version will increase.

I won’t say that the assembly has some kind of feature, it’s just the first most modified assembly where gregtech is the central mod, which is why it gained some fame. Quest book on HQM available. It works as a good guide for getting into infotech. Plus, the developer of the modpack has written excellent books on multi-block machines that you can craft and read right in the game.

The assembly is almost entirely technical, the only magic here is Thaumcraft and that’s because it has very good integration with gregtech.

I played this build quite a lot, and got to the point of thermonuclear reactors. It's good, but I probably don't recommend playing it because it's not updated.

Perfect Industrial Assembly

Assembly site. There is also an official