Outdoor games Ural tolstikovoy. Card file of games for children of the senior group. Folk games of the Southern Urals. Bashkir folk dance game

Target: physical and regional education of children of the seventh year of life.

Program tasks:

  1. Through outdoor folk games, improve and develop the physical qualities of children: dexterity, balance, speed.
  2. To develop in children attention, the ability to navigate in space, to teach joint actions in the game.
  3. To form an interest and desire for physical exercises.
  4. To consolidate the basic movements: walking and running with a change of direction, long and short steps, snake, with acceleration of movements.
  5. Raise the interest of children in the folk art of their native land.

Equipment:

  • rope;
  • marking caps - 10 pieces;
  • gymnastic bench - 2 pieces;
  • hoops of small diameter - 4 pieces.

Venue: gym, children are engaged in sportswear, barefoot.

Lesson progress

Introduction

  • building in a line, checking posture, alignment.
  • rebuilding in a column one at a time.

1 task. Walking around the hall with various tasks.

  1. Walking on toes - 30 seconds. Methodical instructions: raise your head, arms straight, reach up.
  2. Walking on your heels, hands behind your head - 30 seconds. Guidelines: elbows turned to the sides, back straight, connect the shoulder blades.
  3. Walking heel-toe - 30 seconds. Methodical instructions: precisely put the heel to the toe of the foot, keep the back straight, do not tilt the head, hands on the belt.
  4. Walking with a pigtail through a rope - 10 seconds. Guidelines: do not take large steps, keep your back, do not tilt your head, hands on your belt.
  5. Walking heel-midfoot - 30 seconds. Guidelines: a clear setting of the feet, monitor posture, hands on the belt.
  6. Repeat walking with a pigtail - 10 seconds. Methodical instructions: the same.
  • prevention of flat feet;
  • improvement of physical qualities.

Construction in 2 columns.

2 task.

  1. Walking and running with a snake between objects 4-5 times.
  2. Twisting snails in an easy run 1 time.
  • the exercise makes it possible to pass and run a long segment in a small space (increases motor density);
  • exercises children in walking and running with a change in direction of movement, long and short steps, with a change in speed.

3 task. Tatar folk game "Tatar fence".

  • teach joint action;
  • develop the ability to navigate in space.

Description of the game: one subgroup of children stands along the hall, at a distance of 1 step from each other, holds hands and raises them above their heads, pronounces the words:

“Veisya, you vyasya, my cabbage!
Weave, you weave, my fork!
How can I not curl the cabbage,
How can I not twist the pitchfork!”.

The children of the second subgroup, holding hands, run like a snake around the players of the first subgroup. Methodical instructions: players of the first subgroup cannot be touched.

Then the subgroups change. (Repeat 2 times)

Main part

4 task. Russian folk game "Golden Gate".

  • the ability to move at different speeds, decreasing and increasing the pace of movement;
  • develop the ability to navigate in space;
  • reinforce the ability to work together.

Description of the game: two leading children join hands, make gates, the rest of the children in a row, holding hands, go through the gate with the words:

"Golden Gate
They don't always miss.
Saying goodbye for the first time
The second time is forbidden
And on the third time we will not miss you.”

The drivers lower their hands, catch the one who did not have time to pass. The one who is caught gets up third, the gate expands into a labyrinth, and so on. (repeat the game 5-6 times).

Guidelines: pass through the gate without touching it.

5 task. Russian folk game "Running along the trunk."

  • consolidate the skill of balance;
  • walking and running at a variable pace.

Game description:

Words are spoken:

"White birch,
Black Rose,
fragrant lily of the valley,
fluffy dandelion,
Blue bell.
Turn around! Don't stop!"

Children walk along the log (gymnastic bench) in a stream, accelerating the pace of movement, then run along the bench at a fast pace, slowing down, switch to walking and gradually stop. (Repeat the game 2-3 times)

Methodical instructions: do not push, keep a distance.

6 task. Russian folk game "Mill".

  • develop the vestibular apparatus;
  • exercise in balance
  • develop attention and ability to navigate in space.

Description of the game: children stand around the hoop, holding the hoop with their right hand. In the middle of the hoop is a child who spins in place. Children pronounce the words:

“Across the river on the mountain,
Where the wind blows and roars
The wings of the mill turn on it
Up - down, up - down.

And they move around the hoop in one direction, speeding up the pace; on command, the pace slows down (repeat 2 times; the second time they take the hoop with their left hand).

Guidelines: keep the hoop straight, with your hand down, do not pull it.

7 task. Bashkir game "Equestrian competition".

  • speed development;
  • coordination in movements;
  • competitive moment.

Description of the game: players stand in pairs one after another on the same line. The “horse” player stretches his arms back - down and takes the “rider” by the hands. On command, the couples run to the finish line, then change (repeat 3-4 times).

Methodical instructions: couples run straight without crossing the road of others, do not pull hard on the “rider”.

7 task. Bashkir game "Swallows and hawks".

  • develop attention;
  • exercise in fast running;
  • develop orientation in space, attention.

Description of the game: players are divided into 2 teams and stand in two rows with their backs to each other. In one row - "hawks", in the other - "swallows". The host calls one of the teams. The team that was named catches up with the other. Those who are caught become prisoners of those who catch. The team with the most players at the end of the game wins.

Guidelines: listen carefully to the driver, running away, try not to bump into each other (repeat 3-5 times).

Final part

9 task. The Russian game is a game of low mobility “In the legs”.

Purpose: game of low mobility for attention.

Description of the game: children are divided into several groups. Each player selects the leader, who stretches out his hand, palm down, all players put their index finger under the palm. The leader says:

"Under my roof
The kids have gathered.
Hare, squirrel, toad - up”.

(Repeat 2-3 times)

Formation in a line, summarizing the lesson.

Literature

  1. “Our home is the South Urals” (Program for the upbringing and development of preschool children on the ideas of folk pedagogy) / Chelyabinsk: “Vzglyad”, 2007
  2. M.F. Litvinov “Russian folk outdoor games” / Moscow, “Iris press”, 2004
  3. A.V. Kineman "Children's outdoor games of the peoples of the USSR" / Moscow, "Enlightenment", 1989
  4. L.A. Lyalina “Folk games in kindergarten” / Moscow, Creative Center Sphere, 2008

Since ancient times, trying to imitate adults, children showed different life situations in games. The collective game is still relevant today, as it has a great influence on the formation of such qualities of character as courage, endurance, self-discipline. The presented games of the peoples of the Urals are also interesting for modern children. They will help organize students after school hours and at the summer health camp.

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Games of the peoples of the Urals

Since ancient times, trying to imitate adults, children showed different life situations in games. The collective game is still relevant today, as it has a great influence on the formation of such qualities of character as courage, endurance, self-discipline. The presented games of the peoples of the Urals are also interesting for modern children. They will help organize students after school hours and at the summer health camp.

Deer catching (Koryasos kutalom) - a game of the Komi peoples

Among the players, two shepherds are chosen, the rest of the participants are deer. They become inside the outlined circle. The shepherds are behind the circle, opposite each other. At the signal of the leader "One, two, three - catch!" the shepherds take turns throwing the ball at the deer, who run away from the ball. The deer hit by the ball is considered to be caught. After four or five repetitions, the number of deer caught is counted.

Rules of the game. The game must be started only on a signal. You can only throw the ball at the feet of the players. A direct hit counts, not after a rebound.

Archery - the game of the peoples of the Khanty, Mansi

A tree with a wide crown (pine) is selected. One of the players shoots at the crown of the tree so that the arrow gets stuck in the branches. After that, the participants in the game take turns trying to knock the arrow to the ground with shots. The player who shoots down the arrow first wins.

The game develops hand strength, dexterity, eye, educates endurance and perseverance.

Rules of the game. In the shots, you need to follow the order in order to determine the winner.

Water (Vu murt) - Udmurt game

They draw a circle - this is a pond or lake, a river. The leader is selected - water. The players run around the lake and repeat the words: "There is no water, but there are a lot of people."

The waterman runs in a circle (lake) and catches the players who come close to the shore (circle lines). Those caught remain in the circle. The game continues until most of the players have been caught.

Rules of the game. The waterman catches without going beyond the line of the circle. Those who are caught also become traps. They help the merman.

Game with a handkerchief (Kysheten shudon) - Udmurt game

The players stand in a circle in pairs, one after the other. Two leaders are chosen, one of them is given a handkerchief. On a signal, the leader with a handkerchief runs away, and the second leader catches up with him. The game goes round and round. The host with a handkerchief can pass the handkerchief to any player standing in a pair and take his place. Thus, the leader with a handkerchief changes. The leader, left without a pair, catches up with the leader with a handkerchief.

Rules of the game. The player runs away only when he receives a handkerchief. When the handkerchief leader is caught by the second leader, the handkerchief is given to the second leader, and the next leader is selected from among the children standing in pairs. The game starts on a signal.

Paradise-Rayu - Mordovian game

Two children are chosen for the game - the gate; the rest of the players are a mother with children. The gate children raise their clasped hands up and say:

Paradise-paradise, I miss

I leave the last one.

The mother herself will pass

And he will lead the children.

At this time, the playing children, having become a train, follow their mother through the gate. The gate children, lowering their hands, separate the last child and ask him in a whisper for two words - the password (for example, one child - shield, the other is an arrow ). The respondent chooses one of these words and joins the team with the child whose password he named. When the mother is left alone, the gate asks her loudly: shield or arrow . The mother answers and stands in one of the teams. Gate children stand facing each other, holding hands. The remaining members of each team cling to their half of the gate in a string. The resulting two teams pull each other. The winning team is considered the winner.

Rules of the game . Children must not eavesdrop or give out the password.

Bilyasha - Mari game

Two lines are drawn on the site at a distance of 3-4 m from one another. The players, divided into two teams, stand behind these lines facing each other. One of the comrades playing of their own free will and consent, shouting “ Bilyash !" runs to another team, each member of which stretches his right hand forward. The one who runs up takes someone from the opposing team by the hand and tries to pull him across the court to his own line. If he succeeds, he places the prisoner behind him. If he himself is beyond the line of the enemy team, he becomes its prisoner and is located behind the back of the player who pulled him over to his side. The game continues, now the attacking player is sent by the other team. The game ends when one team draws all the players from the other team.

Rules of the game. You can pull the opponent with only one hand, you cannot help with the other hand. No one should withdraw their outstretched hand. If a player who has a prisoner is pulled over to his side by a player of the opposite team, then the prisoner is released and returns to his place in the team.

Sticky stumps (Yebeshkek bukender) - Bashkir game

Three or four players squat as far apart as possible. They depict sticky stumps. The rest of the players run around the court, trying not to get close to the stumps. Stumps should try to touch the children running past. Salted become stumps.

Rules of the game. Stumps should not get up.

Traps (Totysh ueny) - Tatar game

At the signal, all players scatter around the court. The driver tries to tarnish any of the players. Everyone he catches becomes his helper. Holding hands, two, then three, four, etc. They catch those running around until they catch everyone.

Rules of the game . The one who is touched by the driver is considered to be caught. Those caught catch everyone else only by holding hands.

Babki - Russian game

This game, with some modifications, has existed among Russians for about one and a half thousand years. In the Middle Urals, it is also known under a different name -horse, pristen, saka.

For the game, grandmas are prepared - the bones of the hoof joints of the legs of cows, pigs, sheep. The Russians of the Middle Urals preferred cow's headstocks, as they were larger: they could be hit from a distance of up to 30 m.

Start the game by installing horse - in the center of the playground, each player puts a pair of grandmas. They are knocked down one by one. crowded , which is filled with lead for greater gravity.

Rules of the game. The one who put the grandmas last, the first one starts to beat. Sometimes the order of the players is determined in other ways: by lot, counting rhyme, persuasion. Knocked grandmas are selected, and the cue ball remains at the place of the fall. When all the cue balls are thrown, but there are still not knocked down grandmas, then they finish off the grandmas with a cue ball that fell farther than the others. After all the money is knocked down, the game is repeated.

Shooting is an old Russian game

The target was the skin of a goat or a ram. Aiming from a bow at such a target, the children imagined themselves to be hunters. Depending on the age of the shooter, the distance to the target was set. The winner was the one who hit the target more times with the same number of arrows for all. The accuracy of the hit was also taken into account. The best hits were considered to be in the chest part of the skin.

Rules of the game. They fired strictly in turn under the supervision of a judge.

The traditional award was leather belts.

Literature

Children's outdoor games of the peoples of the USSR (Manual for a kindergarten teacher / Compiled by A.V. Keneman; edited by T.N. Osokina. - M .: Education, 1989.

Chagin G.N. Peoples and cultures of the Urals in the XIX-XX centuries. / Uch. allowance for students 10-11 cells. OU. - Yekaterinburg: Publishing house "Socrates", 2002.



Kazakh folk game
"Yurt"


The game involves four subgroups of children, each of which forms a circle in the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. Hand in hand, everyone walks in four circles with alternating steps and sings:

We are funny guys
Let's all gather in a circle.
Let's play and dance
And rush to the meadow.

To a melody without words, the guys in variable steps move into a common circle. At the end of the music, they quickly run to their chairs, take a scarf and pull it over their heads in the form of a tent (roof), resulting in a yurt. Rules of the game. With the end of the music, you must quickly run to your chair and form a yurt. The first group of children to build a yurt wins.


Kazakh children's game
"Handkerchief with a knot (Oramal)"


A scarf with a knot (Oramal) is a wonderful Kazakh children's game for endurance and quick reaction.

An unlimited number of children can participate in this game, but not less than 5-6 people. To begin with, the driver is determined, who selects one of the participants and passes him a scarf tied in a knot. Then the participants stand in a circle, and the driver in the center of this circle.

Rules of the game. Participants begin to circle the round dance around the driver. After the signal "Stop" shouted out by the driver, the participants scatter in different directions. The task of the driver is to catch a participant with a scarf, and a participant with a scarf can pass the scarf to another participant on the run. As soon as the participant in whose hands the handkerchief is caught, he must sing a song or recite a verse for everyone, he also automatically becomes the leader and the game starts anew.


"We sell pots (Chulmak ueny)"


Purpose of the game: development of dexterity, speed of motor reaction, strengthening of the muscles of the musculoskeletal system.

The players are divided into two groups: children-pots and players-owners of pots. Potty children form a circle by kneeling or sitting on the grass. Behind each pot is the owner of the pot, hands behind his back. The driver is behind the circle.


The driver approaches one of the owners of the pot and starts a conversation:

- "Hey, buddy, sell the pot!"
- Buy!
- How many rubles to give you?
- Give me three.

The driver three times (or as much as the owner agreed to sell the pot for, but not more than three rubles) touches the owner’s hand, and they start running in a circle towards each other (they run around the circle three times). Whoever runs faster to a free place in the circle takes this place, and the one behind becomes the driver.

Rules of the game:

  • it is allowed to run only in a circle, without crossing it;
  • Runners have no right to hurt other players;
  • the driver can start running in any direction. If he started running to the left, the stained must run to the right.

Tatar folk outdoor game.
"Earth, water, fire, air"


Tasks: development of logical thinking, dexterity, education, respect for nature, interest in the Tatar games of other peoples.

Rules: the players gather in a circle, in the middle is the leader. He throws the ball to any player, saying one of the four words "Earth, water, fire, air". If the host says "Earth", then the one who caught the ball must quickly name any animal if - "water" - name the fish; "air" - a bird; "fire" - stomp your foot. Whoever makes a mistake is out of the game.

Bashkir folk game
"Copper Stump"


Game organization. Players are arranged in pairs in a circle. Children depicting copper stumps sit on chairs. The children-owners stand behind the chairs.

At the Bashkir folk melody, the driver-buyer moves in a circle with variable steps, look carefully at the children sitting on chairs, as if choosing a stump for themselves. With the end of the music, he stops near the couple and asks the owner:

I want to ask you
Can I buy your stump?

The owner replies:

If you are a daring horseman,
That copper stump will be yours.

After these words, the owner and the buyer go out of the circle, stand behind the chosen stump with their backs to each other and to the words: “One, two, three - run!” - scatter in different directions. The one who runs first stands behind the copper stump.

Methodical methods: recognition of the Bashkir folk melody. Developing a rule with children: the winner becomes the owner.

Material: recording of Bashkir folk melody, chairs.

Bashkir folk game
"Cat and mice (Besei menen found)"


Game description: The cat sits in a circle on the edge of the platform, eyes closed. Children - mice run around the playground very quietly, on tiptoes, so as not to wake the cat. As soon as the cat opens its eyes and rises from its place, the children should sit down and not move. The cat says:

"The cat went out for a walk,
Catch gray mice.
Now I’ll catch up, grab it and swallow it!”

After the end of the words, the cat catches the mice, which get up and run away from him. At the end of the game, the number of mice caught is counted. A new cat is chosen, the game is repeated.

Rules: do not move during the words of the cat; salted mice should stop playing, gather at the cat's house.


"Brook"


Purpose of the game: acquaintance with the traditions of the Russian people on the basis of Russian folk games, to develop dexterity, speed, auditory attention.

Game progress: Our great-grandmothers knew and loved this game, and it has come down to us almost unchanged. There is no need to be strong, agile or fast, this game is of a different kind - emotional, it creates a cheerful and cheerful mood. The rules are simple. The players stand behind each other in pairs, usually a boy and a girl, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who did not get a pair goes to the source of the "brook" and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the "brook" ... And, passing under the clasped hands, takes away the one he likes with him. So the "streamlet" moves for a long time, continuously - the more participants, the more fun the game.

Russian folk outdoor game
"Ribbon Game"


The game is played to Russian folk music

Vanya went out for a walk
(Vanya walks inside the circle with a ribbon in his hand, looking for a friend, the children walk in a round dance and sing)

Started choosing a girlfriend
Started choosing a girlfriend

To whom to give the ribbon
(Children stop)

Bow down, bow down
(Vanya bows to the chosen girl, the girl answers)

Hold on to the ribbon.

Vanya: “I give you a ribbon because you are the kindest”, etc.


A girl goes out into the circle to look for a friend and gives him a ribbon. The game is repeated.


Mordovian folk game
"In handkerchiefs (Rutsyanyas)"


Characters: Grandma, Grandpa, Handkerchiefs.

Rules of the game: The participants in the game choose Grandma and Grandpa. Grandmother determines the children in Kerchiefs, coloring each in a certain color (calls the color in her ear). Handkerchiefs sit on the floor. Grandfather comes and a dialogue takes place:

Grandpa: Shumbrat, babakai. (Be healthy, grandma!)
Grandmother: Ozak, dad! (Sit down, father!)
Grandpa: Maryaine, rutsyatne to kill? (I heard you have handkerchiefs?)
Grandmother: Uliht, yes af ramaviht teit. (Yes, but do not buy them for you).
Grandpa: Mon cafta chest yarmakone. (I have two chests of money.)
Grandmother: Ramaite! (Buy!)

Grandfather buys handkerchiefs, i.e. Guess what color handkerchiefs. As soon as he names the color of the handkerchief correctly, the handkerchief immediately runs away from him. If Grandfather catches up with him, he takes him for himself. Sometimes the handkerchief runs and runs, Grandpa will not be able to catch him. Grandma will immediately “paint” it in a different color. Grandpa is again trying to find out the color of the handkerchief. They play until all the handkerchiefs are bought.

Mordovian folk game
"Crow"


Characters: Crow. Klushka. Chickens.

Klushka is walking with her Chickens in the meadow. Raven comes out to meet her.

Crow: Kushka, but kushka, give Teyna lefkszen! (Kick, ho, give me a chicken!)
Stick: Af maxa, warsi, af maxa! (I won't give it, raven, I won't give it!)
Crow: Mon ton shabatnen salasayne! (I'll steal all your children!)

And he starts to catch the chickens one by one.

Stick:(protecting the chickens). Wark! Wark!
Crow:(catching chickens). Beer! Beer!

When all the chickens have been caught, the game ends.

State budgetary educational institution of the Sverdlovsk region

"Secondary school No. 3"

Collection of outdoor games

peoples of the Urals

Kotova E.A.

Verkhoturye

2016

Explanatory note

Sports and health-improving activities are aimed at achieving the goals of forming children's interest and value attitude to physical education.

The student's main activity is the game. The educational value of the game, its comprehensive influence on the development of the child is difficult to overestimate. The game is organically inherent in childhood and, with the skillful guidance of adults, can work wonders. In order to comprehensively develop and educate the child, outdoor games are widely used. The game for children is an important means of self-expression, a test of strength, and the development of physical qualities. The most important advantage of outdoor games is that in their totality they, in essence, exhaust all types of natural movements inherent in a person: walking, running, jumping, climbing, throwing, catching - and therefore are the most universal and indispensable means in the development of physical qualities. The novelty of this collection is that all the material is divided into sections of the personal result. This collection is intended for physical education teachers.

Purpose of the collection : the use of outdoor games of the peoples of the Urals in extracurricular and classroom activities to form a culture of a healthy and safe lifestyle of primary and basic general education during extracurricular and school hours.

This collection of outdoor games is built on the following principles:

The principle of accessibility and taking into account the age characteristics of children;

The principle of systematic and consistent conduct of outdoor games;

The principle of progression;

Outdoor games were selected with a variety of content, taking into account the personal results of the GEF IEO.

Personal results of sports and recreational activities.

    Formation of the foundations of Russian civic identity, a sense of pridefor their homeland, the Russian people and the history of Russia,awareness of one's ethnic and national identity; formation of values ​​of the multinational Russian society; love for the small Motherland and knowledge of the games of the peoples of the Urals, the formation of humanistic and democratic value orientations.

“We sell pots” (Tatar folk game)

Development task: to form a respectful attitude to the culture of the peoples of the Urals.

Game organization. The players are divided into two groups. Potty children, kneeling or sitting on the grass, form a circle. Behind each pot is a player - the owner of the pot, hands behind his back. The driver is behind the circle.

The driver approaches one of the owners of the pot and starts a conversation:

“- Hey, my friend, sell the pot!

Buy.

How many rubles to give you?

Give me three (one, two)."

The driver touches the owner of the pot three times with his hand, and they start running in a circle towards each other. Whoever runs faster to a free place in the circle takes this place, and the one behind becomes the driver.

Methodical methods: a surprise moment - the introduction of a skullcap, examination of the Tatar headdress, national ornament.

Additional recommendations: It is allowed to run only in a circle, not crossing it. Runners are not allowed to hit other players. The driver starts running in any direction. If he started running to the right, the stained must run to the left.

Material: skullcap.

"Copper Stump" (Bashkir folk game)

Development task: develop orientation in space, exercise in running, form cultural relations with the peoples of the Urals.

Organization of the game: The players are arranged in pairs in a circle. Children depicting copper stumps sit on chairs. The children-owners stand behind the chairs.

To the Bashkir folk melody, the driver-buyer moves in a circle with variable steps, looks carefully at the children sitting on chairs, as if choosing a stump for himself. With the end of the music, he stops near the couple and asks the owner:

"I want to ask you

Can I buy your stump?”

The owner replies:

“- If you are a daring horseman,

That copper stump will be yours"

After these words, the owner and the buyer go out of the circle, stand behind the chosen stump with their backs to each other and to the words: “One, two, three - run!” - scatter in different directions. The player who ran first stands behind the copper stump.

    Formation of a holistic, socially oriented view of the world in its organic unity and diversity of nature, peoples, cultures and religions

"At the bear in the forest" (Russian folk game)

Development task: to develop in children endurance, the skill of collective movement at a certain pace, to form a sense of camaraderie.

Organization of the game : The bear chosen by lot lives in the forest. Children go to the forest for mushrooms, berries and sing a song:

"At the bear in the forest

Mushrooms, I take berries!

The bear is disgusted

Frozen on the stove!

When the players have spoken the last words, the bear, which has been dozing until now, begins to toss and turn, stretch, and reluctantly leaves the den. But the bear suddenly runs after the players and tries to catch someone. The caught player becomes a bear.

Methodological techniques : Use music that matches the way the bear walks.

Additional Recommendations : the bear leaves the den only after pronouncing the last words of the beginning. Children, depending on the behavior of the bear, may not immediately run to their house, but tease him with a song.

Material: bear mask.

"Fish" (Chuvash folk game)

Development task: develop the ability to run children in a certain direction. Strengthen the ability to choose to help each other.

Game organization. Two lines are drawn on the site (or trampled in the snow) at a distance of 10-15 m from each other. According to the counting rhyme, the driver is selected - a shark. The remaining players are divided into two teams and face each other behind opposite lines. On a signal, the players simultaneously run from one line to another. At this time, the shark salutes the running players. The score of the tagged children from each team is announced.

Methodical methods: looking at pictures of fish, choosing a shark with a rhyme.

Material: shark masks, different fish.

    Formation of a respectful attitude towards a different opinion, history and culture of other peoples

"Crackers" (Tatar folk game)

Development task:

Organization of the game: On opposite sides of the room or platform, two cities are marked with two parallel lines. The distance between them is 20-30 m. All the children line up near one of the cities in one line: the left hand is on the belt, the right hand is extended forward with the palm up.

The leader is chosen. He approaches the players standing near the city and says the words:

“Clap and clap - such a signal

I run and you follow me!

With these words, the driver lightly slaps someone on the palm. Driving and spotted run to the opposite city. Whoever runs faster will stay in the new city, and the one who lags behind becomes the driver.

"Interceptors" (Tatar folk game)

Development task: develop orientation in space, exercise in running, form feelings of friendliness.

Organization of the game: At opposite ends of the site, two houses are marked with lines. Players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

"We have to run fast,

We love to jump and jump

One, two, three, four, five

There's no way to catch her!"

After the end of these words, everyone runs in all directions across the platform to another house. The driver tries to tarnish the defectors. One of the stained becomes the driver, and the game continues. At the end of the game, the best guys who have never been caught are marked.

    Mastering the initial skills of adaptation in a dynamically changing and developing world

"Bees and Swallow" (Russian folk game)

Development task: to develop the ability to act on a signal, to form a view of the world around.

Organization of the game: The players - bees - fly across the clearing and sing:

"The bees are flying

Collecting honey!

Zoom, zoom, zoom!

Zoom, zoom, zoom!”

The swallow sits in her nest and listens to their song. At the end of the song, the swallow says:

"The swallow will get up, she will catch the bee."

With the last word, she flies out of the nest and catches the bees. The player who is caught becomes a swallow, the game is repeated.

Methodical methods:

mystery: “The hairy one is buzzing, it flies for the sweet one” (bee)

Material: swallow mask.

    Acceptance and development of the social role of the student, development of motives for learning activities and the formation of the personal meaning of learning

"The ball in a circle" (Russian folk game)

Development task: develop the ability to act on a signal. Practice throwing the ball with a turn.

Organization of the game: The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15-25 cm. On a signal, the driver throws the ball to one of the players sitting in the circle, and he leaves. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The driver becomes the player from whom the ball was caught.

Methodical methods:

mystery: "Small in growth, but daring,

Jumped away from me. Though he is always inflated -

It's never boring with him "(ball)

Material: ball.

    Development of independence and personal responsibility for one's actions, including in information activities, based on ideas about moral standards, social justice and freedom

Game with a handkerchief (Kysheten shudon) - Udmurt game Development task: to develop orientation in children, the quality of mutual assistance to each other.

Organization of the game:

The players stand in a circle in pairs, one after the other. Two leaders are chosen, one of them is given a handkerchief. On a signal, the leader with a handkerchief runs away, and the second leader catches up with him. The game goes round and round. The host with a handkerchief can pass the handkerchief to any player standing in a pair and take his place. Thus, the leader with a handkerchief changes. The leader, left without a pair, catches up with the leader with a handkerchief.

Rules of the game. The player runs away only when he receives a handkerchief. When the handkerchief leader is caught by the second leader, the handkerchief is given to the second leader, and the next leader is selected from among the children standing in pairs. The game starts on a signal.

Location: playground.

Yurt (Bashkir folk game)

Development task: to develop the ability to navigate in space, to form an attitude towards the culture of the peoples of the Urals.

Game organization. The game involves four subgroups of children, each of which forms a circle in the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. Hand in hand, everyone walks in four circles with alternating steps and sings:

“We, funny guys, will all gather in a circle. Let's play, and dance, and rush to the meadow "

To a melody without words, the guys in variable steps move into a common circle. At the end of the music, they quickly run to their chairs, take a scarf and pull it over their heads in the form of a tent (roof), resulting in a yurt.

Methodical methods: viewing a picture depicting a yurt - an ancient dwelling of the Bashkir people. Examination of the Bashkir ornament on handkerchiefs.

Material: handkerchiefs with Bashkir ornaments, a picture of a yurt, 4 chairs.

    Formation of aesthetic needs, values ​​and feelings

"The Herd" (Russian folk game)

Development task: Develop orientation in space, exercise in running, form a sense of long before the Motherland.

Organization of the game: The players choose a shepherd and a wolf, and everyone else chooses a sheep. The wolf's house is in the forest, and the sheep have two houses at opposite ends of the site. The sheep loudly call the shepherd:

"Shepherd, shepherd,

Play the horn!

The grass is soft

dew sweet,

Drive the herd into the field

Walk freely!"

The shepherd drives the sheep to the meadow, they walk, run, jump, nibbling grass. At the signal of the shepherd: "Wolf!" - all the sheep run into the house on the opposite side of the site. The shepherd gets in the way of the wolf, protects the sheep. Everyone caught by the wolf is out of the game.

Methodical methods:

mystery: "In the mountains, in the valleys, a fur coat and a caftan walk."

Additional recommendations: during the run, the sheep are not allowed to return to the house from which they left. The wolf does not catch the sheep, but salutes with his hand. The shepherd can only shield the sheep from the wolf, but must not stop him with his hands.

Material: wolf mask, shepherd's horn.

"Sticky stumps" (Bashkir folk game)

Development task: develop the ability to navigate in space, develop dexterity, form a sense of camaraderie.

Organization of the game: three or four players squat as far apart as possible. They depict sticky stumps. The rest of the players run around the court, trying not to get close to the stumps. Stumps should try to touch the children running past. Salted players become stumps.

Material: masks on the head with the image of a stump.

    Development of ethical feelings, goodwill and emotional and moral responsiveness, understanding and empathy with the feelings of other people

Throw-stick (Bashkir folk game)

Development task: Develop attention, dexterity. Exercise children in throwing an object into the distance. Cultivate reciprocity.

Organization of the game: A circle with a diameter of 1.5 m is drawn. A throwing stick 50 cm long is placed in the circle. A shepherd is chosen with a counting book. One player throws a stick into the distance. The shepherd runs out after the thrown stick. At this time, the players are hiding. The shepherd returns with a stick, puts it back and looks for the children. Noticing the hiding person, he calls him by name. The shepherd and the named child run towards the stick. If the player ran before the shepherd, then he takes the stick and throws it again, and hides himself again. If the player came running later, he becomes a prisoner. He can only be rescued by a player who calls his name and has time to take a stick before the shepherd. When all are found, the shepherd is the one who was first discovered.

Methodical methods: A shepherd is chosen by a counting-table. Develop a rule with children: the first (or last) discovered becomes the shepherd.

Additional recommendations: you can start looking for players only when the wand is found and placed in a circle. The named player must immediately come out of hiding. The prisoner is saved by the player who ran to the stick before the shepherd.

Equipment: rhyme, stick, length 50 cm

"Hare without a home" (Russian folk game)

Development task: to develop in children the ability to run around the entire playground without bumping into each other; develop dexterity, coordination, strength, form mutual assistance to each other.

Organization of the game: Two leaders are chosen. The rest of the players become pairs facing each other and hold hands. Between the pairs becomes the third - "bunny". One of the drivers is a "hare", the other is a "hunter". "Hare" runs away from the hunter. Fleeing from persecution, he stands in the middle of the pair, displacing the “bunny” located there.

Location: playground.

Material: bunny masks, hunter costume.

    Development of cooperation skills with adults and peers in different social situations, the ability not to create conflicts and find ways out of contentious situations

"Take a seat" (Tatar folk game)

Development task: develop orientation in space, exercise in running, form a sense of cooperation.

Organization of the game: One of the participants in the game is the driver. The rest of the players form a circle, walk holding hands. The driver goes around the circle in the opposite direction and says:

“Like a magpie chirping, I won’t let anyone into the house.

I cackle like a goose, I'll slap you on the shoulder -

Run!"

Having said “run”, the driver lightly hits one of the players on the back, the circle stops, and the one who was hit rushes from his place in a circle towards the driver. The one who runs around the circle takes an empty seat earlier, and the one who lags behind becomes the leader.

Location: playground.

Chanterelle and chickens (Tatar folk game)

Development task: develop orientation in space, exercise in running, in the ability to dodge, to form a feeling of love for the world around.

Organization of the game: At one end of the site there are chickens and roosters in the chicken coop, at the opposite end there is a fox.

Chickens and roosters (from three to five players) walk around the playground, pretending to peck at various insects, grains, etc. When a fox creeps up on them, the roosters shout: “Ku-ka-re-ku!” At this signal, everyone runs into the chicken coop, a fox rushes after them, which tries to stain any of the players, then he drives again.

Methodical methods: riddle: fluffy tail, golden fur, lives in the forest, steals chickens in the village (fox)

Material: fox mask and chicken masks.

    Formation of an attitude towards a safe, healthy lifestyle, the presence of motivation for creative work, work for results, respect for material and spiritual values

"Nevod" (Russian folk game)

Development task: to develop in children the ability to run around the entire playground without bumping into each other; develop dexterity, coordination, strength, form mutual assistance to each other.

Game organization. Two leaders are selected. These are fishermen. The rest of the players are "fish". "Fishermen", holding hands, catch "fish", surrounding them with their free hands. The caught "fish" join the "fishermen" and the "net" increases. Catching "fish" continues until two or three not caught "fish" remain.

Methodical methods: before the start of the game, read the work of A.S. Pushkin "The Tale of the Fisherman and the Fish."

Location: playground.

"Catch-up" (Udmurt folk game)

Development task: develop orientation in space, exercise in running, form attitudes towards the culture of the peoples of the Urals.

Organization of the game: the players stand in a circle. One of them says a rhyme:

"Five beards, six beards, The seventh is a grandfather with a beard."

The one who comes out catches up with the players who scatter in different directions. Touching the hand of one of the players, the trap says the word "tabyk". The caught player is out of the game.

"Skok-jump" (Tatar folk game)

Development task: develop the ability to act on a signal; exercise in jumping on one leg (right and left), mutual assistance.

Organization of the game: a large circle with a diameter of 15-25 m is drawn on the ground, inside it are small circles with a diameter of 30-35 cm for each participant in the game. The driver stands in the center of a large circle.
The driver says: "Jump!" After this word, the players quickly change places (circles), jumping on one leg. The driver tries to take the place of one of the players, also jumping on one leg. The one who is left without a place becomes the driver in the next game.

"Shooter" (Bashkir folk game)

Development task: to develop the ability of children to throw a ball, to form attitudes towards the culture of the peoples of the Urals.

Organization of the game: two parallel lines are drawn at a distance of 10 - 15 m from one another. A circle with a diameter of 2 m is drawn in the middle between them. One Player is a shooter. He stands in a circle with a ball in his hands. The rest of the players start running from one line to another. The shooter tries to hit them with the ball. The one hit becomes the shooter.

Additional recommendations: at the beginning of the game, the shooter becomes the one who, after a sudden command “Sit down!” sat down last. The moment of throwing the ball is determined by the shooter himself. The ball thrown by, the players throw the arrow. If a player catches a ball thrown at him, then it does not count as a hit.

Equipment: ball.

Outdoor games have a health-improving, educational and educational value and are easily available for use in extracurricular activities. It has been proven that games improve the physical development of children, have a beneficial effect on the nervous system and strengthen the relationship between each other. In addition, this is a very emotional sports activity, which can create a very large physical load on the child, which must be taken into account when organizing games.

Card file

Russian folk outdoor games

for older preschool children

Compiled by: music director

MDOU "Kindergarten "Baby"

Likhoslavl

Matveeva Nadezhda Anatolievna

Likhoslavl 2017

Russian folk games are one of the components of the cultural heritage, which has a history of many thousands of years. They have been preserved to this day since ancient times, passed down from generation to generation, incorporating the best national traditions. They preserved the color of customs, the unusual self-expression of the people, the originality of the language, as well as the forms and features of colloquial speech. For centuries, games have accompanied the daily life of children, developing vital qualities: endurance, strength, dexterity, speed, instilling honesty, justice and dignity.

Grandma Malania.

Tasks:

Game progress: children go in a round dance, sing:
"At Malania, at the old woman's,
Lived in a small hut
seven sons,
seven daughters,
All without eyebrows
With noses like these
(gesturing)
With these beards
They all sat
Didn't eat anything
They did it like this…”
(reproduce the actions shown by the Leader)

Tent.

Tasks:

Game progress: game participants are divided into 3-4 subgroups. Each subgroup forms a circle at the corners of the site. A chair is placed in the center of each circle, on which a scarf with patterns is hung. Children join hands, walk in a circle around the chairs, sing and say:
We are funny guys.
Let's all gather in a circle
Let's play and dance
And rush to the meadow.
With the end of singing, the children are rebuilt in one common circle. Holding hands, they move around in circles. With the end of the music (or at the signal “We are building a tent”), the children quickly run to their chairs, take scarves and pull them over their heads in the form of a tent (roof). The group that builds the Tent first wins.

Roll the caravan.

Tasks: develop imagination, memory, endurance, purposefulness
Game progress: They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:
Roll a loaf
Turn around, come on
To the forest - curolesu,
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The “blind” must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

Drake.

Tasks: to form and develop attention, the ability to act in accordance with music and words

Game progress: the players line up in a circle, choose a "drake" and a "duck". Children walk in a circle, holding hands, and sing:
Drake was chasing a duck
A young duck drove:
"Go, duck, home,
Go, gray, home!
The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of the singing, the drake catches the duck in a cat-and-mouse game. Having caught the "Duck", Drake leads her into a circle and kisses her on the cheek.

Burn bright.

Tasks: promote the development of coordination, dexterity, speed of reaction.

Game progress: Children stand in a circle and hold hands. In the middle is a child with a handkerchief in his hand (leader). First, the children go in a circle to the right, and the driver waves a handkerchief. Then the children stop and clap their hands. The driver moves in jumps inside the circle. With the end of the music, they stop and turn to face the two children standing in a circle. Then the chorus players sing a rhyme:
Burn, burn bright
To not go out.
One two Three!
To the words “One, two, three”, the children clap their hands three times, and the leader waves his handkerchief three times. After that, the two guys, opposite whom the driver stopped, turn their backs to each other and run around the circle. Everyone strives to run first, to take a handkerchief from the driver and lift it up.
The game is repeated.

Burn, burn bright. (2)

Tasks: to promote the development of coordination, dexterity, speed of reaction, the ability to play in pairs.

Game progress: children line up in pairs. The driver gets ahead. He is not allowed to look back. Everyone sings:
Burn, burn bright
To not go out.
Look at the sky
The birds are flying, the bells are ringing!
When the song ends, the children in the last pair separate and run around those in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch one of the running ones. The one who is caught becomes the driver in the first pair, and the one who is left without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair gets ahead, the game continues with the previous driver.

Crow.

Tasks: develop the ability to repeat after the leader, motor skills, promote speech development.

Game progress: children stand in a circle. One child is chosen in advance - a raven. (he stands in a circle with everyone).
Oh guys, ta-ra-ra!
There is a mountain on the mountain
(children walk to the center of the circle in fractional steps)
And on that mountain there is an oak tree,
And on the oak funnel.
(with the same step, the children go back, expanding the circle, and leave the “crow” in the center)
Raven in red boots
With gilded earrings.
(the raven dances, the children repeat his movements)
Black raven on oak
He plays the trumpet.
Turned pipe,
gilded,
The pipe is fine
The song is complex.
With the end of the song, the “raven” runs out of the circle, everyone closes their eyes. The raven runs around the circle, touches someone's back, and he himself becomes in a circle. As the song begins, the touched child becomes a raven.

Fontanelle.

Tasks: to form dexterity, coordination of movements, reaction speed

Game progress: R the boys clasp each other by the waist and stand in single file along the spring stream. Everyone sings:
The fontanel spilled
Golden horn. U-uh!
The key spilled
White, snow. Whoo!
On the mosses, on the swamps,
On rotten decks. Whoo!
Then they try to jump over the stream sideways without touching the water. But at the same time, everyone interferes with his neighbor. Whoever touches the water is out of the game.

Cabbage.

Tasks: contribute to the development: the ability to perform movements in the text, dexterity, speed of reaction.

Game progress: a circle is drawn - a garden. In the middle of the circle, the players put their hats, belts, scarves, indicating cabbage. All participants in the game stand behind the circle, and one of the guys chosen by the owner sits next to the cabbage. The owner, showing movements of an imaginary work, sings:
I'm sitting on a rock
Pegs of crayons amuse / 2 times
I fence my city,
So that the cabbage is not stolen,
Did not run into the garden
wolf and fox,
Beaver and marten
Zainka mustachioed
The bear is fat.
The guys are trying to quickly run into the garden, grab the "cabbage" and run away. Whom the Owner touches with his hand in the garden, he no longer participates in the game. The player who takes the most "cabbages" out of the garden is declared the winner.

Grandfather Mazai.

Tasks: develop imagination, imitative skills, coordination of movements.

Game progress: the players choose grandfather Mazai. The rest of the participants agree on what movements denoting work they will show him (threshing, reaping, etc.), they come up to grandfather Mazay and sing:
Hello, grandfather Mazai,
Get out of the box!
Where we were - we won't say
And what did we do - we'll show you!
After these words, everyone depicts with movements the work that they have agreed on. If grandfather Mazay guesses correctly, the children run away and he catches them. Whoever catches it first becomes the new grandfather Mazai and the game is repeated. If he does not guess, he is shown another job.

Mill.

Tasks: to form the ability to freeze in place, sing in chorus, develop endurance

Game progress: the players stand in a circle, each participant, without leaving their place, is spinning. While everyone sings:
Run aground, run a mill,
The grinders are spinning!
Melie, meli go to sleep
And fill the bags!
At the last word of the song, everyone should stop and stand still. Whoever falls or fails to stop in time, he leaves the game, the rest repeat the song, and circle again. The most enduring remains in the circle. he wins.

Churilki.

Tasks: train dexterity, attention, coordination of movements

Game progress: players choose two. One is blindfolded with a handkerchief, the other is given bells. Then they lead a round dance around them:
Tryntsy - bryntsy bells,
Gilded ends.
Who plays the bells -
That blind man's buff will not catch!
After these words, the player with bells begins to call them and walk in a circle, and the blind man's blind man tries to catch him. As soon as the blind man's blind man catches him, other players replace them, and the game continues.

Ring.

Tasks: form and develop attention, memory

Game progress:d Children sit in a row and fold their palms like a boat. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. While singing:
I'm walking along the bench
I bury a golden ring -
In mother's teremok,
Under the father's castle.
You can't guess, can't guess!
I can't tell you, I can't tell you!
Those seated answer:
We've been wondering for a long time
We have been looking for a ring for a long time -
All behind strong locks,
Behind oak doors.
Then one of the players tries to guess who has the ring hidden. They say to him: “A ring rolled from the red porch - through the barns, through the cages, through the barns, through the hallways. Find the golden ring! If he finds, with the one who had the ring they run around the shop. They run in different directions. Whoever comes running first becomes the leader.

Gold

Tasks: promote the development of memory, coordination, dexterity, speed of reaction.

Game progress:d children stand in a circle, one child squats in the middle and closes his eyes. Children stretch out one hand to the center, opening their palm, and the leader sings the words:
Geese-swans flew
They lost gold
And the guys ran
And collect gold
One of the children is given "gold" in his hand. Children clench their hand into a fist and quickly turn it over. The person sitting in the center of the circle gets up and tries to guess who has the "gold" in his hand. Everyone counts to three out loud. If the driver did not guess correctly, then the child with the words “Here is gold!” runs away, and he catches up with him.

Golden Gate .

Tasks: develop dexterity, coordination of movements, purposefulness

Game progress: two leaders join hands and build a “gate” (raise their closed hands up). The rest join hands and the dance begins to move, passing under the "gate". The circle dance cannot be broken! Everyone sings in unison:

Golden Gate, come in, gentlemen:

Saying goodbye for the first time

The second time is forbidden

And the third time we will not miss you!

When the last phrase sounds, “the gates close” - the leaders lower their hands and catch, lock those participants in the round dance who are inside the “gate”. Those who are caught also become "gates". When the "gates" grow to 4 people, you can separate them and make two gates, or you can leave just a giant "gate". The game usually goes up to the last two players not caught, they become the new gates.