How to pass the last mission in the mafia 1. Passage of Mafia: The City of Lost Heaven. Differences from Story Mode

"Mafia" can definitely be called legendary. This free browser-based online game has captivated millions of people around the world and since its introduction in 2002 has remained one of the most popular gaming products. Mafia is a parlor role-playing turn-based psychological game. It offers a compelling detective story that simulates a struggle between a large but disorganized team and a team of a few members who know everything about each other and act as an organized group. The genre of the game is Action, it contains elements of a car simulator. The game consists of two dozen missions, each of which must be tried to pass. Main question - How to pass the first mission in the mafia?

But of course, it all starts with the first, starting mission. It is she who will show whether you can become a real mafia boss and get into the TOP gamers. It would seem that if the first, it means - the easiest. However, this is not quite true. The developers focused on the famous Martin Scorsese from the movie "The Godfather", who made such offers to friends and enemies that they could not just accept and refuse. And now you, as a gamer, have become this very enemy / friend. Your taxi at the wrong time is in the wrong place, namely, in the path of two guys fleeing from their pursuers who crashed their car. And then yours turned up. Well, you will have to save their skins, as well as your own, whether you like it or not. To do this, you need to reset the "tail".

The problem is that the wheelbarrow of this “tail” is cooler than yours. Therefore, your main weapon and your safety is not in the rivers of fugitives who burst into your car, but in your own reflexes. As the saying goes, you can't take it by force - you can take it with your mind. The hounds behind should try to powder their brains. To do this, you can wag the “backward” of a taxi, not be afraid to drive into dark doorways and walk-through yards. At the same time, do not forget to use the "TAB" button, it will open the map. Substitute your pursuers, make sure that they crash into oncoming cars, do not fit into turns on the go. At the same time, do not forget to monitor the health indicators of your passengers (at the bottom left corner of the screen), because if one of them loses all the blood, then you will be the loser. All this sounds complicated, but in fact, escaping the chase is not so difficult and it will take only three to five attempts, if not less.

As soon as you get rid of the pursuers, feel free to go to Salieri's bar (the arrow on the map will point to it). Those two in your car will surely not hurt you - you saved them! This is how you can complete the first mission in the Mafia.

Part 1. An Offer You Can "t Refuse

Part 1. An Offer You Can't Refuse

After the introductory cutscenes, Tommy will find himself in his taxi along with two gangsters. Your task: to get away from their pursuers. And not only hit the road, but finish them off. Do not let the car of the pursuers drive up to your car from the left side (that is, from the driver's side) - there is a high probability that you will be killed.
Try to keep their car to the right and push it back so that it hits anything it can hit. Your passengers - Paulie and Sam - will support you with cannon fire.
Generally - this mission is more based on luck. Lucky - no luck! There are no special tactics here. Smash their car to smithereens and let Paulie and Sam finish what you started.
After all the attackers go to another world, go to Salieri's restaurant. It is located in Little Italy. Getting there is easy: from DownTown, where you are most likely now, you move along the huge arched Giuliano Bridge to Central Island, and from there through the tunnel to Little Italy.

Part 2. The Running Man

Part 2. The Running Man



2nd part

Part 2. The Running Man

This mission is designed to introduce you to the city. You have to take five passengers to five different addresses. Even if you do not know English, the arrows on the map will show you the direction. Set a speed limiter and try not to hit anyone or break the rules at all.
After you take the last passenger, you will be attacked by two thugs, and you have to flee to Salieri's restaurant. Run without distraction. Just follow the compass and the green translucent arrows pointing to the passage yards.
For those who can’t run this sprint distance in any way, I’ll tell you.
After the cutscene, run straight ahead. See the arrow. Run along it to the right into the gateway. Run straight across the yard, and when you are back on the street, turn left. You will see a new arrow, run along it. After running past the man, immediately turn left, go up the stairs and run straight. Turn right, then left - you will see a man in a white and blue T-shirt. Run towards it, but turn right to go down the stairs. You will again see the gateway and exit to the street. Run out there and immediately turn left. You will see a new arrow. Run along it until you see a standing man and another one who is fiddling with the car. Turn right and you will see what looks like a tunnel. Run there. Run past the girl and, flying out into the street, turn left. You MUST see Salieri's bar. Run up to him. (If you haven't seen Salieri's bar, get a pair of glasses).

Part 3. Molotov Party

Part 3. Molotov Party


3rd part

Part 3. Molotov Party

Welcome to family". You have to complete Salieri's first task. Run to Vincenzo and Ralph's and head to Morello's.
There are two ways to get into Morello's garage: either just drive through the gate, knocking the guard to death along the way; or go down a small alley from behind, open a small door, approach the guard from behind and caress him with a club. In any case, you must never allow the guard at the gate to rush for help.
After entering, you need to blow up two cars with the two Molotov cocktail bottles you have, and break the third with a bat. After a successfully completed mission, you can survey a small wooden house for a Falconer and go to Salieri on it.

Part 4. Ordinary Routine

Part 4. Ordinary Routine

How boring and unsightly is the life of a simple mafia! Now you have to collect money from institutions reporting to Don Salieri. There will be no problems with the bank and the restaurant: just drive up to them and get out of the car. Paulie and Sam will do the rest.
But the motel will have to tinker. Take the northern highway - the only one leading out of the city in this direction. After the video, run around the house on the left, finish off the dog and climb the boxes to the second floor. Come in the door. There will be another door right in front of you. Enter the room and grab the tommy gun. Sit in this room and one by one click everyone who will break here. There is a first aid kit on the wall in the next room.
Go down the stairs, shoot everyone who is in the big room, and then a hefty man in a white T-shirt. Enter the room where Sam is languishing and get ready for a new fight - one on one.
Now you need to catch up with the man who stole your money. Jump into the car and follow him - in pursuit. You must by all means stop his car and shoot him. This is difficult to do, but possible: try to press him against a rock, block the road in a tunnel, throw his car off a cliff...
And to make it easier - before climbing into the motel, shoot the tires of the yellow car. Now he will drive at the speed of your old taxi.

Part 5. Fairplay

Part 5. Fairplay


5th part

Part 5. Fairplay

In order to please Don Salieri's darling, you must steal the latest racing car, take it to Luca Bertoni and bring it back. Drive through the Work Quarter on the west road out of town. At the barrier, stop and run to the gatehouse. Talk to the watchman and drive with him further to the garages. Grab your racing car and drive back to the city. You must get to Luka within a strictly defined time and at the same time not get caught by the police and not ruin the car. Watch the radar and be extremely careful.
When you get to Luka, hand over the car to him and get it back in a moment. Now you have to do the return journey under the same initial conditions.
Now you have to win on the upgraded Salieri car in the race. Five laps on a winding track and you should be FIRST. This can be done in the only way: by breaking ahead at the start and not making a single mistake on the track. Dare! Twenty restart times - and you will succeed.

Part 8. The Whore & The Priest



7th part

Parts 6 and 7. Sarah & Better Get Used To It

Luigi asked you to walk Sarah home. Put on brass knuckles and go see the girl off. Along the way, you will meet two groups of punks with three people each. Hit them with brass knuckles with all the dope, pick up thrown weapons ... In general, Fighting Force (who played) in the “Mafia” skins. After the successful completion of the trip, watch a very nice little video (children under 16 should be kept away from monitors).
The next day, Don Salieri ordered to restore order in HIS area. Arm yourself at Vincenzo, take the car from Ralph and drive to Chinatown to Big Biff. Talk to him and go to the old car repair shops.
Keep an eye on Pauly: five thugs armed with clubs and crowbars will attack him and you at once. After dealing with everyone in this part of the workshops, run up the stairs, then go down and DO NOT FIRE until they start shooting at you. Now you can open fire, put everyone down and watch the video.
After the video, get into the car and catch up with the two runaway scumbags. The most important thing is not to lose their car. They crash on their own. You will only have to click them.

Part 9. A trip to the country



8th part

Part 9. A trip to the country

Don Salieri ordered a truck with smuggled Canadian whiskey to be delivered from a country farm.
Arriving at the farm, go to the farthest end of it, where you will find a truck with a dead driver. Open the door and get ready for battle. After killing the gangsters, make your way back to Poli. Having already repelled another attack with him, start exploring each building of the farm. Morellian fosterlings are hiding everywhere. Be careful. Ultimately, Paulie discovers a tool that can be used to open the barn where Sam was put.
Open the barn door and immediately meet a cheerful company with pump-action shotguns and one tommy gun. Sam is at the very top. Go there, slowly and carefully.
After finding Sam, Paulie will go for help, and you have to repel the attack of the police, bribed by Morello. Beware: AI can pass you from behind. After the shootout, Paulie will take Sam to the truck, and Tommy will see two cars chasing them.
Now you have an excellent opportunity to shoot at a moving target from a moving truck. Tommy-gan in hand - and forward. Hit the drivers - you won't lose! After returning to Salieri's warehouse, you can either immediately go to the base, or first call on Luka, complete his small task and steal a new car.

Part 10

Part 10




9th part

Part 10

Frank broke the main mafia law - the code of silence, Omertu. He is ready to hand over Salieri's ledgers to the police. And now, according to Omerta, Tommy must kill Frank, but first find out where the books are.
First visit Big Biff, then Little Tony on Central Island, and from Little Tony go to Idiot Joe under the bridge in New Ark. Idiot Joe is easy to identify among the homeless by his bald head. After talking to him several times, give him a good fist on the top of his bald head, and he will tell you where the police are keeping Frank under guard.
By the way, before you go on a mission, make sure you take a good fast car. The Bolt V8 Roadster is highly recommended.
Drive to Oakwood to the house where Frank is being held and after the cutscene, follow his car to the airport.
Finding yourself at the airport and entering the terminal, you will immediately encounter a group of armed special agents. Send them to the expense, exit the terminal and run to the right past the hangars to the flight school (Air School). And then the special agents will not give you rest. Carry out a sweep, being careful not to shoot Frank. When there are only corpses around, talk to Frank. He will ask you to find his family. Frank's wife and daughter in the flight school building. Talk to them and then bring Frank to them. Now it remains only to get plane tickets to Europe. They are on the counter in the terminal building. Give tickets to Frank and return to Salieri. Just keep in mind: at the exit from the terminal, five policemen are already waiting for you.
On the way to Salieri, you can visit Luca again.

Part 11. Visiting Rich People




10th part

Part 11. Visiting Rich People

Now you have to pick up evidence against Salieri from the prosecutor's safe at his villa in Oak Hills.
On the way to the villa, grab the famous bear cub Salvatore near the stadium in Hoboken'e. Arriving at the villa, find a small, almost invisible gate and order Salvatore to open it.
Enter the park and immediately hide behind the right statue. Order Salvatore to stay where you are, and pick up the bat yourself. As soon as a guard walks past you, slap him as hard as you can on the kumpol with your baton. Take the weapons and keys. Head right to the gazebo. There is another guard there. We perform a proven technique - a bat on the skull. At the stairs leading to the balustrade, calm another guardsman. The most important thing here is not to make a fuss, otherwise all the guards will come running.
Having taken Salvatore with you, go into the house. Also caress the appeared maid with a bat and go upstairs. Find an office with a safe and don't forget to pick up the papers after the cutscene.
Get down. Leave Salvatore at the stairs, and you yourself go into the dining room with a bat in your hand. Calm down the guards and, after capturing Salvatore, get out of the park and out of the Oak Hills in general.
Although, if you wish, you can try to leave this hospitable house on the master's car.
Drop Salvatore home and go to Salieri.

Part 12

Part 12



11th part

Part 12

After failing with Canadian whiskey, Salieri was very upset. But then Paulie turned up someone William Gates from Kentucky, who offered a batch of whiskey at a very good price. Fortunately, you just need to go to a multi-storey garage, pay and pick up the goods.
Having approached the garage, climb to the third floor. At the back of the garage you will see a bunch of guys waiting for you. Do not go there yet, but from the cars standing in the garage, make a barricade at the exit to the next floor.
Now you can approach your colleagues and change money for goods. In the midst of the deal, the Morello guys will appear, and a serious fight will flare up. That's why a barricade of cars was needed. Firstly, they won’t break through here right away, and secondly, sooner or later either you or they will blow up one of the cars, and others will detonate after it. The enemy troops lost a good half (if not two-thirds) of their soldiers. Sweep the lower floors, and then go upstairs again, get into the truck and leave the garage.
Once on the street, get out of the car and shoot six guys and two cars, comfortably located to the right of the garage. Now you can safely go to Salieri's warehouse. Just beware of the police - your truck cannot escape from police cars.

Part 13. Bon Apetit!

Part 13. Bon Apetit!




12th part

Part 13. Bon Apetit!

Despite the fact that the description of this mission will take up very little space, you will most likely spend not an hour or two on its passage.
You have to protect Don Salieri from Morello's thugs. After the outlaws throw a grenade at the restaurant, hiding under the tables, try to shoot as many bad guys as possible. Constantly look at the health of the Boss and at the back door - uninvited guests can also fall down from there.
The whole difficulty is that you are very limited in ammunition, and the attackers are very well armed. But as soon as you get something long-barreled, the problem can be considered solved.
Exit through the back door. And shoot everyone who has not yet had time. One bandit sat down on the second floor, another one in the courtyard for barrels, the rest hang out at the front door.
Having dealt with the morellata, seat Salieri in the car and drive to Little Italy to Carlo's house.
After taking off after the chief to Carlo's apartment, knock down the door and climb out onto the fire escape. Carlo hangs out downstairs with a gun drawn, along with some guys with clubs and guns. Needless to say what to do.

Part 14. Happy Birthday!

Part 14. Happy Birthday!

War is war! Now Salieri's patience was exhausted, and he decided to take Morello seriously. They decided to start with the mayor's adviser, who is celebrating his birthday on the ship today.
Drive across the map to the pier and try to get on the ship. Security won't let you in - no pass! Enter the house opposite the pier, go downstairs and change into a sailor's uniform.
Once on the ship, first of all stand facing the stern and go along the starboard side to the stop. The emphasis will be the door to the service toilet. Open the door, take the bucket and, with the bucket at the ready, go to the middle deck. Having wandered a little along it at the very stern, on the left you will find a locked door with the inscription “Skipper has the key”. Look for the skipper (he is the only one hanging around the ship in a vest) and, angrily shaking the bucket, take the key from him.
Open the door and take the gun from the locker. Now it remains only to shoot the adviser and, taking advantage of the turmoil, escape from the ship, which Poly drove in advance.

Part 15. You Lucky Bastard!

Part 15. You Lucky Bastard!

Sergio Morello Jr. should fall next by your hand. Lucky Bastard! Now you will see that this nickname is the best fit for him.
Go to the Italian Garden restaurant, go to the phone booth, call and... urgently run away to the bar to Salieri, scoring the pursuers along the way.
Attempt two. Drive up to the house of the youngest Morello's mistress, wait until the guard at the door enters the house, run up to the car and quickly mine it. Run back to a safe distance and follow the development of events.
Attempt three. Now we are going to the Rainbow Garden restaurant. Closet-shaped youths hang out at the entrance, and Sergio with them. As luck would have it, Paulie's machine gun jammed, which means Tommy will take the rap. Throw a grenade at the bandit's car. Everything is easier! The rest are easy to get. Sergio is gone...
Attempt four. Last. Because I'm tired. After the cutscene, follow Sergio's car. Falling behind is strictly prohibited! He will bring you to the port. In the port, run straight all the time, lazily shooting back from the defenders of the honor of the Morello family. Some bandits have sat on the cranes - do not lose sight of them.
Having reached the warehouse, at the entrance to which the car of Morello Jr. is standing, make sure that the railway track leads from the warehouse to two tanks standing at a dead end. If necessary, move the arrows. When everything is ready, pull out the block from under the first tank. When she hits the warehouse door, all you have to do is run up to her and set her on fire. Bang bang!
Doors - as it happened. You can run inside and kill six heavily armed gangsters, and with them the younger Morello.
When you're done with this, run out into the wild and head to your car, shooting back at the civilian police agents who finally deigned to get here. Returning to Salieri, you can visit Luca again.

Part 16

Part 16


15th part

Part 16

After the youngest, it was the turn of the oldest. Drive up to the theater and try to pinch Morello's limousine here. If all else fails, rush after him and try to deal with him on the way to the airport. If nothing worked out here either and Morello turned into the airport, turn after him, leave the suddenly stalled car and run to the hangar, ignoring the two kingpins. Shoot the engines of the plane taxiing to take off. Keep shooting and run after the plane on the taxiway. On the way, Paulie and Sam will pick you up, and now, in a car with a tommy gun at the ready, continue to chase and shoot the plane. Shoot both engines. Having brought the plane's life bar to zero, you can be calm - Morello is no longer a tenant.
But it may happen that Morello does not turn to the airport, but goes further. Chase him, keeping up, and at the destroyed bridge, just push his car down.
Before reporting to Salieri about the successful completion of the task, you can visit Luca again.

Part 17. Election Campaign

Part 17. Election Campaign




16th part

Part 17. Election Campaign

We will eliminate the objectionable Salieri politician. Stock up on Vincenzo with a sniper and drive to the old prison with a breeze. Having parked the car at the prison, go around it on the left side and kill the worker at the sewer hatch. Hide the body in the hatch. And go there yourself.
Get out on another ladder. Here you are inside the prison. Now we need to pave the way to the very top. There are a lot of enemies here, but they are not so hot as armed. Be that as it may, do not get the sniper yet - make do with what you have picked up from the bodies.
A wooden staircase inside the prison building leads from the first to the second floor, and a staircase on the outer balustrade leads from the second to the third. A spiral staircase inside the prison building again leads to the tower.
Come out to the balcony. Focus on a small island. Take out your sniper rifle and switch to sniper mode. You need that person on the island who makes a speech from the podium. It must be laid down with ONE shot. Otherwise, explanations with the police cannot be avoided.
Having dealt with the politician, exit the prison building through the door that leads to the patio with dogs. Kill the dogs and shoot the lock on the gate.
You can try to drop all your weapons right here (in case the cops search). Get outside. And if everything is in order, with a song on your lips and a breeze in your left ear, go to the Don. However, Luka is again not averse to helping you in any way he can.

Part 18




17th part

Part 18

Boss wanted to relax! Good cigars to smoke! We will indulge...
Drop off Sam where the cross is on the map and on the radar, and go with Paulie to the port. Do not enter the territory, but wait until the truck leaves the gate. Follow him. When the truck enters the warehouse, drive further, turn the corner and barricade the road with your own car. Having unloaded in the warehouse, the truck will go this way and immediately fall into a trap. Throw the driver out of the cab, take his papers and climb into the cab of the truck. Now they will let you into the port.
Having approached the far left warehouse (there is still a man standing in the doorway), drive the truck with the rear side close to the doors and get out of the cab. Immediately the man will climb for a pistol. Here you are, without letting anyone come to their senses, defend your honor and dignity.
Once you've cleared the area of ​​security, start loading boxes of cigars into the truck. Having loaded all 12, get into the cabin and go straight to the nook where Sam was dropped off just now. In this very nook, meet Sam and Paulie and show Kuz'kin's mother to your pursuers. There are not many of them - six people in two cars. Protect your truck from shocks!!!
After completing the dismantling with a score of 0:6, go to the Master's warehouse.
And the Boss decided to cheat! Instead of cigars, there are diamonds in the boxes... So, we will take the bank. Without him!

Part 19

Part 19





18th part

Part 19

Ride the Skytrain with Pauly for a few stops and get off at Downtown. Go to the bank and listen to Paulie's plan. While he tells you - look around. Remember where the desk with clerks is. Then there will be no time to look for it.
After going to the bank, Poli will leave you, and you alone, without a car, will have to collect weapons and get wheels.
Go to Hoboken, run around the Twister cinema from the right side, knock on the door and get the following set of products from the arms dealer Yellow Pete: Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P, Thompson 1928. However, this set may be completely different - it all depends on your taste.
Now either steal a car, or ride an elevated train, or grab a car, but in any case, drive to Luca. He will give you the task to take the package to Big Dick. Go to destination. After you give the package, lay down the three idiots and return to Luka. He will give you a tip on a chic car. Personally, I did not manage to catch her in the indicated place, I had to travel around the city, and then arrange an ugly brawl with her former owner right in the middle of a busy intersection (fortunately the police were not around). Maybe you'll have better luck.
On the newly acquired wheelbarrow, drive to Paul's house and emit sound signals right under its windows.
Your path again lies in the bank. Going inside, without delay, put the police (while she is crazy), go behind the counter of clerks and take the keys to the depository. Climb up to the floor above, casually shooting to the right and left, go into the director's office and, after talking with him, grab the keys to the safe from the board.
Now, in full combat readiness, you can go down to the depository and go to the safe.
After the safe is taken, take Poli and make your feet.

Part 20

Part 20


19th part

Part 20

There's not even anything to say here. With EMPTY HANDS, quickly get out of Paulie's apartment and, ignoring the two policemen, sneak past them into the street. Steal any car and rush to Yellow Pete to stock up. Take the same kit as before, but instead of the tommy gun, take the US Rifle M 1903 Springfield.
Go to the art gallery and shoot everyone there. Open all the doors that open and shoot everyone there. Sam is the last to fall. And after that, you will have to watch the final video first with joy, and then with horror.

Mafia walkthrough warns - this chapter is fundamentally different from all previous ones in its complexity. The first noticeable jump in complication, and in terms of duration, it is much longer than all the previous ones. In the introductory video, we learn from Frank that the previous work did not go cleanly. It turns out that one of the two thugs who escaped by car, whom you allegedly killed, miraculously survived. And I am ready to tell a lot about your exploits in law enforcement to the people of Morello ... The funeral of the second will take place today. Tommy said with irony in his voice that he was unlikely to be able to go there. Well, think about it. Not a big omission. Besides, Frank didn't call Tommy for that.

One man took a lot of money from Salieri to start his own business. Namely - an elite brothel for cool bumps, perfectly disguised as a hotel. But instead of repaying debts, he simply went over to the side of Morello, who became a roof for him. The mafia walkthrough informs - Frank wants Tommy to kill the owner of the establishment and blow up the main office. And another one of the "staff" of the brothel gives information about the actions of the Salieri clan to the same Morello. It is necessary to close her mouth and her to stop the leak. Everything would be fine, but she is the best friend of Tommy's wife. But work is work.

Well, let's go to work. This time all the equipment will be in the car, so there is no need to visit either Ralph or Vincenzo. And also the car is the same on which Tommy previously taxied. He is pleased with the feeling of nostalgia, and we will have to suffer with this bucket of nuts to our destination, alas.

The mafia informs the passage - there we will have such tasks - to kill the manager, find and kill a prostitute who leaks information, take documents in the director's office and plant explosives there. We will do everything step by step. You should immediately warn you - you will have to shoot a lot here, so it might be worth exploring the area so that there is somewhere to find shelter in case something happens. Let's start with the first task. You can approach the watchman and ask him where you can find a manager. He will say that you are on the left, he is at the table in a white suit. His table will be the last one on the right. Before you put a bullet in his forehead, it's better to go behind him and hide behind a chair. From there, send him to another world. Why hide? Then, in order not to get what they deserve from the protection of the institution. You can get something in cover, but the chances of saving more health in battles increase significantly while you are hiding behind something. And health is still oh how needed ... Even oh-oh-oh!

If you followed the advice that this Mafia Walkthrough gave, get ready to take a couple more bullets to the guard sitting on the right at the table. And don't come out of hiding. Because a group of guards from other rooms on the first floor will come running to the noise. A watchman stands apart here, who runs with a double-barreled sawn-off shotgun. At close range, you will not have a chance to escape, because one accurate shot = death of Tommy and loading the level from the beginning. Instead of relying on him to miss, it's better to just take out the enemy from a distance. Do the same with everyone who breaks into this room to help. When everything calms down a bit, leave the shelter and clear the first floor from the remnants of the guard.

The mafia warns the passage - you need to take the key on the watch (go to the shield with the keys and press the action button), you can also find a first aid kit there. If you have at least 80 health points, it's best not to touch it for now - it will only heal 30, so we recommend using it later, because there are still guards upstairs, and for sure at least one will manage to hit you. Well, like with a pistol, not a sawn-off shotgun ...

After clearing the first floor, do the same with all the others. On all the upper floors, the number of guards is approximately the same as on the first one. But you should not relax, they can attack at the most inconvenient moment for defense. In addition, it is we who need to storm the territory, not them. They just get in the way. Beware first of all of the types armed in the way, they are the most dangerous. But the owners of pistols should not be underestimated. When you finish with the protection, start looking for the very prostitute whose long tongue cost Salieri a lot of money and several people.

The passage of the mafia informs - you will find it on the third floor, a room in the left wing of the building. It will not work to kill her with all the desire - a video will start in which Tommy, a kind soul, improvidently releases her, ordering her to disappear from the city once and for all. However, he will not regret this soon, but for now, continue to complete the main tasks. It remains to find only the director's office, where you need to take documents and plant explosives.

The desired office is located on the fourth floor, in its right wing. Can be distinguished by the inscription on the door "Director". Mafia passage warns - beware of the only guard who sat in it behind that very door. Eliminate him, then go to the table and press the action button twice - the first time to pick up the papers, the second - to plant explosives. Run back into the corridor. Enjoy in the video a spectacular explosion and Tommy's flight to the roof of a neighboring building.

Those who expected that now the chapter will end successfully and happily, are forced to disappoint. She's just getting started. And the main slaughter is yet to come. The explosion attracted the attention of the cops - you have to escape along the roofs away from them. No one will try to arrest you, their task is to kill you. They will try to do so. So be careful - either you or them.

First, turn right, run along the ledge forward to the stairs. Climb up it all the way, then turn right onto the balcony, along it you will reach the door. Behind the door are stairs. Climb up, open the door to the roof. Do not waste time there, as a group of cops is running behind, from which it is easier to run away to the roof of a neighboring house on the right than to get involved in a shootout with her.

The passage of mafia informs - to get to the roof of the next house, which is to the right of the exit, climb onto the ledge of the building on the left, along it - to the elevation to which that ledge adjoins. Turn right, run forward. Having reached the abyss, jump across it to the neighboring house. Now the chase is almost cut off, but it's better to move on quickly if you don't want to get a few bullets in the back.

Ahead of the roof is a floor lower in height, because the Passage mafia advises you better not to jump like that, but carefully go down the boxes on the right, which lie like large steps. From this roof, before going down further, go forward and take out a policeman with a rifle. It deals serious damage, so it's best to do it as soon as possible. Then continue the descent, but not in a straight line, but turn left to descend smoothly, and not fall from a height of ten meters. There you will find steps one more floor down, to the very roof where we need to, but do not rush to rush forward. Sit down and look from the stairs to the left - a solid group of policemen appeared there, about five people. So carefully kill them with minimal losses. And health, and ammunition. Keep in mind that you can't see everyone from the steps, at least one more is hiding around the corner on the left.

Next, run forward along the roof, on the roofs to the left there are a few more opponents in blue uniform - figure it out, the sooner the better. Killing them will end the chase for a while. Cops will no longer appear. So in order to continue the Mafia passage, climb the small hill ahead, jump from it to the next part of the roof, from where the further path goes to the left to the stairs. Do not take a running jump, there is already a decent height, so go down smoothly. Then go up the stairs and go a little straight, then right. A cutscene will start - Tommy will lift the ladder lying on the scaffolding and put it on the neighboring building. He doesn't know what surprise awaits him there...

The next building was the church. In its upper part, by the stairs leading down, there is a good first-aid kit, correcting 50 health points. But if you haven't suffered much in previous fights, save it for now. Because downstairs... there's a funeral going on. The same guy that you sewed in the previous chapter. And Tommy also joked that he would not get to his funeral. You can't run away from fate...

Everything would be fine, but someone recognized him. And then the "fun" begins - the parishioners en masse take out weapons (well, you have to think of it - to tumble into the church with trunks!) And start attacking you. It is important to take a good defensive position, as there will be few enemies, and alas, not all of them are armed with pistols. For example, one will sit on the second tier with Thompson at all! So be careful. After killing the first batch of enemies, you can go up and heal upstairs, if you haven’t used the first-aid kit before, while the second one just enters the hall. The second group is armed already stronger - there are pump-action shotguns, and more powerful pistols ... By the way, a pump-action shotgun is an excellent weapon. Far more long-range than a regular sawn-off shotgun. And even more effective at close range. If you pick it up before you kill all the enemies, you will have time to make sure of this. After clearing the area from the remnants of enemies, watch the video, after which the chapter got its name.

Then appear already under the church on the street. The police are looking for you, so don't try to rush forward immediately. Find yourself a secluded corner and sit there until the wanted subsides. After that, just drive to Salieri in order to finish the chapter.

Chapter 9 - Country Stroll

Another "fun" chapter in which you can not relax. In the courtyard of 1933, the United States has a dry law, alcohol is in short supply, it is sold underground for a lot of money. What is not a convenient way to earn money?

Employers have already taken out as many as two trucks, loaded to the eyeballs with selected Canadian booze. Mafia walkthrough informs - all that is required of you is to make sure that the cargo is safely delivered to the country farm where it is planned to be sold. It seems that everything is simple, except for the ongoing downpour of difficulties, it is not visible at all, at first glance. But this is only at first glance.

To begin with, the task is to meet with Polly in Salieri's warehouse. Take the car, drive to the marked point. There is no point in touching Vincenzo - the weapons will be issued on the spot in case something happens, and the door to his office is locked. So just talk to Ralph, who will provide a new car and drive to the warehouse. You can do it on another car - it's up to you.

The passage of the mafia informs - Polly is already waiting in the warehouse. He'll drive himself, so we're just watching the video for now. Management will return already on the outskirts of the city, at the target farm - the situation is changing. Sam was supposed to meet you, but there was not a soul at the meeting point. You need to walk around the farm, and find out what's wrong. Of course, this case will be loaded on your shoulders. And they themselves will remain to guard the trucks.

Go deep into the farm, you will find a truck there. A video will start - some vile types come up behind, and they joke that your friend is "sick" - this is their reaction to the dead driver who fell out of the car. It turns out that Morello decided to take over this business for himself, moving Salieri. Sam is nowhere to be seen. At the end of the video, there will be a new task - to return back to Polly. To be sure, you can get rid of these pranksters that shoot at you. Come back more carefully - now there are enemies in places, the Mafia walkthrough advises you to take care of your health, it will be very much needed again.

Returning back to Polly, you will see that not everything is going smoothly there either - one of the two trucks with cargo is already on fire, while the second is fighting. Help the allies fight back. Tommy will report the problem, and now all that remains is to find and save Sam, and then get out of here before it's too late. But the task is not the easiest, you will see it very soon - darkness, rain, poor visibility, and then all these bastards with shotguns ... Try to keep up and not be separated from Polly, because it is much easier to fight back together. Yes, and you will quickly find the right building where your friend is being held.
The passage of the mafia informs - the door of the desired barn is locked. But Polly will find a crowbar somewhere, with which he will manage to break it. Now be extremely careful - inside there is a serious concentration of enemies on ten square meters - there are only two on the first floor, but after the first shots, help will descend from the second. Given that they are extremely dangerous up close, shoot from a distance, keeping Polly away from you - if he is killed, the mission will definitely fail. So take care of more than just yourself!

Sam is being held on the top floor. Climb the stairs very carefully, because the enemies are hiding, and you can miss a fatal shot. It's better to do it first - a duel with shotguns at this distance - before the first hit. Whoever hit, he won. By the way, in the same barn on the second floor there is a first aid kit. When you get to Sam, you will see that he is seriously injured. Now go downstairs - Polly went for the truck to evacuate from here together. You also have to guard the entrance to the barn.

The mafia warns the passage - Morello's people will run over, and also the cops. So do not relax, sit somewhere around the corner, and feed them shot. Soon Polly will arrive in a truck, pick you up and Sam. He will sit behind the wheel, but Topson will give you and put him in the back of the car - to shoot back from the chase.

In general, this is the simple part of the chapter - all that is required is to prevent their car from overtaking yours. Otherwise, they will shoot Polly, and write wasted. By the way, stopping the messengers is very simple - and you don’t need how many rounds of ammunition, how much you were given. You need to shoot through the glass at the head of the driver of the car, which hangs on the tail - so you get rid of it very quickly. There will be three cars with enemies in total. So three killed drivers - and the chapter is almost completed. Almost - because it will be necessary to return from the warehouse to Salieri's bar. Or you can go to Luka's if you have nothing else to do.

Chapter 10 - Omerta

Mafia walkthrough will continue with this very difficult and protracted chapter. Salieri talks about the criticality of the situation in which the entire organization has fallen. During the last operation, the mafia of the Salieri clan lost eight people and the entire load, in addition, one of the main chain dogs in the face of Sam was seriously injured, he could not even stand up. And then a serious problem was added - Frank, the right hand of the don, decided to hand over everyone to the police, the reason is unknown, but by doing this he violated Omerta, the unwritten law of the mafia. And it needs to be destroyed immediately.

The passage of mafia informs - you need to start everything with a meeting with two people who can give information about Frank's location. Then you need to find the target, interrogate where he keeps the clan's ledgers, which are evidence for numerous crimes. After - liquidate.

We begin to act according to the old scheme - first you get a weapon from Vincenzo, who will give you a Colt 1911 and a shotgun. Then talk to Ralph - he will teach you how to steal a new type of car. Now you are ready to go to work. After leaving the city, on the map you will reach Chinatown, where the first informant is located. True, he does not know anything, but he will point to another type who probably knows where Frank is being held. Go to him, he is located at the museum on the Central Island. This person also does not know anything himself, and will also transfer the arrows to another.

The latter loitering under a bridge in Newark. Distinctive sign - no hair on the head.

When you get to the place, you will see him there, in order to continue the Mafia passage, start a conversation - he will begin to evade the answer in every possible way. We'll have to pull out information - hit him in the face a couple of times, it will immediately be "+100500" to his courtesy. The former impudence will go anywhere, and you will get the information you need - Frank is being held by the cops at the oak alley opposite the tennis court. Frank is going to hand over the mafia's account books to them, and he will be sent to Europe as a reward. Gotta get it before it's too late...

Drive to the next point marked on the map - to Oakwood. There you will see that Frank is put into an armored car and taken away somewhere. Your goal now is just to chase after her and keep up. Although the task is not the easiest, given the power of the enemy vehicle, it cannot be called impossible either. When you reach the end of the route, you will find yourself at the airport.

When the landing of Frank and the guards of their armored car is over, and control returns to you, do not stand in her way, move away from sin. Then get ready to make your way inside the airport. The passage of the mafia informs - in the first building there is an insignificant concentration of enemies - about five people, one of them with Thompson in his hands. In the same room there is a first aid kit on the wall on the left, use it if necessary.

When you kill all the guards, Frank will start to run away. Note that he turned right. There will be a lot of guards on the way to it, many of them are much easier to run over with a car than to shoot. Catch a passing truck and take action. The target is at the opposite end of the map on the right, keep this in mind when moving forward.

Continue the Mafia walkthrough, remembering to collect the weapons of the defeated enemies, get to Frank. Get the rest of the guards. Approach the former ally - a cutscene will start. There you will find out that he did not just decide to pawn everyone - the cops blackmailed him, taking his wife and daughter, threatening to kill them. It was planned to meet here with them, and exchange "family" - "clerical books". The cops also promised a plane ticket to Europe. Tommy felt sorry for Frank, as a human being, the poor fellow can be understood ... As we will find out later, this was a big stupidity. But that will be later. In the meantime, Tommy undertook to help an old friend.

First you need to find his wife and daughter. The passage of the mafia informs - they are kept in a building nearby, next to the three hangars, behind which you found Frank. A distinctive feature is the appearance of guards and the opening of previously closed doors. Get rid of the enemies, go inside. In the phone booth on the left, a man is already calling someone, complaining about the shots. Frank's family is also located there, as well as a first-aid kit on the wall. Talk to your wife, go back to him to pick him up and take him to his family. It will go completely insanity - Frank will ask to find more plane tickets. Tommy saved his life, but he still wants something ... Tin.

Well, there’s no other way to get through the chapter, so look for tickets. They are located in the same building, which is the first at the airport, in which we eliminated the first guards, among whom one was with Thompson, and there was also a first-aid kit hanging on the wall. So head there, it's to the right of the exit from the building where Frank and his family are now. Preferably by car, otherwise it will take too long on foot. Tickets are on the table to the left, where there is a place for the watchman. Just go to the table and press the "use" button. Then return to Frank.

Cheat codes

Mafia: The City of Lost Heaven is a third-person action game that was released in 2002. This series of games is still very popular and respected among gamers. In 2016, the third part of the saga about the mafia was released. But the founder of the project is still not forgotten. This program has everything you could wish for in 2002 for a computer game: great story, open world, gangster romance and good graphics for its time.

All game time you are engaged in the passage of the storyline for Tommy Angelo, a former taxi driver. However, not many people know that the game has another mode in which you can pass the time after completing the main campaign. This mode will be an excellent opportunity to once again plunge into the atmosphere of the game and spend several hours, or even a dozen hours behind it (the mode does not spare anyone with its increased complexity).

In this article, you will learn all the details about the "Big Walk" mode, secrets and gameplay features that you might not have known about before.

All modes in the game

In total, the computer game "Mafia" has 3 gameplay modes. The first is the story campaign. As part of it, you have to go through 20 different missions, which are accompanied by screensavers. Between tasks, you will not be able to move freely around the city, because you will constantly be required to complete the mission (and often most tasks are completely limited in time).

The plot is a plot, but everyone still wants to enjoy the American city of the 20s. This is exactly what the developers of the game thought and inserted into the "Mafia" a free mode called "Walk". In it, no one obliges you to do missions. You can simply explore the city and ride around it to your heart's content with atmospheric music.

When you go through the story, and walking around the city is no longer enjoyable, then welcome to the "Big Walk" mode. which for the first time takes about 20 hours, seemed to the developers too short, so they decided to add another campaign. 19 new tasks, which vary in difficulty and goal, will bring a few more hours of active gameplay. Already interested? Let's take a closer look at this mode.

How to open?

Consider how to open the "Big Walk" in the "Mafia". You can get access to the regular game right from the first launch. And to open the "Great Walk", you have to go through the main storyline. If you are only interested in a separate mode, then download other people's saves from the Internet with the completed storyline and copy them to the game folder in "My Documents".

After that start the game. If earlier the item in the main menu "Great Walk" was inactive (highlighted in gray), now you can click on it. Now let's talk about how this mode differs from the main game and what you need to pay attention to.

Differences from Story Mode

The first differences are immediately evident to the player. First, the main character starts the game on his own estate. You are still playing as Tommy. In your possession is one of the two fastest cars in the city. In your own house, you can save stolen and found cars, replenish health, stocks of weapons, and so on. It should be noted right away that there are big problems with weapons in this mode, since almost all missions are related to vehicle theft.

In the game "Mafia" ("Big Walk"), secrets are literally at every step. The city itself and its architecture have also been slightly modified. Now in many places you will find springboards, for jumping on which you will receive bonuses. In addition, there are 19 unique cars hidden around the city that you can find and drive into your own garage.

The main plot points in this mode are closed (Salieri's bar and others). You can drive sports cars as much as you want: there are no police in the Big Walk, so no one can punish you for recklessness or lawlessness. However, be careful with the latter - gangsters are still operating in the city, who can easily kill you. However, you can also earn extra money on them: the death of one gangster earns Tommy $500.

And the latest changes concern urban traffic. Firstly, public transport is now a little slow and can congregate at one point. Because of this, you can not wait for him at the bus stop. Secondly, the city car fleet was simplified a bit - sports cars were removed from it and made rare (they are found in one or more copies). An example is your private car at the house: only Tommy and one other person in the whole city has one. It is worth noting that it is not recommended to fill your garage with the first cars that come across. Almost all garage places will be occupied by prize and unique cars that you will find in the city or receive for the successful completion of missions. On this in the game "Mafia" ("Big Walk"), the secrets end. Now you are prepared.

Mode start

As mentioned above, in this game mode you have to go through 19 unique missions. They are located in random order, so you can get both easy and very difficult tasks in a row. In the "Big Walk" ("Mafia") mode, the passage can take about 15 hours - it all depends on your driving skills in the main part. If you easily coped with the racing mission, then here you will not have any problems.

Before starting the passage, take note of some tips:

  • You will not be able to repeat the already completed mission.
  • All tasks are given by instructors in different parts of the city. The first NPC can be found right next to your homestead.
  • After successfully completing the quest, you need to return to the person who issued the mission. He will tell you where you can pick up Tommy's bounty. After that, you will have a corresponding mark on the city map. All quest characters are also marked on the map.
  • You can take tasks in any order convenient for you.
  • After completing the "Big Walk" mission, progress is automatically saved to the "Tasks" slot. In addition, you can save it to a separate "House" slot when visiting your estate.

Now let's move on to a complete and detailed walkthrough of the game.

Mission 1

In the very first mission, your task will be to drive a truck from one point to another. The problem is that the truck is loaded with activated explosives that go off at low speeds. Accordingly, you should not lower the speedometer needle below 34 miles per hour.

At the beginning of the mission, you have 30 seconds to reach the indicated speed threshold, otherwise you will fly into the air along with the truck. But in this mission there is one nice moment - it is not limited in time. You must choose the best route and pass it at a sufficient speed. Drive calmly along the path marked on the map and feel free to use the horn to make other cars part in front of you.

clearance

In the "Big Walk" ("Mafia") mode, the passage continues with another thematic mission with explosives. This time you don't have to drive a bomb truck. Your task will be to clear mine sites that are scattered throughout the city. You will be offered a fairly fast car, with which you will have time to go around all the bombs that are marked on the map. To clear mines, it is enough to approach the explosives and press the "U" key.

Transportation of fireballs

The next mission will be limited in time. In it you will have to drive trucks with cars. There are three trucks and three outlets in total. You must swap them. If you know the city streets and short cuts well, then you will cope with the task the first time. To make matters worse, you have to load the sports cars into the trucks yourself without damaging any of them.

Explosive cargo

Another variation on the theme of driving a truck from point A to point B. However, this time a different surprise awaits you. The fact is that this truck is loaded with nitroglycerin, which leads to an explosion at the slightest collision with other objects. In addition, the task is limited by a timer. Upon successful completion, you will receive for personal use the truck from the first mission of the game "Mafia" ("Big Walk"). Cars are saved in your garage automatically.

Short cut

Another delivery of the car on time. This time, your car will take into account the consumption of gasoline. The faster you drive, the faster you use fuel. Therefore, you will have to plot the route in such a way as to be near the gas station in time. There is no timer in this task.

The pursuit

The Big Walk (Mafia) missions continue with the hardest mission in the game. In addition to your car, an airplane will take part in it. Your goal is to pursue the aircraft at a distance of no more than 200 meters from it. In this case, the aircraft does not take into account the presence of buildings and other obstacles, and you have to take all these obstacles into account. Almost no player managed to complete this mission the first time, so do not despair. After several attempts, you will remember the route of the aircraft and will easily follow it.

Strange and unusual mission

You must pass all the checkpoints in the provided vehicle within the allotted time. The trouble is that when the speed of the main character increases, the distances are also distorted, which interferes and confuses the player. It also goes through several attempts and through the study of the entire route.

Elimination of the enemy

Tasks do not differ in a special variety of gameplay. However, the eighth mission does not involve a race against time. You have to kill three snipers who keep you at gunpoint. Therein lies the complexity of the task. Use cover to make it easier. In the game "Mafia" ("Big Walk"), weapons are in short supply, so save with the received prize sniper rifle in your home.

Invisible Man

Another mission without cars. You must catch up with the invisible man. Keep a close eye on his actions, as he will try to outsmart you and hide from view.

Car driving

You have to drive a sports car from point A to point B with a few nuances. First, bombs will fall from the sky. Secondly, your car will stall at speeds above 40 mph. As a reward, you will be given this car, but already in good condition.

Russian roulette

This time there will be a choice of two cars: one of them with explosives, and the other without. However, there are no differences marked on the map, so you can only guess or pass from the second time.

A little respite

The easiest mission gives you a break after several difficult tasks. It can also be considered the easiest in the entire game "Mafia 1" ("Big Walk"). You must perform several actions: run around the house, crouch several times, carry the box to its destination, accompanied by the NPC, and put it in its place.

The rescue

Here you have to save the girl who is on the other side of the city. Lay the shortest and most convenient route to the goal in advance, and then success awaits you.

"Important Conversation"

In mission 14 you have to drive around the city between telephone booths. Between them, you must keep within the time on the timer, otherwise the interlocutor will hang up, and you will fail the task. Easy to walk with a good knowledge of the streets of the city.

Encounter with a UFO

This time, instead of an airplane, you are chasing a flying saucer. At the end of the journey, a reward awaits you - another collectible car for your garage.

Shootout

The game "Mafia" ("Big Walk") does not often offer you gunfights and gives you weapons in your hands. Mission 16 is just one of those. In the task, you will have to go through an alley filled with enemies from beginning to end. Opponents will climb from everywhere, even from balconies, so be careful. At the end turn left into the courtyard. Here, three gangsters with shotguns will immediately run out at you, so hide behind the nearest available cover so as not to die from two shots. It is worth recalling that in case of failure, each task starts from the very beginning.

Speed

Already a familiar task for those who have long been in the game "Mafia" ("Big Walk"). 17 mission is another stage of the car. With slowdowns and collisions, the mission starts over, so choose wide streets with a minimum amount of city traffic.

Race

In the mission, you have to get behind the wheel of an unusual rocket car and drive from one end of the city to the other. However, your route is not arbitrary, but set by columns of smoke. Therefore, carefully look at the road so as not to miss the desired checkpoint. If you decide to cut a corner or take a short cut around the plume of smoke, you will have to make your way back to the checkpoint. In this way, you will spend more time on the passage, so it is recommended to immediately go by the rules of the race.

Destruction of the enemy

The final task is not related to the chase. This time you must kill Speedy Gonzales. You may miss him as he gets into his car and drives away. For a quick pass, go around the yard on the back side from which Gonzales runs out and shoot him.

End

Congratulations! You have completed the Big Walk mode in Mafia: The City of Lost Heaven. Most of the tasks have nothing to do with the main plot, but simply add complexity.

After completing all tasks, you can continue to play in the free world. As before, all prize cars in the garage, all weapons and bonuses will be available for use. Now the game will be saved only in a special slot "House". To replay you will have to start the whole mode again.